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GAF Madden 2006 E3 Preview (Team ratings inside!)

Wellington

BAAAALLLINNN'
Alright alright, this is like the ninth Madden topic since E3 started... my last one I swear!

http://www.ga-forum.com/showthread.php?t=48320 <--- FMT's topic.

With the upcoming release of the 16th iteration of one of the most venerable franchises in the history of gaming, EA is looking to pack Madden NFL 2006 with some of the most drastic improvements yet seen in the series from one year to the other. Now with the NFL license exclusively locked up, it’s clear that quality and content is at the forefront of the list of things to do with the game for the folks down at Tiburon.

The first and most obvious change from Madden NFL 2005 is the addition of the vision cone for quarterbacks dropping back to pass. The vision cone represents the field of vision of each quarterback down the field as they scan the nearby areas for potential receivers. The size of the vision cone is determined by each ‘back’s passing prowess. So, for example, Peyton Manning and Tom Brady can see most of the field very well and can often see from one sideline to the other while guys like Eli Manning and Ben Roethlisberger are more restricted with a narrower cone that needs to be manipulated more so than the elite athletes. Ideally, the player controlling each quarterback on the field in a passing situation will swing the vision cone over to their intended receiver in order to make a pinpoint accurate pass. The vision cone can be directly controlled with the right analog stick allowing for the player to scan the field in whatever way they want. The cone can also be snapped directly to any potential receiver by holding down the right trigger and tapping the button corresponding to the intended target, making for an easier time than having to manually situate the cone over the correct area. It is absolutely possible to hit receivers outside of the vision cone’s area, keep in mind, however, that the accuracy of these types of passes will be significantly lower than a pass in which the quarterback is directly staring down his target.

Also regarding the passing game, the passer side isn’t the only one that was improved; receivers have also been tweaked ever so slightly in order to provide a more accurate representation of their individual skills. For example, a “hands” receiver like Terrell Owens or Roy Williams who are best put to use in jump ball situations will be better portrayed in game. Depending on their jump, catch, and awareness ratings, these players will be able to go up over defenders to make incredible catches that were not possible in last year’s version of the game. No longer will a speedy receiver be the most important player on your offense while a power receiver falls by the wayside, now the player will have to look at situations a bit more critically in order to determine who deserves the rock. Don’t fret defensive gurus; the same principle will apply to your more athletic cornerbacks and safeties.

Staying with the offense, the ground game has also been improved. The new “truck stick” feature is similar to the defensive hit stick feature that was added last year. Any offensive player with the ball can try and blast right through an oncoming defender with the flick of the right analog stick. The most benefit will be seen with big players like TJ Duckett and Antonio Gates who will flat-out steamroll any defender that thinks a weak tackle will be able to bring these guys down while the more lithe Tiki Barber or Marvin Harrison won’t be able to break as many takedown hits. The truck stick is an incredible asset in goal line or other short situations, as well as in trying to squeeze out that one or two extra yards that will get the player passed the first down marker. As a drawback to using the truck stick, the ball carrier is more prone to fumbling the ball. Judicious use of the will be the smart player’s choice. Along with the introduction of the truck stick, Tiburon has tweaked the blocking AI in order to have linemen and tight ends react a bit more naturally. In previous Madden games it was normal to see an offensive lineman eschew his responsibility of blocking an oncoming defender immediately in front of them in order to go and block the defensive back ten yards down the field. Thankfully this has been addressed and the players react more naturally and better than before. The effect is a much better feeling running game. My only complaint with this is that now perhaps running will be a bit too effective in game. In my few games with the E3 demo version of Madden 2006, I broke several long touchdown runs thanks to the great blockers who held their assigned blocks for a bit longer than they really should have. It was a small issue that may be addressed by bumping up the admittedly low difficulty level in the demo. Wrapping up the rushing improvements, Tiburon has taken strides in addressing the famed “Mario running” issue. In previous Madden titles it was common to see the ball carrier jammed at the line of scrimmage only to bounce off of linemen like a pinball. The fix for this comes in the form of a set of animations that make the runner “skinnier” in order to get around the players blocking his path. While it does not completely solve problem, there is a noticeable change.

