GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Clipper said:
Right. I suspected it might be that one. I'll add the warnings now.

Edit: Done with the warning. Thanks for the info and I'm sorry for your loss.
I hope I can help people avoid bricks, at least. Thanks for your work.
 
Is there a simple way to remove a IOS from a slot? I have d2xv6 (56) in IOS248 and IOS250 and d2xv6 (57) in IOS247 and IOS249. The firmware is 4.3.
 
The Spoony Hou said:
I tried both Region Free Wii games and Replace Health Screen With Blackmenu.

I tried putting on both at the same time, so maybe I'm just really stupid, but I couldn't find much info on how to proceed. I saw a warning about removing any patches before applying new ones, but I understood that there would be no problems applying more than one patch at the same time.

Also, I used the first version after 4.3 came out (4.3.0u), so maybe something was fixed in the following version.
Weird. I use auomatic A press at health screen, block disc updates and block online updates from startpatch and my Wii is working fine. I'm on 4.2E though. I suppose I don't need those last two anymore since I'm using cfg loader though?
 
I was wondering if there was any specific external HDD I need to purchase to play my ripped backups off of? I don't need anything huge as I only own about 15 Wii games. Is the drive's speed a major factor?

Also, with the USB loader, I haven't installed it yet because I wanted to wait until I got around to buying an external HDD. Is it possible to test it out by ripping one of my games to a USB stick, or would that take some other kind of configuration that would mess me up when I eventually get an external drive?

I'm new to all of this and am afraid of screwing someting up.
 
Tried some different games with StartPatch (I now have only the patches from the guide installed). Seems it depends on the game if it works or not. I tried Rune Factory Frontier, Arc Rise Fantasia and Tales of Symphonia 2 and of those only Rune Factory worked.
Anybody know of any important difference between those games? I figured it might be that maybe only the last two have updates on the disc, but I have the patch to block the updates installed (I tried it with and without the patch).
 
So Clipper, I'm trying to get the confirm_start = 0 option to work in CFG. I put the line in config.txt but it doesn't do anything, I still get the window with options after clicking A on a game. Any ideas? They worked fine in my old version, running v70 now. I'm using the NXE theme. There is no config.txt in the apps/UsbLoader directory or anything in the settings.txt OR in the nxe theme.txt that could be overriding any of this.

edit: uhm, it seems nothing I change there works. I tried clock_style = 24 and there's no clock. I'm on an NTSF drive and I didn't even add

ntfs_write = 1
fat_split_size = 0

but games are still booting? What?

edit2: what the hell? When I start a game it says IOS(249), which I used before, even though I installed d2x and followed the meta.xml steps so it would use IOS 248. So why is it using 249 still? It seems it's still using all my settings from my old version, even though I updated and changed everything. I'm very, VERY confused.
 
Jucksalbe said:
The only other thing I used was to remove the copy protection of save files, maybe I should turn that off.
I've never seen anyone had problems with that one. The ones you want to avoid are the ones that could potentially stop you accessing the Wii Menu. Those would be the ones that fool with the Health Warning and the look and feel of the menu itself.

kamorra said:
Is there a simple way to remove a IOS from a slot? I have d2xv6 (56) in IOS248 and IOS250 and d2xv6 (57) in IOS247 and IOS249. The firmware is 4.3.
Dop-Mii or AnyTitle Deleter Mod. Which IOS do you want to remove exactly? There is no current need to remove any of the IOSes you listed.

Ledsen said:
Weird. I use auomatic A press at health screen, block disc updates and block online updates from startpatch and my Wii is working fine. I'm on 4.2E though. I suppose I don't need those last two anymore since I'm using cfg loader though?
If you are safe now, you're OK and don't need to change anything. I would not apply the Automatic A in future if a new firmware is released, though.

ShinUltramanJ said:
I was wondering if there was any specific external HDD I need to purchase to play my ripped backups off of? I don't need anything huge as I only own about 15 Wii games. Is the drive's speed a major factor?

Also, with the USB loader, I haven't installed it yet because I wanted to wait until I got around to buying an external HDD. Is it possible to test it out by ripping one of my games to a USB stick, or would that take some other kind of configuration that would mess me up when I eventually get an external drive?

