Been doing less work on the levels for my platformer and more work on the presentation and menus. Finished off the title screen beginning of the week but came up with two versions.
Nice, relaxing, slow and mellow. Gives that "Going on an adventure" sort of vibe.
This on the other hand, same concept but gives off a totally different feeling. A bit faster pace, a bit more of a hectic adventure (Both versions have the main character jumping off once the player hits enter) Might just go with the former since it helps give that sense of adventure better.
With the main menu, I'm wondering if I should ditch the scrolling fins. Played a bunch of classic SEGA games and most had a static or relatively limited menu, then I've got to figure how to make it transition from the main menu to save select/time attack.