It looked funky nice on mobile gaf
I reloaded the code (bit rusty) and did another animation;
What you see here is actually not the game, but the board computer of a craft.
I want the crafts have a board computer you can program, extend, or hack to
modify, improve, or tune your craft, or to load programs suitable for certain
strategies for dealing with some of the obstacles coming towards you. The
board computer can also control a display, being part of the surface of the
craft, such that you can display whatever you want on it like (team) logos,
emotions, or tactical signals for team play by loading programs into memory
letting them execute.
I programmed a little 3d engine and a command interface to see how this could
all function. The board computer runs on Notch's DCPU-16. So everything you
see is running on a DCPU-16 all written in assembler. This gave me a feel of
how feasible this all can be. The VRO (Virtual Reality Overlay) unit started
from the board computer (as seen in the animation above) is a special unit
mounted on the craft, which can be programmed and controlled straight from the
DCPU. This unit will project a virtual reality over the scene (in 3d) outside
of your craft helping you to better make things out. The 3d stuff displayed on
the screen of the boad computer (animation above) should just be a rude
approximation of what is projected outside.
EXNO Research is a research facility working on some new technology
building transcendental speed crafts taking you into teh zone. These
high-speed crafts, board computers etc. are all developed and tested over
there.
The idea is to make the player start as a test-pilot at EXNO Research.
The story of the game unfolds from here on out and will go way deep, but
that's something I can't talk about resp. spoil, yet.
Yeah, I'm making that up -- but for a very long time already.
It's a
long-term project for me. I will release other stuff beforehand, but that's
the game everything converges to. Every line of code, every effect I do lends
towards that one game.
If only the process of making a game would be as easy as making kids; at least as it is for guys... ^^
I am currently thinking a lot about all the things I can optimize before I even start my next game. As dev time is limited with the baby, you got to use the little time you have properly.
Yeah. But I think thousands of people did it already and so will we!
This looks very nice. ...
Thx a lot, man!