I'm new to all of this and am afraid of screwing someting up.
Most drives work, but if you have to choose, try to get an older drive (i.e., not USB 3.0 and so on). Many USB sticks do work (although with a much lower success rate than with drives) and there is no harm in testing it out on a USB stick, so give it a go, but don't let it discourage you if it fails. One thing to note with USB sticks is they tend to work better if you leave them unplugged until Cfg is loading and then plug them in.

Jucksalbe said:
Tried some different games with StartPatch (I now have only the patches from the guide installed). Seems it depends on the game if it works or not. I tried Rune Factory Frontier, Arc Rise Fantasia and Tales of Symphonia 2 and of those only Rune Factory worked.
Anybody know of any important difference between those games? I figured it might be that maybe only the last two have updates on the disc, but I have the patch to block the updates installed (I tried it with and without the patch).
Are all of these import games? Do they work via other means? What firmware is your Wii on and how did you get there?

And one big warning: If they are import discs, DO NOT apply any update that appears on them. They will brick your Wii.

Ledsen said:
So Clipper, I'm trying to get the confirm_start = 0 option to work in CFG. I put the line in config.txt but it doesn't do anything, I still get the window with options after clicking A on a game. Any ideas? They worked fine in my old version, running v70 now. I'm using the NXE theme. There is no config.txt in the apps/UsbLoader directory or anything in the settings.txt OR in the nxe theme.txt that could be overriding any of this.

edit: uhm, it seems nothing I change there works. I tried clock_style = 24 and there's no clock. I'm on an NTSF drive and I didn't even add

ntfs_write = 1
fat_split_size = 0

but games are still booting? What?

edit2: what the hell? When I start a game it says IOS(249), which I used before, even though I installed d2x and followed the meta.xml steps so it would use IOS 248. So why is it using 249 still? It seems it's still using all my settings from my old version, even though I updated and changed everything. I'm very, VERY confused.
confirm_start won't work in v70 of Cfg if you have the GUI Menu switched on (which is default). You have to disable the GUI Menu to be like the old GUI (with gui=2) to get it to work.

As for your config.txt and meta.xml changes, I suspect you have a second config.txt file somewhere. Find the global options screen (Hit B, 1, 1 from the GUI or navigate the GUI Menu) and check where it says your config.txt file is located and if there is an additional one. Alternatively, check the directory where the Cfg .dol is as well as /usb-loader on the SD and drive to find where your config.txt files are. Somewhere, you will find one that likely still has the ios=249 option in it.

Hmm.. just realised you mention this only at the start of a game and not at the start of the loader itself. If it is correctly displaying 248 at startup, then ignore the above paragraph. You must be playing a game for which you saved options for at an earlier stage while you had IOS249 set as your default. Go to that game and change its per-game option to 248 and save the options.
 
Clipper said:
Are all of these import games? Do they work via other means? What firmware is your Wii on and how did you get there?
My firmware is 4.3E and all three games are US versions. Although I can add another game that doesn't work: the Japanese Super Mario Collection.
All of these work fine with Gecko OS and Configurable USB Loader. Up until now I always used Gecko OS (have homebrew installed since the the Freeloader stopped working), but StartPatch seemed easier to use. That means I installed the Homebrew Channel with the Twilight Hack ages ago and used hacked firmware updates since.
Could any missing cIOS cause this?

Clipper said:
And one big warning: If they are import discs, DO NOT apply any update that appears on them. They will brick your Wii.
I know.
 
Jucksalbe said:
My firmware is 4.3E and all three games are US versions. Although I can add another game that doesn't work: the Japanese Super Mario Collection.
All of these work fine with Gecko OS and Configurable USB Loader. Up until now I always used Gecko OS (have homebrew installed since the the Freeloader stopped working), but StartPatch seemed easier to use. That means I installed the Homebrew Channel with the Twilight Hack ages ago and used hacked firmware updates since.
Could any missing cIOS cause this?
No missing cIOSes wouldn't cause it, a missing IOS could. However, that would also cause Gecko to fail. I strongly advise against hacked firmware updates (the only one I trust is the Safe 4.2 Updater), especially Waninkoko's ones as they are dangerous and give you hacked Nintendo IOSes for no good reason.

