Jacksinthe
Banned
If he's grid based he can use Vector2.MoveTowards to lerp between vectors or just lerp the vectors. Or he wants to add a small accel/decel curve he can use Mathf.SmoothStep to smooth the lerp between 2 vectors.
So if your tiles are 32x32 you'd set the pixels to units to 32. Then you can line your tiles up along Unity's grid and it would be perfect 1:1 unit:tile.
So if your tiles are 32x32 you'd set the pixels to units to 32. Then you can line your tiles up along Unity's grid and it would be perfect 1:1 unit:tile.