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Gamespot - Burnout Revenge review

DMczaf

Member
http://www.gamespot.com/xbox/driving/burnoutrevenge/review.html

9.1

Burnout Revenge might not be the revolution that Burnout 3 was, but in the end, it changes more than enough to make it feel like a very different game. It's a technical marvel, but more importantly than that, it's one of the most exciting racing games ever made. Unless you don't have the reflexes to handle it, Burnout Revenge is a must-own game, especially for fans of online competition.
 
And yet again, Gamespot gets it wrong.

"Both the PlayStation 2 and Xbox versions look fantastic, but if you're choosing between the two, the Xbox version is the one to get. Visually, the game's crisper on the Xbox."
-Jeff Gerstmann, Gamespot-

Again they get it wrong?
Why do they always do this?
Is it so hard to admit the Xbox was beaten by the old decrepit PS2 yet again?

PS2 version has better particle effects, better blur effects, better textures, and is crisper, Kentucky Fried even.
The only upside to the Xbox version is better anti-aliasing.
 
Awesome. I'm getting kind of stuck on whether or not I should get it on Xbox or wait for 360 though. I'm worried I'm going to wait 4 to 5 months for a halfassed port. :\
 
MidgarBlowedUp said:
And yet again, Gamespot gets it wrong.

"Both the PlayStation 2 and Xbox versions look fantastic, but if you're choosing between the two, the Xbox version is the one to get. Visually, the game's crisper on the Xbox."
-Jeff Gerstmann, Gamespot-

Again they get it wrong?
Why do they always do this?
Is it so hard to admit the Xbox was beaten by the old decrepit PS2 yet again?

PS2 version has better particle effects, better blur effects, better textures, and is crisper, Kentucky Fried even.
The only upside to the Xbox version is better anti-aliasing.

I don't know about this game, but yeah, they give the Xbox version the nod by default. It has to have a huge, obvious flaw to not get it. IGN does the same thing. The last game I remember where the Xbox version didn't get "best version" was Prince of Persia: WW. The reviewer hit some of the bugs and audio glitches in the Xbox version, and gave the Gamecube version the nod. Ironically, the Cube version had the same bugs and glitches and was no better off. :lol

Oh, and I'd like to say on the record that I believe the PS2 was designed specifically to do car games. It has special car-rendering hardware in there, I'm sure of it. :)
 
MidgarBlowedUp said:
And yet again, Gamespot gets it wrong.

"Both the PlayStation 2 and Xbox versions look fantastic, but if you're choosing between the two, the Xbox version is the one to get. Visually, the game's crisper on the Xbox."
-Jeff Gerstmann, Gamespot-

Again they get it wrong?
Why do they always do this?
Is it so hard to admit the Xbox was beaten by the old decrepit PS2 yet again?

PS2 version has better particle effects, better blur effects, better textures, and is crisper, Kentucky Fried even.
The only upside to the Xbox version is better anti-aliasing.

If it weren't for GAF's being so anal in the details I would have thought otherwise. The Xbox has better IQ and 5.1 sound but then PS2 versions seems to have the all the edges like you said. At this point it's a judgement call but something like Gamespot "crispier" comment just doesn't cut it and actually marrs the the differences. Me thinks it will happen again with Black seeing as they have been working on the PS2 version for a while.
 
Ninja... you guys are too uptight, he just asked a valid question...

Does the game get old after 4 races?
 
this game has to be my most played demo in the past few years. fun.

i get bored of demos pretty quickly, but something about this 1 lap demo just kept me playing.

and this was just the race portion. cant wait to try the crash mode.

still wont buy until its cheap though.
 
MidgarBlowedUp said:
And yet again, Gamespot gets it wrong.

"Both the PlayStation 2 and Xbox versions look fantastic, but if you're choosing between the two, the Xbox version is the one to get. Visually, the game's crisper on the Xbox."
-Jeff Gerstmann, Gamespot-

Again they get it wrong?
Why do they always do this?
Is it so hard to admit the Xbox was beaten by the old decrepit PS2 yet again?

