kottila said:
One game is over 2min 30 and looks both boring and slow. that seems far too long for a game where the management stuff is the important part.
To be honest, I didn't even realise the games were lasting that long - it goes by really quickly and any faster and your tactical decisions wouldn't matter one bit. You can change formation at half-time, but during the match you can choose to set the team to balanced play, passing or long ball. Also, when your players perform well and get the support of the crowd, their aura bar fills up, and pressing their name when they have the ball and full aura will super charge your player for a minute or so - knowing when to and when not to use the aura is the difference between winning and losing a lot of the time.
As for the rest of the game, well I'm freaking addicted. I just made it to the national league and am trying to sign some superstar players and upgrade all the training facilities before I go any further. I had built on all the open plots of land around the training pitch, but you eventually get the option to extend the training grounds which gets you double the number of plots to build new facilities. You can also upgrade already built facilities to improve their efficiency. During training you can either specify for your players to use the facilities only (which gets you research), to train as a team (which gets them EXP) or to do whatever they see fit.
Also, through playing you amass happiness, strength, tactical and research points - research lets you attract new sponsors and get more money per-game, while happiness allows you to instigate fan activities, which raise your support and fame but also are the key to unlocking stuff, as new players, coaches, training routines, etc are unlocked when you increase an activities level. Strength points are used to perform training routines that will mainly improve your players body stat (which is pretty important in the grand scheme of things), while tactical points are used to perform routines that work on skill and speed.