I actually suspect that your TV isn't liking the quasi-NTSC signal that StartPatch would like to output. Try setting your Wii to 480p or 480i as an output format rather than 576i or vice versa.
 
Clipper said:
I strongly advise against hacked firmware updates (the only one I trust is the Safe 4.2 Updater), especially Waninkoko's ones as they are dangerous and give you hacked Nintendo IOSes for no good reason.

There was no other way to update when I did. I don't what I used, could have been Safe 4.2 Updater.

Clipper said:
Try setting your Wii to 480p or 480i as an output format rather than 576i or vice versa.

I will try that. Right now, it's set to 480p. I encountered another strange problem with Harvest Moon: Tree of Tranquility (US). It shows the very first loading screen and stops there.

Edit: Yes, it works with 576i, but not with 480p or 480i. It looks pretty shitty though, not a real solution. Since there're no settings for StartPatch, I guess I should just uninstall it?

Clipper said:
Can't have been as that only gets you to 4.2. I never made a Safe 4.3 Updater as the official update was the best way to go to 4.3 once we got the new HBC.
Oh well, I probably used it to get to 4.2. As for 4.3, I don't remember.
 
Jucksalbe said:
There was no other way to update when I did. I don't what I used, could have been Safe 4.2 Updater.
Can't have been as that only gets you to 4.2. I never made a Safe 4.3 Updater as the official update was the best way to go to 4.3 once we got the new HBC.
 
Just wanted to thank you for your help Clipper. I used a 4GB thumbdrive to test out USB Loader, and sure enough I was able to rip my copy of Goldeneye to it, and play it off the thumbdrive.
Once I get an external drive, and rip our games to it, the Wii may replace my Gamecube as our new system to take on vacations.
 
Okay, help pls.

Following the steps for the Configurable USB Loader, have followed every instruction to the letter to this point; Inserted the 248 exception in meta.xml, installed IOS236, moved onto upgrading that to d2x. Now I'm up to this step on the d2x tutorial:
6. We are now going to install d2xv6 into IOS248 with base 56 using the following substeps:

1. Select the latest version of D2X for cIOS
- As of the 2.2 installer, the latest version is v6 and should be selected by default
2. Select 56 for the cIOS base
3. Select 248 for the cIOS slot
- If you have followed this tutorial before, the installer will tell you there is another IOS there. It is safe to overwrite it.
4. Push A to accept
5. Let the installation complete
6. Press the A button to go back to the menu
When I select 56 and 248 here, it says Warning: Slot 248 free. Then I click A to install and it comes back with TMD version wrong! 5918 != 5661. But I have both 5918 and 5661 .wads installed in my SD card's root, as per the earlier instructions.

If I do the next step, selecting base 57 and slot 247, it goes through with that just fine.
 
ShinUltramanJ said:
Just wanted to thank you for your help Clipper. I used a 4GB thumbdrive to test out USB Loader, and sure enough I was able to rip my copy of Goldeneye to it, and play it off the thumbdrive.
Once I get an external drive, and rip our games to it, the Wii may replace my Gamecube as our new system to take on vacations.
Yeah, it is perfect for vacations. You can take your entire collection on the hard drive rather than a stack of discs.

Shig said:
Okay, help pls.

Following the steps for the Configurable USB Loader, have followed every instruction to the letter to this point; Inserted the 248 exception in meta.xml, installed IOS236, moved onto upgrading that to d2x. Now I'm up to this step on the d2x tutorial:

When I select 56 and 248 here, it says Warning: Slot 248 free. Then I click A to install and it comes back with TMD version wrong! 5918 != 5661. But I have both 5918 and 5661 .wads installed in my SD card's root, as per the earlier instructions.

If I do the next step, selecting base 57 and slot 247, it goes through with that just fine.
Delete the 5918 wad and see if it works. If it still fails, then it probably means you have just named the v5918 wad as v5661 which wouldn't work. You need to make sure you downloaded the correct version.
 
