Simply amazing! But you know that already.
That last cockpit... I love it! Where is it from?
And many thanks - always happy to hear it works in the end, it helps a lot :-D
Simply amazing! But you know that already.
Ludam dare is starting today, anyone else thinking about taking part?
Week over, finally! Time to Persona! :-D
That last cockpit... I love it! Where is it from?
And many thanks - always happy to hear it works in the end, it helps a lot :-D
Can anyone recommend a pixel artist for hire? It's a paid gig and will take several months. Just want someone who is a strong animator, good communicator, and responsive. Feel free to reply here or pm me. Thanks!
hey all - I'm a 3d animator professionally and dabbled in teaching myself static pixel art a few years ago. was wondering what software you devs use for pixel/sprite art and animation....im looking at Aseprite right now...any other advice and tips?
I have Photoshop, but i don't know how conducive that is strictly for game dev/art
Wish I had known about this beforehand :/ My nearby school has really been slacking off when it comes to game jams in recent times, and I don't have my dev team ready for this. I'm still gonna be working from home on my dev courses all weekend though.Ludam dare is starting today, anyone else thinking about taking part?
hey all - I'm a 3d animator professionally and dabbled in teaching myself static pixel art a few years ago. was wondering what software you devs use for pixel/sprite art and animation....im looking at Aseprite right now...any other advice and tips?
I have Photoshop, but i don't know how conducive that is strictly for game dev/art
I'm honestly not 100% sure whether I'll participate in this Ludam dare or not. It will probably depend a lot on what theme gets picked and if I get inspired during my brainstorming session. I kind of want to do the compo and not the jam since I'm just doing everything myself anyway, but then you have to create all the assets within 48 hours as well. Seems like a tall order. Might end up with "the incredible box man in box world" platformer, haha. We'll see I guess.
I usually spend day 1 doing the actual game stuff - and always try to make it an actual game, so theres some sort of fail condition / restart option - using dummy files / unity primitives, and day 2 making and plugging in assets, which is why I fairly often have no music, because thats a big old time sink
Week over, finally! Time to Persona! :-D
Week over, finally! Time to Persona! :-D
Could just use a random music generator though, it's a bit of a cop-out but better than nothing I would think.
The key thing is that you break it into manageable chunks, so if you ever run out of time you still have a working THING at one of those levels, and you're working on the most important stuff at any given time.
Ludam Dare theme announced, it's "small world". Honestly not sure where I want to go with it yet but I'll try to run with it regardless.
I'm so fuckin' sick and tired of the Photoshop. xD
Week over, finally! Time to Persona! :-D
Looking great, the hair has especially nice weight! Reminds me of how fluidly Conker's tail moved in Bad Fur Day.
Wow, this is so pretty! Is than an attack frisbee she has on her hip? 😅
Beautiful like always Pehesse!
that looks super
Welcome at the EXNO Research facility!
Today we are proud showing our first highspeed prototype craft, Onxe, which
will guide us in gaining a deeper understanding of the transcendental state of
mind by operating the craft and your mind at the utmost limits!
Over the next months we will give out some opportunities to become a
test-pilot at EXNO Research. You better get ready!
Welcome at the EXNO Research facility!
Today we are proud showing our first highspeed prototype craft, Onxe, which
will guide us in gaining a deeper understanding of the transcendental state of
mind by operating the craft and your mind at the utmost limits!
Over the next months we will give out some opportunities to become a
test-pilot at EXNO Research. You better get ready!
Welcome at the EXNO Research facility!
Today we are proud showing our first highspeed prototype craft, Onxe, which
will guide us in gaining a deeper understanding of the transcendental state of
mind by operating the craft and your mind at the utmost limits!
Over the next months we will give out some opportunities to become a
test-pilot at EXNO Research. You better get ready!
There was a massive, like 16GB, audio source collection floating around last year. That could be something if you can find it. Can't remember the name though, sorry.
BTW, anyone have advice on sourcing sounds and such? The silence in REDFOXES is starting to get a bit old and I'm going to need to give it audio eventually.
Like, any good databases of footsteps, gunshot noises, and other SFX I can use?
