All of the alternate weapons in my game come from hunters who traveled to the world hoping to collect a bounty. Sometimes they're already dead when you encounter them, other times not. Sometimes you can speak to them as friendlies, other times not. In a way somewhat inspired by Bloodborne, I wanted, at least to the extent that was possible, for hunters to seem similar to the player. Obviously this isn't totally possible due to my own limitations in designing AI, but there are some things I can do. ...
Cool. Makes the world more alive.
Meanwhile:
Some more work on the cones, their sensitivity, and auto-exposure.
Look how the background darkens as the scene gets brighter. Or how it turns
darker with the flash lighting up. You might not even recognize the effect if
not being told. It's so subtil, yet so important.
Still no adaption rates implemented, for, you wouldn't recover so fast from a
flash in a dark scene. These rates will be cool for games/gameplay. I want to
use it in a game of mine such that you need to run for cover for not getting
blinded from an enemy at night making you blindfolded for a couple of seconds
when getting "flashed". So you may need to approach from another path getting
close. Stuff like that.
Still working on the rods, too. With the rods working, much finer light levels
can be discriminated if it is getting darker and darker. Well, basically, the
rods make the stars come out at night. So for a game this means being able to
have very faint lights which aren't visible at daylight but become visible at
night. So for example, objects getting illuminated or reflecting/emitting just
a couple of photons will become visible at very low light levels, and even
more so as the eyes get dark adapted further and further.
The rods need a little more work, for, they have a different spectral
sensitivity I want to reproduce as well. For example, if it's getting darker
the brightness perception changes over the spectrum (i.e. blue getting
brighter and red much darker, perceptional-wise) and the colors desaturate in
a certain fashion (producing sort of a pastel look) and turning gray if the
light levels falls below a given level with the cones shutting down and with
them the perception of color.
I hope it all will turn out as something cool, and pleasing to watch on a
perceptional level.