Game Pass players jump in for 5 minutes and then drop out - MachineGames

Nah. Microsoft loves to just give you a full refund if you go to cancel your gamepass a couple days before it renews. I've subbed multiple times to play a couple titles and set reminders to cancel like 4 days prior and every single time they gave me a "cancel now and receive full refund or play until blah blah and cancel" option.
So no one really plays games on gamepass and all the concern about gamepass killing game sales is non sense.
 
It is, afterall, the best deal in gaming.

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adamsapple adamsapple in every negative Game Pass thread

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No doubt.

Load game......

- Studio logo
- Publisher logo
- Unreal Engine logo
- Havok logo
- If it's a sports game, add in the pro league and players association logos, and any TV sports brand logo (ESPN etc...)

Great. I got to the main menu after all those unskippable brand screens

- TOS agreement
- Set up profile with email
- A GAAS game pops up a message saying there's new events and trinkets to buy. Press A to go to e-store to buy

Great. I got past the prompts at the menu screen. Lets start the game.

- Mandatory unskippable cut scene
- Tutorial level, even in sports games where EA will shove you into a canned game of last years finals (you can exit though)!

Great. I got past the intro filler content. Now I can start the game and play how I want.

And game devs wonder why people tune out.

STICKY THIS IN THE OP!

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Paying money for it wouldn't get me to stick with it any longer than downloading on Game Pass. I don't play sunk cost fallacy or mind tricks to keep me playing something. If I know it's a waste of my time in 5 minutes I'm out. I've abused the refund system on Xbox plenty of times.
 
sounds about right. i do the same with the best deal in gaming: The Epic Game Store Free Games.
Well you spend 5 more minutes than I do playing free games...

And here in lies the problem when you devalue games- GENERALLY people don't value the games they're playing when they haven't paid to own them so they dip in and dip out. Just one more way that subscription services are furthering the demise of gaming as we know it.

In saying all that, cue the gamepass defenders who will tell me they play the game they rent all the way through and that they couldn't give a fuck about buying games as you don't truly own them or discs don't contain all game data or some other such bullshit that will never sway the vast majority of people who actually give a shit about this industry succeeding like it should.

But let's be honest- if not for gamepass not making money no matter how Microsoft spin it (gamepass is NOT profitable because if it was a profitable business strategy, Sony and Nintendo would be releasing ALL their 1st party games on their sub services day and date of release) they wouldn't be releasing all their 1st party slop on other consoles and ruining their consoles value.

So fuck Microsoft and fuck gamepass for destroying the Xbox brand.
 
Really devaluing the 70 or 80 dollar video game isn't it? Pretty sad.

Ubisoft does this too. "Buy our game for 70 dollars today and then watch us fire sale the thing in 2 months and make you feel like a moron".

The industry really is a mess.
 
Really devaluing the 70 or 80 dollar video game isn't it? Pretty sad.

Ubisoft does this too. "Buy our game for 70 dollars today and then watch us fire sale the thing in 2 months and make you feel like a moron".

The industry really is a mess.
You're upset about "devaluing" $80 video games?
 
When I had gamepass, I'd try a game for a few minutes to see how it looked and how it ran, and 90% of the time I got annoyed by performance stuff and bounced off immediately.

I learned very quickly I have a very narrow level of interest in genres and games and Gamepass didn't scratch any itches.
 
We used to do this back in the old days, we'd have these small samplers of games on a disc like structure, which we then used to play to decide if getting the full game was worth it, what did we call those again?

AHH yes, the Demo Disc!
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So many choices compared to wanting and buying a top quality single game will result in just trying games out for 10 mins imo, that's why most of the newer games are mid level and not GTA level, which is why GTA 6 will not and never launch on GP, that's the trouble with subs, a lot of older really good games that most gamers have already played and newer games that won't sell big amounts on their own.
 
Game developers should re-learn the old design rules that make the players want to play more from the first minute. It was a requirement for arcade games that had to get the player hooked after his very first quarter. It was a good design rule, and it still works for traditional home console games. I remember the first level of Bayonetta letting you play a full-powered character to get an idea of what to expect in the end game, that was quite clever.
I have discovered and played through many games on GamePass; most of them being "small" games that let you enjoy playing from the first minutes. "Big" games that start with a cutscene and then a 30 minutes tutorial of "push A to climb / push B to crouch" usually aren't as successful.
 
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You're upset about "devaluing" $80 video games?
It's not so much the price of the game but that it devalues games period. If Sony and Nintendo adopted this model their profits would dwindle and it would eventually become a race to the bottom for the industry.

The only reason why it hasn't fully collapsed under MS is because they have Billions to throw at it regardless of whether or not profit was being made for several years.
 
This is why metrics like player counts are deceiving, tell us how many people at least got through 50% of the game or something. I tried FH5 when I had GP but I played it for 10 minutes and that was enough. Not really a racing guy but wanted to see how it looked in person.
 
Gamepass was never meant to be profitable. It's designed to help the company who can afford the most loss.
Spot on. It was also there to destroy Playstation. Fortunately for all of us who give a shit about gaming, gamepass never took off and Playstation never went down the gamepass route like Microsoft did.
 
This in conjuction with xbox playerbase summarize about right their playing habits.
This is how they mislead with their GP numbers. Pretty sure their "portable" console will be a sucess according to the same metrics.
 
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It's not so much the price of the game but that it devalues games period. If Sony and Nintendo adopted this model their profits would dwindle and it would eventually become a race to the bottom for the industry.

The only reason why it hasn't fully collapsed under MS is because they have Billions to throw at it regardless of whether or not profit was being made for several yeyears.
I just think it's lazy and insincere from MS haters; and nothing else. No one says this about Epic Free Games, day 1 PS+ games like Prince of Persia or Sword of the Sea, Humble Bundle, Steam Sales or CD Keys. No one says a word about Nintendo's many sub exclusive games. Its a lie people just repeat on autopilot without thinking or being honest.

I dont know why you even felt the need to jump in here. The person I responded to was talking about $80 games. Its in the quote. He specifically was talking about the top level of current pricing. Nothing else is "racing to the bottom." Quality of GP games is top tier, not declining. Retail model is what leads to people like Itsuno to leave Capcom because they can't even get a green light to do anything but known IP forever. Capcom's only 2 new IP the whole gen were saved by Gamepass; Exoprimal and Kunitsu Gami. I am waiting for anyone to explain with actual words how Clair Obscur was devalued being on GP, or Hollow Knight 2. These are already treated like a lock for GOTY. Its just a lie.

Monument Valley just was showcased in a Nintendo Direct for the console ports. Its free on Epic in 3 days. No one cares.
 
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All these services fuck up everything. And, I don't just mean game services. Film, tv, music subs. Volumes of this stuff to consume at your fingertips, which just deflates interest, paralizes choice, and the value of said medium as a hole.
 
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This will be different for everyone, but for me personally I can definitely confirm some psychological effect where if I haven't paid for the game specifically, it looses quite a bit of it's perceived value. Which contributes to me not taking it seriously as some work of art that requires at least a bit of effort on my part.
I had a similar experience. I owned a Series X for several years and never purchased a single game for it. I would just play a GP game for a couple hours then say I might as well try another one. I don't know if I finished a single game on that platform as a result.
 
honestly I do that only sometimes but.... only really a handful of games overall. Most games I put like 1 or 2 hours into them before dropping them... like with Indiana Jones
 
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