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Gamekult editor on graphical differences between the Zelda Switch/Wii U version

At this point I don't know if I'm more upset about wiiu getting gimped or switch can't even run a wiiu game at 900p30fps...
I don't think is a matter of Switch can't run Wii U games. After all, I have had frame drops playing Deus Ex, Wind Waker HD also has them, and CoD Ghost sometimes makes my Wii U crash... I believe it's a matter of time/optimization.
 
I don't think is a matter of Switch can't run Wii U games. After all, I have had frame drops playing Deus Ex, Wind Waker HD also has them, and CoD Ghost sometimes makes my Wii U crash... I believe it's a matter of time/optimization.

Yeah it felt very well optimised for WiiU, though I didn't run into any rain and I heard someone mention that drops framerate a bit. Otherwise it felt like Nintendo really did a good job getting the most out of the WiiU. I was so worried after playing at the switch event that they thought OoT framerate was acceptable these days, but WiiU was great really, to look at, play and be there. I played it on gamepad (for an hour) and it was lush.
 
I don't think is a matter of Switch can't run Wii U games. After all, I have had frame drops playing Deus Ex, Wind Waker HD also has them, and CoD Ghost sometimes makes my Wii U crash... I believe it's a matter of time/optimization.
It's a game developed for a much powerful system though. Deux ex is a down port and wwhd was developed for the wiiu.
 
I am wondering from a pure dev perspective, is it a money/time issue or is it like ok there is some worst case frame rate issue but average gamers won't notice ?
 
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