mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Other Executives agree with him though.
Other Executives agree with him though.
Because executives are the most trust worthy people in the world are aren't selfish pieces of shit that only care about themselves and lining their own pockets by stealing from hardworking people underneath them. Yeah, I'll trust that group's motives.Other Executives agree with him though.
Plus to add to that......
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Former Bethesda Exec Says Gaming Subscription Services 'Worth Jack S***' Without Proper Support for Game Developers - IGN | shawn layden | 21 comments
Final Friday post: I'm just going to leave this here. I believe Pete's colorful quote hits this nail right on the head. The question is not, "is the service profitable for the platform". Is it healthy and helpful for the developer is what we need to ask. https://lnkd.in/guHygh-v | 21 comments...www.linkedin.com
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Bobby Kotick Won't Allow Call of Duty on Subscription Services on Day One, Franchise Earns Over 2x on PS Than Xbox
CEO Bobby Kotick says he won't put CoD on subscription services on day one, and that PlayStation earns twice as much as Xbox through the franchise.mp1st.com
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Take-Two CEO Says Launching New Games Into A Subscription Service Like Game Pass Makes No Sense
"I don't think that ever made sense. I still don't think it makes sense."www.gamespot.com
It's EXTREMELY obvious at this point that GamePass overall isn't rewarding for most developers and publishers.
It doesn't matter. They will excuse and dismiss whatever anyone says. They did the same thing when devs were complaining about the Series S. They just dismiss and insult the people trying to make valid critique.
All this is great but people here seem to be missing the point of how games get brought onto game pass or just how business works.Plus to add to that......
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Former Bethesda Exec Says Gaming Subscription Services 'Worth Jack S***' Without Proper Support for Game Developers - IGN | shawn layden | 21 comments
Final Friday post: I'm just going to leave this here. I believe Pete's colorful quote hits this nail right on the head. The question is not, "is the service profitable for the platform". Is it healthy and helpful for the developer is what we need to ask. https://lnkd.in/guHygh-v | 21 comments...www.linkedin.com
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Bobby Kotick Won't Allow Call of Duty on Subscription Services on Day One, Franchise Earns Over 2x on PS Than Xbox
CEO Bobby Kotick says he won't put CoD on subscription services on day one, and that PlayStation earns twice as much as Xbox through the franchise.mp1st.com
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Take-Two CEO Says Launching New Games Into A Subscription Service Like Game Pass Makes No Sense
"I don't think that ever made sense. I still don't think it makes sense."www.gamespot.com
It's EXTREMELY obvious at this point that GamePass overall isn't rewarding for most developers and publishers.
Actually, it showed us Xbox surpassing Playstation for CoD players for the first time in nearly TEN YEARS.Pete wasn't on board with Starfield or Indy on GamePass so he had to go.
And of course he was right, so I kinda understand why he is low-key gloating right now. CoD showed us that even the most popular shooter on the planet barely moves a needle for a Netflix model in gaming, but it royally screwing with talent and tangible AAA profits.
It's hard to know cause we just got reports that gamepass users spend like 5 mins in a game. So sure maybe they had more players but I think at the end of the day what MS cares about is where is the majority of their revenue coming from? My guess is from the people who spent $70 on the game.Actually, it showed us Xbox surpassing Playstation for CoD players for the first time in nearly TEN YEARS.
That was the FIRST CoD game to release into Game Pass day one, mind you. They gained 12% marketshare in one year. That's pretty big for the biggest IP in the industry.
You got a random comment talking about Indiana Jones and trying to make the beginning more appealing. You didn't get any damn "reports."It's hard to know cause we just got reports that gamepass users spend like 5 mins in a game. So sure maybe they had more players but I think at the end of the day what MS cares about is where is the majority of their revenue coming from? My guess is from the people who spent $70 on the game.
Because executives are the most trust worthy people in the world are aren't selfish pieces of shit that only care about themselves and lining their own pockets by stealing from hardworking people underneath them. Yeah, I'll trust that group's motives.
the dynamics of launching new games into a service like GamePass would differ if you're third party vs first party.
Microsoft gets recurring revenue from GP subs to offset retail losses. Third party AAA publishers cannot. It makes sense for the then Activision CEO and Take 2 CEO to be adamant that it wouldn't work for them without crazy money
the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization. I could (and may someday) write pages on the weird inner tensions this creates.
They didn't spend five minutes in CoD on GamePass and then go buy it on another platform. They garnered 12 marketshare. All Xbox metrics are up year over year besides hardware. Record profits in that regard. Xbox player retention for CoD is up too. MTX generates more profits than the base game. You do the math.It's hard to know cause we just got reports that gamepass users spend like 5 mins in a game. So sure maybe they had more players but I think at the end of the day what MS cares about is where is the majority of their revenue coming from? My guess is from the people who spent $70 on the game.
You got a random comment talking about Indiana Jones and trying to make the beginning more appealing. You didn't get any damn "reports."
"As for Game Pass, we know the behavior of players. They jump in for five minutes and they drop out. You can take a certain amount of decisions based on that, but at the same time, you don't want to make too many concessions. It needs to be a great game for the player who plays all the way through.
The %1 for nicknames and badges. I'm %110 certain, with money, way more than that for sure. Not everyone wants to show their faces and talk about it.They are not rewarded and valued? Well wellcome to 99% of jobs.
It's not "reports." It's a developer speaking casually in an interview about design goals for a subscription. You can't take that as some fact based claim about all games in a literal sense and call it "reports." Just say what it is.This isn't some one-off cryptic comment, it's a direct statement that they know how Gamepass users behave, from the game's director. So what if he got there by talking about the beginning of games? Whether it's a good or bad thing is a different topic. For you to think it's good though, you must think the reports are valid enough.
All he's saying is you want to design the beginning of the game to be stronger to rope you in. This is probably true because you're not sunk with a $70 purchase and you can play something else if you want.
This is an example of subs making games better. In an attention war with youtube and tik tok, game developers should be doing this anyway.
It's not "reports." It's a developer speaking casually in an interview about design goals for a subscription. You can't take that as some fact based claim about all games in a literal sense and call it "reports." Just say what it is.
I don't doubt that developers focused on maximizing gamepass retention might want to make the beginning appealing. Doesn't mean I take this one guy's casual comment in an interview as some factual breakdown of playtime for all titles. As usual, only people with a permanent axe to grind jump on things like this. It's not even a negative. If you just think about it for 5 seconds, they obviously will eventually pick a title they like and play it for more than 5 minutes. They're trying multiple games. The way that this comment about 5 minutes was twisted is absurd, like people literally never play a game more than 5 minutes on GP.
Try reading my reply to you slowly."As for Game Pass, we know the behavior of players."
So he lied?
Again, maybe separate whether it is positive or negative from whether it actually happened or is "allowed" to be referenced.
Understood. But two of those people at one point in time also worked for Microsoft though. And they still said what they said about GamePass. Specially Xbox's old VP where she said.....
This is a very interesting point that she made, but it seems like some people don't want to have that conversation (not to say GP is all bad of course).
Other Executives agree with him though.
The real question is why you're avoiding the conversation that these concerns are now moot, now there is more than sufficient platform for retail sales of good games to thrive.
Outer Worlds 2 will release day one on PS5 and Steam, along with Xbox. In that situation, do you think it would make any iota of sense to blame any retail shortfall on GamePass?
Not if doing the bolded means less people buy into the Xbox ecosystem. Ultimately MS wants more GamePass subscribers. And the best way to do that is through increased Xbox hardware sells.
Are we talking about the same Microsoft that raised prices on their consoles, while announcing plans to essentially go multiplatform?
Lmao