Clipper said:
Delete the 5918 wad and see if it works. If it still fails, then it probably means you have just named the v5918 wad as v5661 which wouldn't work. You need to make sure you downloaded the correct version.
Redownloaded 5661 to make sure it was right, deleted 5918, still getting the error.

I should probably note that I accidentally hit A once too many times and selected the default base and slot (37 and 249) on my first time in the d2x program, prompting it to write some stuff to those. Was that, uh, bad? Can I undo that? The tutorial say "feel free to experiment with other slots and bases", so that wouldn't have borked anything up too bad, right?
 
Shig said:
Redownloaded 5661 to make sure it was right, deleted 5918, still getting the error.

I should probably note that I accidentally hit A once too many times and selected the default base and slot (37 and 249) on my first time in the d2x program, prompting it to write some stuff to those. Was that, uh, bad? Can I undo that? The tutorial say "feel free to experiment with other slots and bases", so that wouldn't have borked anything up too bad, right?
No problem there on the IOS249 install. Try selecting the IOS in the NUS Downloader via the Database button. Also, which version of the d2x installer are you using and does it tell you that it is expecting v5661 of IOS56 when you select it?
 
Clipper said:
No problem there on the IOS249 install. Try selecting the IOS in the NUS Downloader via the Database button. Also, which version of the d2x installer are you using and does it tell you that it is expecting v5661 of IOS56 when you select it?
All right, I think it went through. I deleted all the wads and then saved the 5661 one fresh, rather than overwriting the existing one that was there. Went through with success.

Though I think it just ended up nabbing the file from the net when I went to install, lol. But it installed, so, hooray.
 
Clipper said:
confirm_start won't work in v70 of Cfg if you have the GUI Menu switched on (which is default). You have to disable the GUI Menu to be like the old GUI (with gui=2) to get it to work.

As for your config.txt and meta.xml changes, I suspect you have a second config.txt file somewhere. Find the global options screen (Hit B, 1, 1 from the GUI or navigate the GUI Menu) and check where it says your config.txt file is located and if there is an additional one. Alternatively, check the directory where the Cfg .dol is as well as /usb-loader on the SD and drive to find where your config.txt files are. Somewhere, you will find one that likely still has the ios=249 option in it.

Hmm.. just realised you mention this only at the start of a game and not at the start of the loader itself. If it is correctly displaying 248 at startup, then ignore the above paragraph. You must be playing a game for which you saved options for at an earlier stage while you had IOS249 set as your default. Go to that game and change its per-game option to 248 and save the options.

That's the thing. It shows 249 at startup, and I'm using the meta.xml from the wiki and I put it in apps/USBLoader. I even did it a second time now to be sure, and it's still using 249. I looked all over on the SD card (where I keep my homebrew) and on my HDD (where I ripped my games) and there are no other config.txt or anything that could be overriding the meta.xml. Nothing. I don't get it.

Also the loader says my CFG base is in sd:/usb-loader, which is where I've been doing all the ineffectual changes to the config.txt.


edit: You know what... I deleted sd:/usb-loader, apps/USBLoader and sd:/wad, and re-installed USBLoader from scratch, including the meta.xml from the wiki... All the covers disappeared and all my settings, but it's still using IOS 249.
 
Ledsen said:
That's the thing. It shows 249 at startup, and I'm using the meta.xml from the wiki and I put it in apps/USBLoader. I even did it a second time now to be sure, and it's still using 249. I looked all over on the SD card (where I keep my homebrew) and on my HDD (where I ripped my games) and there are no other config.txt or anything that could be overriding the meta.xml. Nothing. I don't get it.

Also the loader says my CFG base is in sd:/usb-loader, which is where I've been doing all the ineffectual changes to the config.txt.


edit: You know what... I deleted sd:/usb-loader, apps/USBLoader and sd:/wad, and re-installed USBLoader from scratch, including the meta.xml from the wiki... All the covers disappeared and all my settings, but it's still using IOS 249.
Hmm... How are you launching Cfg? If you are using an older forwarder, it possibly doesn't support the meta.xml options. Try launching it from the HBC. If it then works, then you need to install this forwarder.
 
