Dynamite Shikoku
Congratulations, you really deserve it!
I am wondering about one thing, if you have a game with hundreds of variables, classes, dependencies, let's say a RTS game for example, how do you handle your save game?
how do you make sure every single variable, etc is saved and loaded correctly in an easy way? I am thinking if there is a way to dump all the memory allocated in your game into a file and load the game state from it, any good ideas how to do that or something better?
I really don't want to write a save game class since there are so many classes, variables and dependencies that I will get old trying to save everything, probably will take a month or more
You just serialize the classes with the data you want to save, no?