• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Game developers should work slower and try to delay their game so that they can keep their job longer

DR3AM

Dreams of a world where inflated review scores save studios
If you are a developer, take your time with the game. You will not get laid off with another year added if you just take your time.

If you are a big publisher and you already spend $300 million on a game after a 5 year development cycle, you can’t afford to let people go with another year added to the games development.

And we all know the famous Kojima quote “a delayed game is eventually good, but a rushed game is forever bad“
 

ReyBrujo

Member
However you get some workers at your home and want them to finish ASAP 🤷‍♂️

Developers don't have an "ethical code" as engineers do (even though probably many developers are engineers) but most times are just generic gears that can be replaced if an excuse is found. What you should do, though, is discuss heartily about the issues found during development, even if risking getting fired. The Clean Coder mentions how a developer should prioritize a well-made product at all costs, however gears can't discuss and are usually already patterned in a shape where they can no longer voice discomfort (and when they do, they are called "woke" 🤷‍♂️).
 

bender

What time is it?
14.jpg
 

Zacfoldor

Member
If you are a developer, take your time with the game. You will not get laid off with another year added if you just take your time.

If you are a big publisher and you already spend $300 million on a game after a 5 year development cycle, you can’t afford to let people go with another year added to the games development.

And we all know the famous Kojima quote “a delayed game is eventually good, but a rushed game is forever bad“
Kojima!?

half baked boo GIF
 

Magic Carpet

Gold Member
I like the IOU concept. I'll have a nice piece of paper that you can use when I get the money.
I'm writing one right now for an RTX 5090.
 

yurinka

Member
The longer takes to be done, the more expensive the budget is. So the revenue needed to make the game profitable or at least to keep the studio running is bigger.

So the longer they take the more chances they have to get fired. If something, they have to figure out how to make games that generate more money and take less money to be made / are shipped faster. As an example, to make the games shorter and less bloated of features and content most players never see.

Just like Metal Gear NES box art, maybe Kojima copy the quote from Miyamoto.

quote-a-delayed-game-is-eventually-good-but-a-rushed-game-is-forever-bad-shigeru-miyamoto-20-21-20.jpg
I bet Miyamoto never said this quote: a delayed unprofitable crap is a more expensive and more unprofitable crap, in most cases a delay can fix it even if it helps.

Plus on top of this, most companies have limited budgets for their games and can't afford to delay as much as they'd like their games. Most devs would continue fixing, tweaking, polishing and adding new stuff to their game forever, but someone has to tell them to stop at some point.
 
Last edited:

DonkeyPunchJr

World’s Biggest Weeb
Professor.jpg


Already beat you to it. They didn’t call her The Professor for nothing.

What do you think all the western dev studios were doing during the pandemic?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Manage scope and we wont need to have 5+ year dev cycles.

Dude Ill be dead well before I get to complete the story of some of these games in development.
 

sloppyjoe_gamer

Gold Member
Nah....they wasted years already on live service games that nobody wanted, only to have them cancelled after the much deserved flop of Concord, Suicide Squad and others.

They need to double up their work time and be even more productive now to save this current gen from being the disaster its currently on track to being.
 

saintjules

Member
This must be /s. Otherwise it makes me think OP doesn't have a job.

Interviewers at jobs usually ask questions on what you would do to prioritize multiple tasks at once and what to do about deadline projects. OP probably says work slower.


giphy.gif
 

adamsapple

Or is it just one of Phil's balls in my throat?
Because we don't already complain about games taking too long to come out, right?
 

RoboFu

One of the green rats
That's not how it works. You just end up with a half finished shitty game on your resume.
 

Rickyiez

Member
What a bad take. Money can run out and you might be working on a turd that doesn't even see the light. Gonna be very demoralizing if that's the case
 

Filben

Member
Tell this investors.

Unless you're super indie and make a living somehow by having another job, you can't just go on forever. Sometimes you also need a limit so feature creep or over ambitious concepts aren't becoming a thing.
 
Same attitude as the people who defended the state of Redfall because, "Arkane didn't even want to make the game....it's MS's fault...."

When you have a job and are given a task, you are expected to get it done.
 
Man, the games felt more polished when they were shoving them out like crazy…

We need more developers who care about the medium in this industry, that is all that will help. Not just to avoid buggy games but also to get then released faster.
 

Cyberpunkd

Member
If you are a developer, take your time with the game. You will not get laid off with another year added if you just take your time.

If you are a big publisher and you already spend $300 million on a game after a 5 year development cycle, you can’t afford to let people go with another year added to the games development.

And we all know the famous Kojima quote “a delayed game is eventually good, but a rushed game is forever bad“
They already do that. There was an article a few years back about a programmer from Eastern Europe interviewing with major Is game company. They asked him for a time estimate to create some weapons, he doubled what he thought it would take and said 3 weeks.
They were shocked, they expected him to say 3 months.
 

poppabk

Cheeks Spread for Digital Only Future
If you are a developer, take your time with the game. You will not get laid off with another year added if you just take your time.

If you are a big publisher and you already spend $300 million on a game after a 5 year development cycle, you can’t afford to let people go with another year added to the games development.

And we all know the famous Kojima quote “a delayed game is eventually good, but a rushed game is forever bad“
That's some smart thinking - they should call you "The Professor".
 
Top Bottom