GameSounds.xyz - The massive collection Minamu mentions is here (The Soniss GDC bundles)There was a massive, like 16GB, audio source collection floating around last year. That could be something if you can find it. Can't remember the name though, sorry.
I will most definitely take you up on the offer then! Getting a build I want people to try is taking just a taaadddd longer then expected, but I'll pm you a code either tomorrow or the day after. Looking forward to hearing what you think!
Offer to look at your games UX is still open to anyone.
Does your offer also hold for games that are not close to completion? I am working on a game right now that is still looking at ~8 months of development, but I feel it would be great to have some early feedback on usability of the game, based on a one (out of nine) level demo.How's it coming along? Didn't get a PM from you but no worries.
Here's some UX commentary on Flinthook, for reference. I just write about the gameplay here, but do of course, cover game interfaces and their interactions with gameplay too.
(image removed due to size)
Offer to look at your games UX is still open to anyone. Might not include animations like that one above though, because it was a pain in the ass (photoshop + gif editing actually somehow eats 8gb of ram). Probably just a PDF or forum post with a number of key issues.
Only worthwhile if you want to think a little bit more about usability, or want to ship a real game. Happy to help anyone here that might want it.
Does your offer also hold for games that are not close to completion? I am working on a game right now that is still looking at ~8 months of development, but I feel it would be great to have some early feedback on usability of the game, based on a one (out of nine) level demo.
We've been preparing our first patch for The Wild Eternal this week. Some bug fixes, polish, and a post-credit puzzle. It's been interesting listening to what our players have liked and want more of.
Also playing around with some of our effects a bit while brainstorming easter eggs and things.
Welcome at the EXNO Research facility!
Today we are proud showing our first highspeed prototype craft, Onxe, which
will guide us in gaining a deeper understanding of the transcendental state of
mind by operating the craft and your mind at the utmost limits!
Over the next months we will give out some opportunities to become a
test-pilot at EXNO Research. You better get ready!
GameSounds.xyz - The massive collection Minamu mentions is here (The Soniss GDC bundles)
Also:
SFXR
Freesound
I'm tempted, but with the game done (and it being my first real game), I'm a little hesitant because I don't want to crush my spirit just yet. Every time I play it, I see about a hundred things I could fix or improve had I the time or ability, so I have to sooth the nerves by basically going "done is better than perfect", and hoping I do better on the next game.
Something that seems to be the case for UX problems we uncover in our studio is that 90% of them are super easy fixes.
Offer to look at your games UX is still open to anyone.
How would this UX feedback work? I've got a multiplayer game that could use some work.
How's it coming along? Didn't get a PM from you but no worries.
Here's some UX commentary on Flinthook, for reference. I just write about the gameplay here, but do of course, cover game interfaces and their interactions with gameplay too.
Offer to look at your games UX is still open to anyone. Might not include animations like that one above though, because it was a pain in the ass (photoshop + gif editing actually somehow eats 8gb of ram). Probably just a PDF or forum post with a number of key issues.
Only worthwhile if you want to think a little bit more about usability, or want to ship a real game. Happy to help anyone here that might want it.
That's okay, focus on those who contacted you first The game is essentially done, there's mainly some small polish and bugs to fix, I just need to find a way to get my programmers to quit the feature creep streak they're on >_<For now I probably won't be able to do any more since I have 3 people PMing me and going to focus on giving feedback for those.
I'll post again when I can have the time to do a little more, but if I remember I can send you a PM and see where you're at. How far is it off releasing?
Multiplayer games might be hard to do a ux analysis for as an individual. In general performing a UX analysis as an individual is a little crude (ux researchers usually generally work in pairs) but especially difficult if an element of the game relates to interaction with other players.
I'd have to find someone else to play it with me, presumably, which might be tricky.
I'm ready!
We will see!READY!
Me, too! :-ODude this is exciting! Can't wait =D
Wait missile is actually making a game?!?!
Cool!
o rly? Glad you like it. Thx a lot!... Yay! I've been waiting for all this tech to turn into a game. It's been exciting to follow your progress ♥