Rounding out the offensive improvements in Madden NFL 2006 is the new slide protection. Slide protection allows the player to manipulate the blocking scheme in order to create advantageous situations for both running and passing plays and to counter the shifting movements of the defensive line. As an example, in Madden NFL 2005, a player that would spread the defensive line and direct them to attack the outside would create immediate and unfair pressure on the quarterback. Slide protection prevents that. Activate the slide protection and then press up on the d-pad and the offensive line will drop back in a wider pocket to protect against outside rushers. Press down on the pad and the linemen will create a denser pocket to hopefully stop inside blitzing. Even in this demo form it worked remarkably well and should definitely put an end to some of the issues with the last version of the game.

Along with those changes to the offense, the defensive side of the ball has seen a bit of tweaking as well. Though it was not available in the E3 demo, defensive backs will now be able to shade the receivers they are assigned to, meaning that they can defend on the inside or on the outside of the receiver’s route. This will do wonders to those that were mystified by the incredible effectiveness of the corner routes in last year’s game as they can now have their players defend further out to prevent a speedy receiver from getting the upper hand. It is also a bit easier to hide what kind of coverage the defense sets up in as defenders in zone will follow receivers in motion in order to make it look like man coverage. All of last year’s stellar defensive additions from the will return.

Outside of the immediate game play, the acquisition of the NFL license has granted Tiburon unprecedented access with both the league and the players. As an example, the soundtrack for the game is full of music from the NFL Films vault. With access granted by the NFLPA, 150 of the top players in the league have had their heads scanned for the game leading to a level of detail that has never before been seen. The final game should be packed to the gills with content that would make football faithful’s mouths water.

A few months away from release and the game looks like it will be another winner for EA and Tiburon. As far as negatives go, I could only come up with a few complaints while playing the game. The passing cone is a great concept for added realism, but the ability to quickly snap to a receiver almost negates the whole idea. In essence it’s just making me press three buttons to hit whichever receiver I want as opposed to the one from year’s past. The increased difficulty to the passing player comes in with the added split second delay of the button presses in order to get the ball off to a receiver who may not be within the field of vision. Players will be able to just chuck the ball downfield to an athletic receiver and have a good shot at the guy coming down with a jump ball that would usually be knocked down in real life. Running has definitely seen improvement, but it looked a bit too improved in the E3 demo. As I indicated above, this may very well be as a result of the difficulty level set within the demo. Defensively, problems with the slot corner routes still exist in the demo, but hopefully will be taken care of once the shading is implemented. Apart from those four niggling issues, sports nuts can expect the same high level of quality we have grown accustomed to from the Madden franchise. Don’t forget that while this may be a preview of the E3 build, the final game will also features an even better franchise mode and the new superstar mode. Look for the game to hit just before football season.

Special thanks to Ryan Ferwerda of Tiburon for all of his help and patience while I played probably more games than I should have on the show floor.

Answering some questions from the FMT topic:

Have penalties been fixed? Though FMT and I could not create PI situations, I was able to get a couple in against other players and it seems that the problem has not been fixed.

Just how inaccurate are throws outside of the cone? It depends on the ACC rating on each QB. I had no problem completing passes outside of the cone with Peyton, but I did with Eli. The width of the cone itself is indeed based on AWR.

How much of a hit has the Viking offense taken this year? Not much. Actually this brings up a point I wanted to make. I was informed that the overall team ratings for a specific category is based on the players (obviously). So with the addition of guys like Smoot, Darren Sharper, and Pat Williams, to Corey Chavous and Dave Winfield, I guess that makes it a 92...? I'd really like to see this forumla though, the Packers have an overall defensive rating of 63, I don't think that the average for their defensive players comes out to damned 63. And it's also completely illogical considering they are removing the whole concept of past performance and how effective a coaching staff can be.

We weren't allowed to take video, so I had to do it all stealth like, which unfortunately resulted in a messed up angle. But look for your team! All represented!

http://s93075472.onlinehome.us/MOV00866.mpg
 
76 for BEARS DEFENSE? 92 FOR THE VIKINGS?! WTF EA. Kansas City has a higher rated defense than the Bears! :lol

DID YOU NOT WATCH THE BEARS D LAST YEAR? I can understand the offense being in the 70s but the D? That's a joke.

