Hawk The Slayer
Member
Depends on which game since there will always be more simple and more complex games.
Were they? They were less complex and more "unfriendly" I would say. This may not necessarily be true of all franchises but games in the past had much simpler gameplay mechanics, economies, stats to track/manipulate, etc, but the QoL options in them were dreadful. There was no real tutorials, button mapping, ingame manuals that you could revisit, hints, etc. It was mostly "here is the game, figure it out" but the actual gameplay mechanics/complexity were rather simple.Games were wayyyyyyyyyyyyy more complex back in the day.
It's funny that you say this, because I had the exact sentiment about Baldur's Gate on PS5. It is not fun to play with a controller - at all, at least as far as I'm concerned. It feels like it was designed for M+K and controller layout was an afterthought.It is bad enough that games no longer come with instruction manuals. Some games are so complex it takes literally dozens of hours to really learn the systems. Try to be a new Player and get into Diablo 4 for example. Good luck figuring out all of that mess. There is a long lost art form with simplicity.
Why are most people playing more older games;
One they are much more simpler for the most part (no scratching your head or reading google how to do X command)
and they are Fun.
I work a stressful day. I come home smoke my bud and the last thing I want to do is to figure out the complexities of some game.
Make it simple, Make it fun.
I agree with the OP wholeheartedly. This point really hit home for me playing Horizon FW. The inordinately complex menus, having to "craft" ammo, etc. is just needless nonsense (I never played Horizon ZD and only played FW because it came with my PS5). I understand there are some people who may not have actual lives, professions, kids, spouses, etc. for whom that sort of thing is appealing, but for others simplicity is paramount. The sheer joy afforded by games like Super Mario Odyssey, Mario Wonder, and Mario Kart are where all the fun is for me, ditto for older games like WipEout and newer ones like Forza Horizon. I even like GT7, but sometime its menus and customization requirements are borderline unpleasant. I tolerated God of War 2018 and Ragnarok because they were both SO DAMNED GOOD (actually, 2 of my favorite games of all time), but some of the armor upgrades and "skill trees" are superfluous to me and could have easily been cut from the game. I actually HATED those parts of the God of War games. They felt tacked on just to check a box. I think the OP has a point, and it is possibly why so many new games have such abysmal sales. I think the mass market type of appeal lies in the simple joys so if any developers are reading this it would greatly behoove you to bring those BACK.
Wait till he fires up POE 2 if you think Diablo is hard to understand lolDiablo 4 isn't complicated though. If anything, it's dumbed down compared to previous entries in the series.
What you say makes sense, I agree also. Something has to change though.I think the problem is a lot of games feel obligated to tack on RPG mechanics to make certain people feel like they’re progressing and earning something. Everything needs an upgrade system otherwise you will get eviscerated by media and the like. Your gameplay will get called shallow. People have lost sight of what’s good.
You end up adding unnecessary complexity that doesn’t really do anything for the gameplay.
Some people only play Call of Duty to earn skins. They use guns they don’t like, that suck, and suffer for hours just to collect a digital skin. Think about it. It wasn’t like this before.
Frostpunk still likes to fuck my shit up at a moments noticeJust don't play Factorio while high and it'll be fine.
Nah but seriously, I don't think they are that complex. Most games nowadays kinda play the same, and those that don't can be learned rather quickly imo. Well, unless it's a CRPG or a strategy game, those are complicated but I think it's part of the appeal.
PoE Shits on this game when it comes to complexity. The gauntlet is so difficult for people that is unplayable for normal players that have 1000hours and more into the game. Yet people go through without to much trouble for the most Part aside the high end Activties in the game.No one here truly knows ‘complex’ until they spend hours reading pages upon pages of a game’s manual and tutorial for an overhyped JRPG, White Knight Chronicles.
One of the few games where it felt like I had just studied for a course exam just to know how to play.
Complains about games being too complexIt is bad enough that games no longer come with instruction manuals.
The thing about PoE is that at it’s core, when you start the game, it plays like an ARPG. You can at least basically play through the game as a newbie who doesn’t quite understand everything just yet, and that’s way before even learning what the gauntlet even is.PoE Shits on this game when it comes to complexity. The gauntlet is so difficult for people that is unplayable for normal players that have 1000hours and more into the game. Yet people go through without to much trouble for the most Part aside the high end Activties in the game.
That's Streets of Rage/Golden Axe and it is fine. And A to call the cops“Let’s make C jump and B attack.(already an issue for anyone who knows the Sega controller).”
It is bad enough that games no longer come with instruction manuals. Some games are so complex it takes literally dozens of hours to really learn the systems. Try to be a new Player and get into Diablo 4 for example. Good luck figuring out all of that mess. There is a long lost art form with simplicity.
Why are most people playing more older games;
One they are much more simpler for the most part (no scratching your head or reading google how to do X command)
and they are Fun.
I work a stressful day. I come home smoke my bud and the last thing I want to do is to figure out the complexities of some game.
Make it simple, Make it fun.
Depends on how far back we are talking, I grew up with games that had a joystick and a single button (or if you were lucky two buttons)Games were wayyyyyyyyyyyyy more complex back in the day
It is bad enough that games no longer come with instruction manuals. Some games are so complex it takes literally dozens of hours to really learn the systems. Try to be a new Player and get into Diablo 4 for example. Good luck figuring out all of that mess. There is a long lost art form with simplicity.
Why are most people playing more older games;
One they are much more simpler for the most part (no scratching your head or reading google how to do X command)
and they are Fun.
I work a stressful day. I come home smoke my bud and the last thing I want to do is to figure out the complexities of some game.
Make it simple, Make it fun.
What you say makes sense, I agree also. Something has to change though.
I come home smoke my bud and the last thing I want to do is to figure out the complexities of some game.
Make it simple, Make it fun.
And the reason that works because A is a special move.That's Streets of Rage/Golden Axe and it is fine. And A to call the cops
Yes, they were. For example, compare Skyrim to Daggerfall, Daggerfall is a much more complex and complicated game with many more skills, weapon types, magic types, etc. "QOL" often entails simplification for the smoothbrains.Were they? They were less complex and more "unfriendly" I would say. This may not necessarily be true of all franchises but games in the past had much simpler gameplay mechanics, economies, stats to track/manipulate, etc, but the QoL options in them were dreadful. There was no real tutorials, button mapping, ingame manuals that you could revisit, hints, etc. It was mostly "here is the game, figure it out" but the actual gameplay mechanics/complexity were rather simple.
This will never not be funny.