1. What did you all think of the pair mechanic?
I thought it was fantastic, and I would love to see it return. Not regularly, but on the same rotation as the Gafia Allstar games - Every couple of seasons, as a special event.
2. We've had this discussion across a bunch of different chats/forums, but there was some concern over the Blackmailing mechanic and the 1-shot BP Ascetic Cop Serial Killer in AA. Is there a balance concern?
The mods know my feeling on this. I think for that game, it was imbalanced, and I think it has forever altered the Gafia meta, because from now on, no claim can really be TOO insane to take seriously.
3. In general, how do you think the games were balanced? Town won all 2/3 games, and the lone neutral won AA, but was it a balance issue or a gameplay issue? Does scum need a buff in future games?
I think scum needs a buff in future games, but I'm probably the wrong person to ask.
4. Metagaming. On one hand, it's unavoidable. If someone in a previous game is acting differently, it's possible that it means that something is up. However, there's a point where people are really, really reaching for things. I get that sometimes you don't have the concrete information you're looking for, but how far is too far?
Metagaming based on things like Role PM text, flavor (I'm thinking of the Night Vale "titles") post counts/times - These all suck, and should be modkill-worthy. That's not mafia, and you're all better than that.
5. Day 1. What does everyone think of shortening D1 by a bit? We're all floundering - maybe it's good to get that day out of the way a bit faster. However, I personally think D1 reads have merit, but I think shortening it a bit might be a good idea.
Yes please. Day 1 sucks.
6. Activity levels. Disney Princess suffered from this. It's tough because real life does interfere from time to time, and the games do require a certain level of commitment. I'm not saying everyone needs to emulate Sorian please don't, but it's a bit disheartening to show up the next real-life day and see that not much discussion had happened.
I agree that it's a problem, but I have no meaningful suggestions on how to change it.
7. Love Boat's size was 30 players. Yeah, gameplay-wise, it was only 15 players, but you had to go through 30 players' worth of posts. Too big?
Perhaps a little, yes. We all thought LB would be the first game to end, because at it's heart it's really only a fifteen player game. Imagine our surprise when PW and Princess finished first. This also goes back to my idea of making couples games a "special event" kind of game, like Gafia.