working on finalizing a design.
the goal of this giant robot is that he's creepy and imposing (the sounds he makes and the way he moves will help with this).
I scribbled the main char to the right to suggest the approximate scale.
any thoughts? is the smile working for or against me on this?
Don't care for the smile. I think a big thing with the creepiness factor in this case, is giving something that ISN'T traditionally sentient or "alive" the feeling of being alive. While I think a BIG part of that is keeping it looking.. human, but fucked up, in a kinda gothic horror kinda way? So, for example, a robot would have armor, protecting all this wiring and etc. But, over time, a lot of it has eroded, so perhaps one arm is tightly knit wiring around the rods that would serve as it's bones, very similar to what you currently have. But, where the face is, the "mask" has eroded, instead leaving a bunch of wiring that has kinda fallen about, kinda looking like messy, tangled hair, almost like the chick from the Ring. And it's LED eyes are still active in there, so obviously on sight they kick in, which looks fucking terrifying. I also like the hunching over, but perhaps it should be more hunched, in the way that an incredibly old man or woman would be. It can't feel pain, so it would be fine in such an unnatural position.
I think taking a bunch of these elements we see in every day life, and applying them in a twisted manner would really produce something that just.. is a tad unsettling. It's not freaky, it's not creepy, but it just makes you feel off, because you internally identify it as a human, or something LIKE a human, due to it's shape and presentation, but you can tell something is just "off." Sorry for the paragraphs!