Clipper said:
Hmm... How are you launching Cfg? If you are using an older forwarder, it possibly doesn't support the meta.xml options. Try launching it from the HBC. If it then works, then you need to install this forwarder.

That was it! Wow that was a hard nut to crack. Thanks a lot! Should I remove the old forwarder, and if so, how?
 
Ledsen said:
That was it! Wow that was a hard nut to crack. Thanks a lot! Should I remove the old forwarder, and if so, how?
The easy thing is just to move it on the last page of channels (the out of sight, out of mind appraoach). You could also just use the Wii's own Data Management stuff to delete the channel or use AnyTitle Deleter Mod.
 
Okay, wow, hooking up a Wii Remote to use on a computer is a billion times easier on Mac then on Windows. On Mac all I have to do is run DarwinRemote and sync the Wiimote and bam, I can map the remote inputs to keys or button presses. On Windows I'm trying both GlovePie and WiinRemote and not only does it take like five minutes for the Wii remote to connect with the laptop (if it connects at all) but neither program seems to actually be detecting it or using it for input.

But unfortunately for this project I need to work in Windows. Shit sucks.
 
The_Technomancer said:
Okay, wow, hooking up a Wii Remote to use on a computer is a billion times easier on Mac then on Windows. On Mac all I have to do is run DarwinRemote and sync the Wiimote and bam, I can map the remote inputs to keys or button presses. On Windows I'm trying both GlovePie and WiinRemote and not only does it take like five minutes for the Wii remote to connect with the laptop (if it connects at all) but neither program seems to actually be detecting it or using it for input.

But unfortunately for this project I need to work in Windows. Shit sucks.

which version of windows and why kind of bluetooth setup does the PC have?
 
Stumpokapow said:
which version of windows and why kind of bluetooth setup does the PC have?
This is on Windows 7 and the information I found about the Bluetooth setup has it as a Generic Bluetooth Adapter w/ Microsoft Bluetooth Enumerator. (thats under settings)
If it helps its whatever onboard Bluetooth setup comes with the 2009 Macbook

Also for some reason I'm not able to connect to the official GlovePie site or whatever, so I'm working with version 0.43
 
Hrrmmmm Cfg has randomly decided not to read my SD card, which is odd since it is ON said SD card.
This happened before and then randomly started working again.
 
The letterbomb page isn't working for me.
Even though I enter the MAC address it keeps saying I need to enter the MAC address for the exploit to work.
I'm running linux and firefox.
 
The_Technomancer said:
This is on Windows 7 and the information I found about the Bluetooth setup has it as a Generic Bluetooth Adapter w/ Microsoft Bluetooth Enumerator. (thats under settings)
If it helps its whatever onboard Bluetooth setup comes with the 2009 Macbook

Also for some reason I'm not able to connect to the official GlovePie site or whatever, so I'm working with version 0.43

Oh, I'm surprise. Normally when people have Windows bluetooth grief, it's XP. Vista and 7 really bumped up BT support.
 
Yeah, I guess it's SmashStack for me.
Tried on a Windows box with both IE and Firefox and it just keeps saying I didn't enter the MAC address.
Ah well..

EDIT: Got it. Don't ask me what was wrong.
 
Quick question.

I deleted the private folder containing the HackMii installation files after completing the HBC installation.
Is it also safe to delete the boot.elf file after installing the HBC?
 
Diffense said:
Quick question.

I deleted the private folder containing the HackMii installation files after completing the HBC installation.
Is it also safe to delete the boot.elf file after installing the HBC?

You can wipe it clean once it's installed.

The Int3rsect said:
How big of a SD card should I have if I'm wanting to do the softmod for Xenoblade?

The biggest file you'll run into with GAF's guide is <20MB.
 
Clipper said:
Dop-Mii or AnyTitle Deleter Mod. Which IOS do you want to remove exactly? There is no current need to remove any of the IOSes you listed.

