• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

JSnake said:
Nah, my Wii is a brick. As soon as I press the power button I get the corrupted files message so no backing up for me. Correct me if I'm wrong, but locked saves are just for online games right? So I'll keep all my saves for single player games?

If it's already on an SD card, yes, but like most people I'm assuming you don't have backups. Pretty much if it's not a drive problem you'll get a refurbished Wii back. Supposedly they'll move stuff to the new Wii when they can but they don't always, in your case I seriously doubt that will happen. The upside is you can go to GameFAQs or other sites and just download the saves you want since they will work on any Wii.
 
jonezer4 said:
I followed the GAF tutorial (really well done) and got configurable USB Loader working and installed all my games to my hard drive. The games play fine, but I have a problem that I first noticed in trying to download cover images. It connects, finds the image, then fails with an error something like "SD:\ is not accessible".

I figured I'd just manually download the files to my SD on my PC, went ahead and did that, and they still don't show up. I proceeded to try to save some settings in the USB Loader on the Wii (an alternate dol) and again got the "SD:\ is not accessible". So I'm pretty sure it's not reading the SD card at all. The loader itself loads off the SD fine from HBC and I've tried two separate SD cards with the same result. Any ideas?

Go here: http://wiibrew.org/wiki/SD/SDHC_Card_Compatibility_Tests

I was having the same issue and realized that my sdhc card was not compatible. If you are looking for an 8gb the transcend one is cheap on amazon.
 
jonezer4 said:
This looks like a compatibility chart for HBC though right? My card works fine with HBC, just not the USB Loader.

I'm not sure with your issue but I was getting the same message that you are with an incompatible card. The HBC would load but the files (ROMS etc.) wouldn't. I'm not sure with the USB loader though.
 
One problem with Configurable that is known is for games stored on SDHC. The authors don't have an SDHC card to test with, but that may change soon, so stay tuned. Perhaps the fix there could get it working with your problem too. In the meantime, you may just need to get another card as suggested.
 
Anony said:
no, if the game does not support 480p, then it's not 480p
the forcing 480p does not magically render the other half of the pixels, it's just a trick to send the signal so it displays properly on your tv

Please, you're making a fool out of yourself.
Seriously.
I'm going to see how you reply to Clipper's post, then it'll be obvious if we can even think of having a reasonable discussion.

Clipper said:
How do you know this? I always thought the game fills the display buffer and the output mode determines how the frame buffer is read. Now it is possible that these games that don't support progressive by default are also only filling in half the pixels within the frame buffer for each field, but we can't say for sure without knowing how they are coded. Also, even if the game were only updating half the frame, there is still twice as much data being sent (even if duplicated) meaning the TV does not need to do any interpolation and can still display a better image.

That is exactly why it only works for certain games and why sometimes you'll see the video outputting a shifted image/not displaying properly.
 
Clipper said:
One problem with Configurable that is known is for games stored on SDHC. The authors don't have an SDHC card to test with, but that may change soon, so stay tuned. Perhaps the fix there could get it working with your problem too. In the meantime, you may just need to get another card as suggested.

I can't believe that with everything they've done, nobody in the community thought of sending/buying one for them.
Sometimes HB's communities are seriously fucked up.
I'll never use SD cards to store my games but that isn't the point, I'd be glad to contribute if they set up a page for it!
 
Dash Kappei said:
I can't believe that with everything they've done, nobody in the community thought of sending/buying one for them.
Sometimes HB's communities are seriously fucked up.
I'll never use SD cards to store my games but that isn't the point, I'd be glad to contribute if they set up a page for it!
That is quite shocking, especially given the price of SDHC cards these days. If there's ever a donation page, be sure to link in this thread, cause I'd be happy to make a donation too.
 
jonezer4 said:
I followed the GAF tutorial (really well done) and got configurable USB Loader working and installed all my games to my hard drive. The games play fine, but I have a problem that I first noticed in trying to download cover images. It connects, finds the image, then fails with an error something like "SD:\ is not accessible".

I figured I'd just manually download the files to my SD on my PC, went ahead and did that, and they still don't show up. I proceeded to try to save some settings in the USB Loader on the Wii (an alternate dol) and again got the "SD:\ is not accessible". So I'm pretty sure it's not reading the SD card at all. The loader itself loads off the SD fine from HBC and I've tried two separate SD cards with the same result. Any ideas?

I started getting this very problem. Your SD card is, or about to become, fried.
 
My WD Passport failed for apparently no reason a few weeks ago (started making that awful clicking noise), so I was wondering if anyone had a recommendation for a good, affordable portable hard drive (I'm thinking 250-320GB or so) compatible with USB Loader. I figured I would just get a separate portable HD to use with my Wii rather than using the same one to keep my other data on. I'm a bit paranoid about getting another WD Passport.
 
