Why is eliminating a doused player a good thing? If you really think ourob is scum, you would remove scum incentive to hunt for the arsonist. Also, if the arsonist win condition is to kill a set number of players, he will have to pick a new target to replace ourob, which statistically is more likely to be town then scum.
Well, I guess it comes down to this: do we generally agree that the arsonist is probably either Czar or Absolut? If so, one of them is the best lynch. If we think that the arsonist is not necessarily limited to his table or that those two are unlikely, then trying to hit mafia is a better lynch as there are better odds there.
I'm suspicious but you're joining me on the Ouro vote? Care to explain this hunch of yours?
Well since you asked nicely.
First off, I'm not concerned that one of my suspcious characters is also voting Ouro, because you were the first one on him. There's no risk in that as a scum buddy.
My main reason is because I think night kills are definitely table-limited, and if we look at the possible killers on that table both days we come up with THIS:
Ty4on
Burbeting
Nin1000
Timeaisis
Fireblend
BananaSpacePrincess
Me (wahey!)
Out of those, I cross-checked them with vote patterns.
Ty4on - Fireblend (late), Kalor (late)
Burbeting - Absolut (early), Weemad (mid)
Nin1000 - Karu/Weemad (prod), Weemad (mid)
Timeaisis - Scrafty (early), Scrafty (early)
Fireblend - gryvan (prod), Salva (mid)
BananaSpacePrincess - gryvan (early)
Who's being "safest" with their votes? Both of you waste your vote on D1 with prods to avoid having to take a stand and both of you poke around a bit but ultimately jump to a lynch mid-train on D2. So, you went on my scum list.
What does any of this have to do with Ouro? Nothing, I just think he's probably mafia too.