PS2 version has better particle effects, better blur effects, better textures, and is crisper, Kentucky Fried even.
The only upside to the Xbox version is better anti-aliasing.
Yeah, this annoyed me too. The ONLY thing the XBOX has over the PS2 is better image quality (they're both sharp as hell, but the XBOX version is a bit cleaner). The PS2 version does so many other things so much better.

The one time when they DIDN'T recommend an XBOX version, though, I got screwed. They suggested that the GC version of PoP2 was actually better, so I went with it...only to find out that it was the most dithered looking game I've ever seen. I prompty returned it for the vastly superior XBOX version (hell, PS2 version was better too). Gotta judge for ourselves...
 
who cares? gamespot knows shit. they said POP2 was best on NGC :lol

remember dark10x? ;)

edit: woah, saw you mentioned that.
 
Burnout Revenge might not be the revolution that Burnout 3 was, but in the end, it changes more than enough to make it feel like a very different game. It's a technical marvel, but more importantly than that, it's one of the most exciting racing games ever made. Unless you don't have the reflexes to handle it, Burnout Revenge is a must-own game, especially for fans of online competition.

It's almost like they made the review for the sole purpose of getting me to buy it. They did damn good job. :)
 
Leondexter said:
Oh, and I'd like to say on the record that I believe the PS2 was designed specifically to do car games. It has special car-rendering hardware in there, I'm sure of it. :)

Sure didn't help Ridge Racer V waaaay back then, nor one of the early Motorcycle games [Moto GP?] with it's Octogonal wheels :D

Took quite some time for the PS2 to start shining, but it certainly did.
 
Rlan said:
Sure didn't help Ridge Racer V waaaay back then, nor one of the early Motorcycle games [Moto GP?] with it's Octogonal wheels :D

Took quite some time for the PS2 to start shining, but it certainly did.
RRV looks fantastic, though. Only the poor image quality damages an otherwise shining game (and come on, it was the very first PS2 title to go gold...)
 
I think I may have to buy Burnout Revenge. Septmeber is full of good games, Ultimate Spider-Man and Ninja Gaiden Black will do it for me until the 360 hits. SSX 4 On Tour DOES NOT include XBL hooks. I can't believe it. I'll rent Amped 3 on the 360.
 
It's funny that he mentions having adequate reflexes as a necessary thing to enjoy the game. My wife, who only plays DS and a few GCN games, absolutely LOVED the Burnout Revenge demo. In fact, she's been pretty excited for the release since I let her try crash mode in Burnout 3.

I this is the only racer (outside of Mario Kart) that is truly meant for everyone. Sure, the unskilled might not get 100% on the game, or even near it, but it's still very accessible.
 
Solid said:
who cares? gamespot knows shit. they said POP2 was best on NGC :lol

remember dark10x? ;)

edit: woah, saw you mentioned that.

I don't see how it's that big of a deal. GameSpot obviously "knows shit" and I don't think saying something about a couple bugs in a game discredits them that much. The rest of the review is (most likely) dead on.
 
Zeo said:
I don't see how it's that big of a deal. GameSpot obviously "knows shit" and I don't think saying something about a couple bugs in a game discredits them that much. The rest of the review is (most likely) dead on.
Nah, I still enjoy reading GS for some reason...but that PoP2 review did annoy me.

The GC version was awful looking, yet they claimed that it was visually the best of the bunch. Not even remotely close. It created a hassle (having to return it) and also ruined my first experience with the game.
 
dark10x said:
Nah, I still enjoy reading GS for some reason...but that PoP2 review did annoy me.

The GC version was awful looking, yet they claimed that it was visually the best of the bunch. Not even remotely close. It created a hassle (having to return it) and also ruined my first experience with the game.

You really thought it was awful looking? I didn't see any big graphical flaws. What was so bad about it? It had to have been bad to ruin your experience with the game. I got it on Xbox so I wouldn't know (except it was.. the game.. that ruined the experience for me, heh).
 