So I've been getting weird ass graphical glitches in Twilight Princess running off a USB Loader. Water glitches up when approaching it and the fishing rod has a brown shadow around it that covers up the entire screen when I take it out.

I'm guessing this is an IOS problem? This is the only game that does it out of my collection, and strangely, running it off the disk channel doesn't let it run.
I'm probably gonna update my system to 4.2 with the Safe Updater and homebrew it since I'm still on 4.0, so redoing it would probably fix this right? (though I planned on doing this soon anyway)

And I see that NTFS (and FAT32 for quite awhile I think) is now supported in USB Loader GX, are there any problems with going NTFS or FAT32, or would sticking with WBFS for awhile be the best for compatability?
 
FSLink said:
So I've been getting weird ass graphical glitches in Twilight Princess running off a USB Loader. Water glitches up when approaching it and the fishing rod has a brown shadow around it that covers up the entire screen when I take it out.

I'm guessing this is an IOS problem? This is the only game that does it out of my collection, and strangely, running it off the disk channel doesn't let it run.
I'm probably gonna update my system to 4.2 with the Safe Updater and homebrew it since I'm still on 4.0, so redoing it would probably fix this right? (though I planned on doing this soon anyway)
I have no clue what's causing this. If you didn't install anything weird, then it should work just fine.

And I see that NTFS (and FAT32 for quite awhile I think) is now supported in USB Loader GX, are there any problems with going NTFS or FAT32, or would sticking with WBFS for awhile be the best for compatability?
You can't install games to an NTFS drive in the loader, so you don't want to choose that option. FAT32 is a good option, and I recommend it for new installs, but there is not much reason to convert a WBFS drive to FAT32 unless you want your unused WBFS drive space back for other things.
 
Quick question:

When you delete games from the hard drive using cfg USB Loader, do the cover images for those games also get deleted at the same time, or do I have to go in and manually delete them separately? And if so, where would they be located?
 
Dalthien said:
Quick question:

When you delete games from the hard drive using cfg USB Loader, do the cover images for those games also get deleted at the same time, or do I have to go in and manually delete them separately? And if so, where would they be located?
No they don't get deleted, and by default they are located in sd:/usb-loader/covers and its sub-folders.
 
Is there some sort of diagnostic I can run to figure out exactly which IOS' etc I have installed?

I ask because my cousin installed the NSMBW disc update but my system menu is still 4.1b (WTF?) and I can still play games though configurable USB loader using IOS249 v14.

However I can't seem to install SSBB using Hermes IOS222.

Also, I want to convert my drive from WBFS to Fat which requires IOS222 correct?

So basically, I can follow the wiki to get all my shit installed but I don't want to confuse things my reinstalling IOS' over the top etc.

Alternatively, if there's a way to completely blow away my homebrew and start again i'm happy to do that.
 
benita said:
Is there some sort of diagnostic I can run to figure out exactly which IOS' etc I have installed?

I ask because my cousin installed the NSMBW disc update but my system menu is still 4.1b (WTF?) and I can still play games though configurable USB loader using IOS249 v14.

However I can't seem to install SSBB using Hermes IOS222.

Also, I want to convert my drive from WBFS to Fat which requires IOS222 correct?

So basically, I can follow the wiki to get all my shit installed but I don't want to confuse things my reinstalling IOS' over the top etc.

Alternatively, if there's a way to completely blow away my homebrew and start again i'm happy to do that.
You can find out your installed IOSes in several ways, but none of them are really necessary. You want to check out TitleLister, Dop-IOS or AnyTitle Deleter (all available at wiibrew.org). However, look over the following info first.

Installing NSMBW will give you 4.1 and the new boot2. That means BootMii as boot2 needs to be replaced if you had it previously. Nothing else will be gone. Whether you have IOS222 or not, the procedure to install it again is the same. You don't need to remove it before replacing with a new one.
 
Somnid said:
If it's already on an SD card, yes, but like most people I'm assuming you don't have backups. Pretty much if it's not a drive problem you'll get a refurbished Wii back. Supposedly they'll move stuff to the new Wii when they can but they don't always, in your case I seriously doubt that will happen. The upside is you can go to GameFAQs or other sites and just download the saves you want since they will work on any Wii.

So I sent off my Wii today for repairs and I just want to confirm: there's no evidence of my Wii ever being modded that Nintendo can find?
 
Clipper said:
Nothing else will be gone. Whether you have IOS222 or not, the procedure to install it again is the same. You don't need to remove it before replacing with a new one.

Ok thanks. I'm still the guy who runs Driver Cleaner in safe mode when updating Catalyst drivers :lol
 
JSnake said:
So I sent off my Wii today for repairs and I just want to confirm: there's no evidence of my Wii ever being modded that Nintendo can find?
There's likely plenty. The play log for one. That it is mysteriously missing its system IOS is another. The real question is whether they care enough to look.