Well, d2xv6 (56) in IOS250 because I already have it in IOS248 and d2xv6 (57) in IOS249 which is already in IOS247. I know that there is no real need to remove them, I just like my Wii nice and tidy. ;)
 
I'm sure this has been answered a ton, but there are a lot of pages. If I soft mod my wii to play an imported copy of Xenoblade, it is fully reversible correct? I can undo it and install future firmware updates? I have a ton of paid content, and I'm nervous about losing it in the future. I would rather just buy a new Wii for this if there are potential issues. I greatly appreciate any help any one could provide.
 
HBroward said:
I'm sure this has been answered a ton, but there are a lot of pages. If I soft mod my wii to play an imported copy of Xenoblade, it is fully reversible correct? I can undo it and install future firmware updates? I have a ton of paid content, and I'm nervous about losing it in the future. I would rather just buy a new Wii for this if there are potential issues. I greatly appreciate any help any one could provide.

There is no reason to ever update you Wii again, you will be able to play everything anyway and access the Shop Channel as normal. There is no risk of losing your content in any way.
 
Ledsen said:
There is no reason to ever update you Wii again, you will be able to play everything anyway and access the Shop Channel as normal. There is no risk of losing your content in any way.

OK, thanks.
 
HBroward said:
I'm sure this has been answered a ton, but there are a lot of pages. If I soft mod my wii to play an imported copy of Xenoblade, it is fully reversible correct? I can undo it and install future firmware updates? I have a ton of paid content, and I'm nervous about losing it in the future. I would rather just buy a new Wii for this if there are potential issues. I greatly appreciate any help any one could provide.
If Nintendo ever releases another update, the update will probably just remove HBC and act like it was never there, like some of the other past ones have. But you could still access your content and the shop even without updating, because it's possible to update just the shop channel and leave the system menu alone. There is no risk.
 
That's good to know. I think I'll get my Wii ready for my copy to arrive this week. I'm really looking forward to this based on all the great impressions.
 
Just to be clear, if I'm simply modding for imports and use an SD card, the only memory usage I'll be using is for the mod files, correct? Or do I have to also rip the game on to the SD card?
 
I've installed all my games but I seem to be having a freezing issue when I try to play them. Most of them freeze at the title screen/menus (galaxy 2, s&p2, naruto) but some allow me to play for a few minutes before freezing (donkey kong). Is there a fix for this?

I thought there might have just been an error during the installation with the larger files as Wii Sports and Wii Play work perfectly and we spent last night playing it.

And holy crap, Wii Play is only 100mb :lol
 
Okay... Trying to mod my system right now with the Letter Bomb method. I think I hit a roadblock because I can't actually connect my Wii to the internet (my wireless crapped out and I only have ethernet connection, and actually finding an Ethernet USB connector in stores has been nigh impossible in my area). I can't use the Smash Bros method because that method apparently doesn't work with SDHC cards.

However, I did attempt to get my DS online a few months ago by using my laptop as a wireless access point. It didn't work with the DS but would it actually work with the Wii instead?
 
MechaX said:
Okay... Trying to mod my system right now with the Letter Bomb method. I think I hit a roadblock because I can't actually connect my Wii to the internet (my wireless crapped out and I only have ethernet connection, and actually finding an Ethernet USB connector in stores has been nigh impossible in my area). I can't use the Smash Bros method because that method apparently doesn't work with SDHC cards.

However, I did attempt to get my DS online a few months ago by using my laptop as a wireless access point. It didn't work with the DS but would it actually work with the Wii instead?

Buy a cheap router? Go to a friends house with Wifi?
 
FreeMufasa said:
I've installed all my games but I seem to be having a freezing issue when I try to play them. Most of them freeze at the title screen/menus (galaxy 2, s&p2, naruto) but some allow me to play for a few minutes before freezing (donkey kong). Is there a fix for this?

I thought there might have just been an error during the installation with the larger files as Wii Sports and Wii Play work perfectly and we spent last night playing it.

And holy crap, Wii Play is only 100mb :lol

I've reinstalled SMG2, DKC2 S&P2 and Naruto and they all seem to be working fine now. I thought that might have been it. It's gonna be a pain reinstalling everything again though.
 
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