Pffft Tiburon getting lazy with the exclusive license. Who are your scouts? Good grief I'm watching some of those ratings in the video and its ridiculous. I hope those are early and subject to change.
 
nice writeup ck. thanks again for all your help dude, i owe you one (or two! :D )


im more excited about madden than ever, i just wish i could talk to someone @ ea who is in a power position so he could have the team get on the penalty problem. it is really a thorn in my side :(
 
No need for a video guys!

Team Overall-Offense-Defense

Patriots 97-92-96
Eagles 96-96-94
Steelers 91-89-92
Vikings 90-86-92
Colts 90-99-68
Chargers 88-90-79
Seahawks 86-89-84
Ravens 86-85-90
Panthers 86-87-92
Chiefs 85-91-77
Bengals 85-85-76
Falcons 85-80-87
Jaguars 84-83-86
Texans 83-84-83
Rams 82-90-69
Jets 81-86-76
Raiders 81-88-65
Packers 80-92-63
Cardinals 78-78-79
Bills 78-70-95
Lions 78-87-74
Redskins 77-82-74
Bucs 75-76-83
Broncos 74-73-80
Bears 73-70-76
Cowboys 73-72-79
Saints 72-83-66
Giants 72-68-75
Dolphins 70-68-79
Titans 69-76-66
49ers 67-70-68
Browns 61-62-60

http://www.maddennation.com/forums/showthread.php?t=30687

I'm kinda confused...the Vikes have 86 OFF, 92 DEF which = 90 OVR

Panthers have 87 OFF, 92 DEF which = 86 OVR

...what?
 
Mrbob said:
Kansas City has a higher rated defense than the Bears! :lol

You're just jealous that next year's SuperBowl champs dramatically improved their defense in the draft and with trades. While the Bears continued their amazing draft skills and picked another RB instead of a big time receiver for Grossman. :lol DA BEARS!

KC defense should be rated much higher than 77. That is a crime! It won't stay that low after the first roster update.





Thanks for the great post, CK!
 
CK, thanks for the write up, pretty detailed as to what I should be expecting in August.

But about the ratings, I am sure they will be tweaked before the game's release.


I do have a question, how were the PSP graphics for Madden? I read about the gameplay issues, but how were the visuals?
 
Redskins 77-82-74
Ummmm... are those numbers mixed up, or did Tiburon not watch any Redskins games last year? Great defense, beyond horrible offense.

edit: Just watched the video, and those are right. Whuh?
 
Some of the ratings = a little wonky if based mainly on last year. I'm not sure if they come mainly from player ratings, but clearly some teams (a la KC's D) are getting better ratings than their 2004 performance would have suggested while others (i.e: Washington, as much as I dislike them) appear to be getting the shaft.
 
dskillzhtown said:
CK, thanks for the write up, pretty detailed as to what I should be expecting in August.

But about the ratings, I am sure they will be tweaked before the game's release.


I do have a question, how were the PSP graphics for Madden? I read about the gameplay issues, but how were the visuals?

The Graphics are horrible for madden on PSP. I couldnt play for more that 5 minutes because it looked like just a mix of colors. It is early in production so i wont pass judgement yet. But when i asked a couple people if they played it, they had the same opinion as me.
 
:lol @ these defenses

Redskins at 74
Bengals at 76
Cards at 79
Bucs at 83
Dolphins at 79
Niners at 68
Giants at 75
Jets at 78
Panthers at 92

Here is why they are ridiculous:

http://www.nfl.com/stats/teamsort/NFL/DEF-TOTAL/2004/regular?sort_col_1=4

Washington Redskins were the third ranked D in the league, lost Fred Smoot and are now a 74.

Bengals, 19th ranked D in the league with a 76 rating above the Skins, Giants, and Niners on this list.

Cards rated at 79, yet they are ranked two spots higher than the 87 rated Atlanta Falcon defense.

Bucs at 83? Though I am glad to see that, the Bucs had the 5th ranked D in the league and actually made more plays than any other defense out there save maybe Buffalo.

Miami? 2nd best passing defense last year, 8th ranked D in the league. Was Surtain really worth that much to their average?

Niners finished above Seattle, Kansas City, and Oakland defensively last season... and now they actually get Julian Peterson back this season.

Giants at 75? Gibril Wilson, Shaun Alexander, and Michael Strahan (along with Norman Hand and other D-Line starters) were all injured last season for most of the season, and they brought in Antonio Pierce to anchor that linebacker corps, and the Giants still finished above Atlanta, Seattle, Kansas City, etc. defensively, yet are rated below them.

Jets at 78? Fucking travesty if ever there was one. Basing it on the player stats alone there is Vilma, Edwards, and Abraham to boost it up way passed 78.

Carolina was no where near as good as they were two years ago on defense, but I guess since they have decent players they are better than most of the league!
 
Bucs at 83? Though I am glad to see that, the Bucs had the 5th ranked D in the league and actually made more plays than any other defense out there save maybe Buffalo.

Damn straight! Come on EA, dont give the best ratings to paper champ defenses like the Vikings!
 
EXCUSE ME, Wellington, but you seem to forgot that the Panthers didn't have Kris Jenkins for most of last year (arguably the best DT in the league right now), and we also added Ken Lucas in the secondary, who tied with our OTHER corner, Chris Gamble, for the NFC lead in INTs (6 each). Sure, we're losing Mark Fields, but that didn't hurt us two years ago, and we got Thomas Davis in the NFL Draft to help fill that position.

So don't try to diss the Panthers!

edit: And our nickel CB is Ricky Manning! The same Ricky Manning who picked off D-Mac in the 2003 NFC Championship game three, count 'em, THREE times! And he our NICKEL CB!
 
Bowser said:
EXCUSE ME, Wellington, but you seem to forgot that the Panthers didn't have Kris Jenkins for most of last year (arguably the best DT in the league right now), and we also added Ken Lucas in the secondary, who tied with our OTHER corner, Chris Gamble, for the NFC lead in INTs (6 each). Sure, we're losing Mark Fields, but that didn't hurt us two years ago, and we got Thomas Davis in the NFL Draft to help fill that position.

So don't try to diss the Panthers!

edit: And our nickel CB is Ricky Manning! The same Ricky Manning who picked off D-Mac in the 2003 NFC Championship game three, count 'em, THREE times! And he our NICKEL CB!

Dude the same can be said about many Ds. The Skins didn't have Arrington, Niners didn't have Peterson, Giants didn't have future hall of famer Strahan and yet all these teams get owned.
 
Wellington said:
Dude the same can be said about many Ds. The Skins didn't have Arrington, Niners didn't have Peterson, Giants didn't have future hall of famer Strahan and yet all these teams get owned.
I do agree that the Redskins got the shaft and that the Niners and Giants seem low, but don't get pissed because the Panthers are ranked where they should be! You'll see this season, you'll see!
 
Wellington said:
Miami? 2nd best passing defense last year, 8th ranked D in the league. Was Surtain really worth that much to their average?

I'm glad you said it before my head exploded. It sucks that ratings are purely based on averages of player ratings because it's coaching that will make this team better this year.
 
newsguy said:
I'm glad you said it before my head exploded. It sucks that ratings are purely based on averages of player ratings because it's coaching that will make this team better this year.

Well, if coaching has that big of an impact on the defense in Miami it will be reflected in improved player stats and a better defensive ranking in future roster updates.




I would like to take this time to thank Miami for Surtain and Knight.
 
newsguy said:
I'm glad you said it before my head exploded. It sucks that ratings are purely based on averages of player ratings because it's coaching that will make this team better this year.

Well, I thought Jim Bates was a big influence on that D, and he left for the Packers...so maybe the D might not be as good as last year...
 
I've just been contacted by EA about the ratings.
"We are deliberatly lowering the ratings for the Giants and the 49ers because if we didn't, you and FMT would literally run away with each Madden season."

It all makes sense when they put it that way!
 
