Cell shading has become so common place that it's pretty obvious by now what is and isn't cell shading. I wouldn't call games like DQVIII simply 3D trying to mimick cell shading by using borders around the characters to give a 2D appearance. The fact that they have or don't have borders is pretty irrelevant. Even though traditionally cell shading is known to use the ink outline effect, that doesn't change the fact that a game such as the Wind Waker, which does not use ink outlines, is cell shaded regardless. It's done more to reinforce the effect of the model looking like a 2D animation cell when it is in fact a 3D model. In fact, cell shading isn't done with just sprites or tinkering with light shadows. Most cell shading, if not all, is done with 3D models.
As for DQVIII, I'm pretty sure that at the very least the characters in DQVIII are cell-shaded, but I'm not entirely sure about everything else. DQVIII does use several cell shading effects in the world map as well though, so I would tend to consider the game to be cell shaded
Matlock said:It's a buzzword that gets applied carte blanche to any polygonal game that has a cartoon style.
Yes, the detail in the textures hide the hard edges.Himuro said:Touche'.
DDS's shading is noticable while playing and in motion. It's very very subtle in pics.
wait a minute DDS uses cel-shading?Himuro said:Touche'.
DDS's shading is noticable while playing and in motion. It's very very subtle in pics.
It sure as fuck is beautiful.
best use of cel-shading then both DDS1 and DDS2 are beautiful.Himuro said:Yes.
that and FE PoR FMVs is how cel-shading should look next gen at least I hope it looks that way.SolidSnakex said:I want this quality next gen
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elostyle said:Does dragon quest play as good as it looks?
YESelostyle said:Does dragon quest play as good as it looks?
I have not actually played one yet. I read everywhere that it is a very classical RPG. Have trouble believing that because it looks so cinematic thoughMejilan said:I hate answering a question with a question, but...
Do you like the admittedly dated Dragon Quest style of RPG? It hasn't changed too much from earlier games.
yup it's a very old-school RPG, emphasis on levels, armor, explorings and dungeons things like that.elostyle said:I have not actually played one yet. I read everywhere that it is a very classical RPG. Have trouble believing that because it looks so cinematic though
Random encounters?
Rogues Galaxy? That game has entered my radar now. Level-5's on it? Looks like the next skies of arcadia or something.SolidSnakex said:I want this quality next gen
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borghe said:DQVIII is cell shaded. there is hard-lined cellshading (Zelda) and soft-toned cellshading (DQVIII) but the process is applied identically.
The difference between cell-shading (hard or soft) and traiditonal shading is that traditional shading applies shadows across the entire face of the object in an additive proces to the etxtures already there. cellshading provides a solid single tone shadow across only a portion of the face and is not additive but masked. the difference between styles here is how the shadow blends with the unshaded face (either hard or gradually).
olimario said:DQVIII looks textured with black outlines.
There's some example code to go along with that on NeHe, too.Scrow said:if you really want to know what cel-shading is read this tutorial
http://www.gamedev.net/reference/programming/features/celshading/
actually they are rarely shaded, which in a sense is cell shaded. most of the screens above from the game have no actual shading on the characters/monsters. all of it is on the texture.Himuro said:Well when are they shaded? I haven't seen any characters or models in DQVIII using a cel shading style except maybe Slimes or She Slimes.
Cymbal Head said: