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[Gamerant] Nintendo's Lawsuit May Not Have Far-Reaching Consequences For Palworld

Astray

Member
Ive provided the Galaxy AI "detailed summary" of the article below, but I'd recommend reading the article itself, this is surprisingly written decently.

Nintendo's lawsuit against Palworld developer unlikely to cause significant damage beyond Japan

• Nintendo has filed a lawsuit against Pocketpair, the developer of the popular survival crafting game Palworld, alleging that the game infringes on several of its patents. The lawsuit was filed in the Tokyo District Court on September 18, but the details of the complaint have not yet been made public.

• Patent expert Florian Mueller believes that the case is unlikely to have international consequences, as Nintendo will need to prove the validity of its patents and Pocketpair's infringement of them. He also notes that the case could take years to be resolved.

• Mueller suggests that the lawsuit may be related to a Nintendo patent for creature capture mechanics, but he emphasizes that the validity of the patents will be a key issue in the case.

• Pocketpair has acknowledged that the PlayStation version of Palworld currently lacks a release date in Japan, but the company has not explicitly stated that Nintendo's lawsuit is the reason for this.

• Patent disputes in Japan typically take between 12 and 18 months to reach a first-instance verdict, and Mueller believes that Nintendo may be more interested in pursuing its complaint to completion rather than prioritizing damages.


GHG GHG Your best friend is back lol.
 
Last edited:

jm89

Member
• Patent expert Florian Mueller
gross-bleh.gif
 

HogIsland

Member
if the ball was replaced with a net, it shouldn't make a lick of difference to the patent (ball vs net is really a copyright question). if nintendo is arguing that you can't make a game capturing critters with a net, hopefully it is obvious that that is insane and a frivolous limitation on general innovation.
 

tkscz

Member
if the ball was replaced with a net, it shouldn't make a lick of difference to the patent (ball vs net is really a copyright question). if nintendo is arguing that you can't make a game capturing critters with a net, hopefully it is obvious that that is insane and a frivolous limitation on general innovation.
If the patent in question is how capturing works, a change they could make is a capture gun that shoots out cubes to catch monsters after throwing a rope at them to constrain them. A lot of pokemon patents are vague but the capture one is more specific.
 

HogIsland

Member
If the patent in question is how capturing works, a change they could make is a capture gun that shoots out cubes to catch monsters after throwing a rope at them to constrain them. A lot of pokemon patents are vague but the capture one is more specific.
if changing the in-game projectile asset would eliminate the dispute, then it's dicey to say this is actually a patent issue.
 
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