Good luck!
 
I just got Configurable USB Loader running, a few questions. I'm on Wii Firmware 3.2 if it matters.

1) What's the biggest flash drive I can use? Can I use 8gb?
2) Is there any way to rip Gamecube games?
3) Once I get this working, I can put this in my PC and copy the files and switch them in and out, right?
 
Link1110 said:
I just got Configurable USB Loader running, a few questions. I'm on Wii Firmware 3.2 if it matters.

1) What's the biggest flash drive I can use? Can I use 8gb?
2) Is there any way to rip Gamecube games?
3) Once I get this working, I can put this in my PC and copy the files and switch them in and out, right?
1) Any size should be fine, although flash drive compatibility is low, so I wouldn't go buying one just for USB loading. You really want an external hard drive instead.
2) No.
3) Yes, provided you have the drive formatted as FAT32.
 
OK, I think I have an external with a 17gb partition left over from when I tried Linux, .so I can just use that.

Does GeckoOS let me at least play import Gamecube discs?
 
Link1110 said:
OK, I think I have an external with a 17gb partition left over from when I tried Linux, .so I can just use that.

Does GeckoOS let me at least play import Gamecube discs?
Yes it does. StartPatch also provides that functionality.
 
silverbullet1080 said:
This is killing me. If anyone could help it'd be appreciated :D
I think you'll find the number of us that use uLoader are very few, if any. One thing I can suggest is that Brawl cheat files tend to be too big for the loaders and you might want to delete some of the cheats in there you aren't going to use first.
 
Clipper said:
There's likely plenty. The play log for one. That it is mysteriously missing its system IOS is another. The real question is whether they care enough to look.

Good luck!

But if the Wii doesn't even boot, how are they gonna be able to look at the play log or anything else?
 
Clipper said:
I think you'll find the number of us that use uLoader are very few, if any. One thing I can suggest is that Brawl cheat files tend to be too big for the loaders and you might want to delete some of the cheats in there you aren't going to use first.
Yeah it works with CFG, I don't even think uLoader has an option to use codes.
 
JSnake said:
So I'm fucked even with the NSMBWii update installed? :(
No, but you are gambling. It will probably just be declared an out-of-warranty replacement, you will pay your $75 and will be good to go. They could look deeper and decide to charge more (although I don't know if NoA ever applied that policy), but you'll just have to wait and see.
 
I installed a channel forwarder to run Configurable USB Loader from USB some time ago - I don't have access to the wad I used to install it originally, how can I remove the channel? I have AnyTitleDeleter, but I don't know how to find out what titles/tickets I need to remove.
 
TwinIonEngines said:
I installed a channel forwarder to run Configurable USB Loader from USB some time ago - I don't have access to the wad I used to install it originally, how can I remove the channel? I have AnyTitleDeleter, but I don't know how to find out what titles/tickets I need to remove.
Use AnyTitle Deleter Mod. It has better naming and will likely be able to recognise your forwarder properly. Failing that, the ID probably has "CFG" in it, so look for that.
 
I just got New super mario brothers wii today and my wii is currently on version 3.3 and i was wondering, can i just update it the normal way? or do i need to update from the homebrew channel?
thanks in advance
 
friskykillface said:
I just got New super mario brothers wii today and my wii is currently on version 3.3 and i was wondering, can i just update it the normal way? or do i need to update from the homebrew channel?
thanks in advance
If you use the disc to update, it will take you to 4.1 and also overwrite boot2, the process for which has a very minimal chance of bricking (the same as if you were to install the official 4.2 update online). Although this will rpobably be perfectly safe, you can avoid the risk by using the Avoid Disc Updates page of the Wiki.
 
Clipper said:
If you use the disc to update, it will take you to 4.1 and also overwrite boot2, the process for which has a very minimal chance of bricking (the same as if you were to install the official 4.2 update online). Although this will rpobably be perfectly safe, you can avoid the risk by using the Avoid Disc Updates page of the Wiki.



thanks for the help man, will try that avoid disc update thing later, don't want to brick my wii :x and i've been reading that Gaf wii homebrew page, its really helpful :)
 
Clipper said:
If you use the disc to update, it will take you to 4.1 and also overwrite boot2, the process for which has a very minimal chance of bricking (the same as if you were to install the official 4.2 update online). Although this will rpobably be perfectly safe, you can avoid the risk by using the Avoid Disc Updates page of the Wiki.

nothing at that link
 
Got a new USB hard drive to store my Wii games. I was previously using a USB thumb drive, but I decided to switch to this because managing the thumb drive was becoming too cumbersome.