:lol ck, how true it is

it is funny to see our offense rated better than our defense, even though our offense was terrible last year and our defense (despite missing no less than 3 full-time starters in almost every game) was decent. oh well, i have faith EA will correct its mistake!
 
Wellington said:
I've just been contacted by EA about the ratings.

"We are deliberatly lowering the ratings for the Giants and the 49ers because if we didn't, you and FMT would literally run away with each Madden season."

You forgot something.

Tiburon said:
"P.S. - Even with a 99 rating, you will never beat DMczaf."

The truth hurts! But not as much as it hurts to lose every game against me by 3 pts or less!
 
With my running already peerless, jamal fresh from a nice prison vacation, and the truck stick...I think you should all just give up now. Add a AAA reciever and another great corner and call it a day.
 
CK superbowl appearances - 3
DM superbowl appearances - 0

CK Madden NFL 2005 championships - 1
Ramirez Madden NFL 2005 championships - 0

The proof is in the pudding ladies!
 
Kyle%20Boller%20102204%2003.jpg


"FMT, tell fifty i said "not on my watch friend, not on my watch!""
 
Some of these ratings are just bizarre. I think a lot about team ratings in my own game designs, and the more I tinker with it the more it seems like just averaging player ratings doesn't give you an accurate picture. What about the coaching staff? What about those teams that seem to be greater than the sum of their parts? You also have to factor in normalizing for scheduling strength in all the stats as well.

If I were them I'd weight the ratings to be based more on previous year's team stats than the current year's individual player stats. It's tough because at the beginning of each season there's a lot of turnover, especially if a major player leaves, arrives, or comes back from injury. And of course the franchise drafted teams can't use the old aggregates because they have no history together. But for a real life NFL team, it seems to me that past team peformance is a more important indicator than individuals. You still have to factor both in, sure, but if some third stringer linebacker rated 58 replaces some putz who was 38, does that really deserve to up the D rating of a team?
 
man who locked my madden beta thread? i was being serious! i'm really interested in starting a site to do that but i'm not sure where to begin. come on dudes!
 
Wellington said:
CK superbowl appearances - 3
DM superbowl appearances - 0

CK Madden NFL 2005 championships - 1
Ramirez Madden NFL 2005 championships - 0

The proof is in the pudding ladies!

And yet..you still havent beat us.

You are just proving you can beat other people :P
 
Cerebral Palsy said:
I can already see that 99.9% of online games is going to be against the Eagles and Pats this year. They're the new Bucs.


Isn't that how it was last year? Anyway, don't play against random people. It's no fun most of the time.
 
I had no problem completing passes outside of the cone with Peyton, but I did with Eli.
Dammit I knew this would happen. Well they'll be able to fix it with the first in-season roster update when the Giants are 5-0 and Eli is in MVP form. Giants & Saints are both 72s, I better start practicing now.

184182.jpg

Plax, stay in my vision cone!
 
Good shit with these ratings CK... I appreciate....

You all will fall victim to my Mighty Chiefs.....

How can any of you mention great, and not mention the super bowl champion CHiefs...
 
Malleymal said:
Good shit with these ratings CK... I appreciate....

You all will fall victim to my Mighty Chiefs.....

How can any of you mention great, and not mention the super bowl champion CHiefs...

I am out for revenge on Gunther. That Super Bowl III loss has not gone forgotten.

Bills with a 95 rated D. Frankly, if going by the scores of the players, it should probably be the top rated D in the game. Spikes, Fletcher, Clements (Who hopefully the fucking FIXED), McGee, Milloy (hopefully Ty Law as well!), Sam Adams, Troy Vincent, Schobel, Chris Kelsay... freakin star studded lineup. If they still had Pat Williams it'd be a 100 Rated D.
 
FrenchMovieTheme said:
man who locked my madden beta thread? i was being serious! i'm really interested in starting a site to do that but i'm not sure where to begin. come on dudes!


Just start a blogger account, and have everyone here link to it.
 
Wellington said:
... I was informed that the overall team ratings for a specific category is based on the players (obviously) ... And it's also completely illogical considering they are removing the whole concept of past performance and how effective a coaching staff can be.

so what, the pats have the worst defense in the NFL in this version of Madden?
 
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