StreetsofBeige
Gold Member
I'm not talking about anti-hero, or you're playing a customizable game where you decide to be chaotic evil on your own while other gamers might play the game being Mother Teresa.
I'm talking a game from the get go, you are the villain trying to win.
Here's a cool oldie my brother's played in the late 80s on their Apple II clone. I didn't bother as I was concerned with playing NES. And Genesis was around the corner.
- You play Werdna. The bad guy boss from the older games
- The plot is you're imprisoned and have to make your way out summoning monsters at pentagrams to help you
- The "monsters" you fight are parties of classical D&D ranks. So you'd be fighting against fighters, mages, clerics etc....
- Was a very difficult game
- Sold poorly as people hated the difficulty (read Wiki)
Instead of fighting monsters, the player fights against the heroes from the past three Wizardry games. Players of the first three games who sent their character disks to Sir-Tech might have their characters present in Wizardry IV.
I'm talking a game from the get go, you are the villain trying to win.
Here's a cool oldie my brother's played in the late 80s on their Apple II clone. I didn't bother as I was concerned with playing NES. And Genesis was around the corner.
Wizardry IV: The Return of Werdna - Wikipedia
en.wikipedia.org
- You play Werdna. The bad guy boss from the older games
- The plot is you're imprisoned and have to make your way out summoning monsters at pentagrams to help you
- The "monsters" you fight are parties of classical D&D ranks. So you'd be fighting against fighters, mages, clerics etc....
- Was a very difficult game
- Sold poorly as people hated the difficulty (read Wiki)
The Return of Werdna is drastically different from the trilogy that precedes it. Rather than continuing the adventures of the player's party from the previous three games, The Return of Werdna's protagonist is Werdna, the evil wizard that was defeated at the end of Wizardry: Proving Grounds of the Mad Overlord and imprisoned at the bottom of his dungeon forever.
Gameplay
The game begins at the bottom of a 10-level dungeon. Most of Werdna's powers are depleted and must be gradually recovered throughout the game. The initial goal is to climb to the top of the dungeon, reclaiming Werdna's full power along the way. Each level has one or more pentagrams at specific points. The pentagrams have three purposes: The first time a pentagram is discovered in a level, Werdna's strength increases, and a portion of his powers are restored. This only happens once per level; finding multiple pentagrams on a single level will not increase his powers multiple times. The second purpose is that monsters may be summoned from the pentagrams. The higher the level, the stronger the monsters available. There is no cost to summoning monsters, but only three parties of monsters may be summoned at a time, and any existing monsters will be replaced by the summoned ones. The third purpose is that pentagrams refresh Werdna's health and spellcasting capacity.Instead of fighting monsters, the player fights against the heroes from the past three Wizardry games. Players of the first three games who sent their character disks to Sir-Tech might have their characters present in Wizardry IV.