But now USB Loader GX doesn't seem to work right. It loads fine and detects the games on the drive, but none of them will load properly. Every one just loads up a black screen and I have to reboot my Wii. Both Configurable USB Loader and uLoader work, but not USB Loader GX. I could just use one of those...but I really like USB Loader GX.

Any tips? I set up my drive exactly like I had my thumb drive setup, and I didn't change anything between then and now, so I'm not sure what the problem is.

Edit: Now it won't mount my usb drive at all. Hmmm...faulty drive maybe? I know it's compatible...
 
Anyone tried the usb 2.0 thing.

I've been watching a lot of my old movie files on the Wii since it looks a lot better in a SD TV then on my PC.

Does it improve the speed quite a bit.

Also does it improve the speed of load times for games from usb loader. This is mainly for rune factory frontier. The load times going from each area is starting to piss me off. Its pretty much the same from the dvd drive as from the hd. I was hoping for big differences like with the PSP.
 
ccbfan said:
Also does it improve the speed of load times for games from usb loader. This is mainly for rune factory frontier. The load times going from each area is starting to piss me off. Its pretty much the same from the dvd drive as from the hd. I was hoping for big differences like with the PSP.
I thought USB loader already worked at USB2 speeds (installing does).

Some games don't get any load time improvement. I guess the game has to process data (and so getting the data ~4x as quick won't do much) or developers decided to make the loading screens a fixed length.

Some games have massive differences. Super Smash Bros Brawl, Metroid Prime 3 and The House of the Dead Overkill being the really easy to notice ones.
 
I'm about to change my USB drive from WBFS to NTFS so that I can use it for video files and such also (all on Wii). The latest CFG USB Loader supports NTFS, right?

I'm currently extracting the ISO files on my PC using WBFS Manager, and then I was just going to copy them over after formatting the hard drive to NTFS, but I noticed the raw ISO files are much larger than they were as WBFS data files.

My question is, is there a way to make the ISO files smaller? Should I just not bother with the ISO files, and just format the drive as is, then install the games from the original discs using the CFG USB Loader again? or does that merely make an ISO when you're using NTFS, and the games can only be smaller in WBFS?

If the ISO files cannot be made smaller, can I format the hard drive with two partitions, one NTFS for the videos and other files, and one WBFS for games? Will the CFG USB Loader recognise the WBFS side, and the other homebrew apps (like GeexBox) the NTFS side?

Thanks in advance, I hope I was clear with my questions :D
 
Agnates said:
I'm about to change my USB drive from WBFS to NTFS so that I can use it for video files and such also (all on Wii). The latest CFG USB Loader supports NTFS, right?

I'm currently extracting the ISO files on my PC using WBFS Manager, and then I was just going to copy them over after formatting the hard drive to NTFS, but I noticed the raw ISO files are much larger than they were as WBFS data files.

My question is, is there a way to make the ISO files smaller? Should I just not bother with the ISO files, and just format the drive as is, then install the games from the original discs using the CFG USB Loader again? or does that merely make an ISO when you're using NTFS, and the games can only be smaller in WBFS?

If the ISO files cannot be made smaller, can I format the hard drive with two partitions, one NTFS for the videos and other files, and one WBFS for games? Will the CFG USB Loader recognise the WBFS side, and the other homebrew apps (like GeexBox) the NTFS side?

Thanks in advance, I hope I was clear with my questions :D
While Cfg supports NTFS, it only supports it in read-only mode. That means you won't be able to install games from discs. I strongly suggest you go to FAT32 format instead. You can then have all your movies on there, and even the loader app itself if you like.

I already have a page in the Wiki that shows how to go from WBFS to FAT32, including a link to a tool that will let you format your drive to FAT32.
 
So with FAT32 will the game files be smaller than the full 4.37GB ISO files? That's my main issue with moving from WBFS.

Windows7 formatting application has only NTFS and exFAT. That's the same or should I use your tool still?

Thanks! :D
 
Agnates said:
So with FAT32 will the game files be smaller than the full 4.37GB ISO files?

Windows7 formatting application has only NTFS and exFAT. That's the same or should I use your tool still?

Thanks! :D
Yes, the games will be the same size (or even smaller) on FAT32 as they are on WBFS. You need to use the guiformat tool to get Windows to format the drive to FAT32. exFAT is not the same thing and doesn't work.
 
Thanks a lot! Last questions :D

"To set one of these as the default IOS for all games, add the line "ios=222-mload" or "ios=223-mload" to your config.txt."

Do I need to do this to begin with? Should I set 222 as default or 223? Which is the most common functional IOS, so that I need to set specific game options least?

Also, after the installation of IOS 222 and 223, I now have a folder on my SDHC's root named 0000001, with several sub folders. Do I keep it or delete it?
 
Top Bottom