The Xbox graphics have clearer and more solid detail from better texture filtering and mipmapping.
 
Zeo said:
You really thought it was awful looking? I didn't see any big graphical flaws. What was so bad about it? It had to have been bad to ruin your experience with the game. I got it on Xbox so I wouldn't know (except it was.. the game.. that ruined the experience for me, heh).
It was THE most dithered looking game I've seen on a current gen console. I was playing in 480p, and the image quality was just beyond awful. It completely ruined the visuals. The XBOX and PS2 versions had nothing of the sort. They were very clean looking. They both seemed to run in a higher color depth. The GC handles 16-bit color in a very poor fashion, however (MUCH worse than any other current system). RE4, PN03, Zelda, and a number of others all suffered from severe dithering...but PoP2 was 100x worse. The textures suffered as well, and had odd colors and artifacts not present in the other versions.

It was just too noticible on my TV, so I had to return it. I'd imagine that, if you used some old analog set or something, you might not actually notice it as much...but it was just too awful in 480p. The XBOX version also had a lot of additional shader effects that I missed, but that wouldn't have been as big of a problem...
 
Having more clear and solid detail in a game where the player has to continually focus far down the road, where texture aliasing is at its absolute worst, to anticipate turns and traffic is a huge advantage.
 
Texture aliasing wasn't really a problem in any version. They all featured mipmapping of varying quality and it never became a problem (there was no texture shimmering in any version of the game).

The GC version of the game was quite playable, it was just hard on the eyes. The scenery was ruined as a result of the dithering. The game relied on a lot of heavy contrasts and darker colors, so the dithering really played havoc with the images the game tried to convey (and despite what some believe, the scenery was often very nice looking).
 
After played both demos, I came away more impressed by the Xbox experience.

Though I am really just waiting for a better reason to hold off for 360.
 
MidgarBlowedUp said:
And yet again, Gamespot gets it wrong.

"Both the PlayStation 2 and Xbox versions look fantastic, but if you're choosing between the two, the Xbox version is the one to get. Visually, the game's crisper on the Xbox."
-Jeff Gerstmann, Gamespot-

Again they get it wrong?
Why do they always do this?
Is it so hard to admit the Xbox was beaten by the old decrepit PS2 yet again?

PS2 version has better particle effects, better blur effects, better textures, and is crisper, Kentucky Fried even.
The only upside to the Xbox version is better anti-aliasing.

Why must we hear the same old bullshit from Sony fanboys.

Xbox is more powerful then PS2. Nothing in the world is going to change that. Sure the new Burnout may be better on PS2, purely because it's a duel development game, but if it was coded specifically for the Xbox, you could be damn sure it would look a lot better. We're on the verge of the next gen - please redirect your arguments over power to the PS3/Xbox360 threads. Thank you.
 
COCKLES said:
Why must we hear the same old bullshit from Sony fanboys.

Xbox is more powerful then PS2. Nothing in the world is going to change that. Sure the new Burnout may be better on PS2, purely because it's a duel development game, but if it was coded specifically for the Xbox, you could be damn sure it would look a lot better. We're on the verge of the next gen - please redirect your arguments over power to the PS3/Xbox360 threads. Thank you.
Nobody is suggesting that the XBOX isn't more powerful. However, when a version of a game does come along and looks better on PS2, it is never given credit.

The difference in effects between the versions is pretty big too.

burnoutrevengeps2vsxboxgamered.jpg
 
Solid said:
wait for ign head 2 head before we start bitching, ok? :)
Agreed, but IGN also makes their fair share of mistakes. They said PoP1's graphics were better on GC than on Xbox, and that was simply not true.
 
ok is "slowdowns" really a valid term?

is it supposed to be interchangable with just plain old "slowdown"?

should this really be bothering me?
 
I've been playing this as much as SotC on the demo disc. I like the crazy arcade feel of it. Not sure if I'll go with this on console or legends on PSP. I loved Burnout but never played the sequels. I like where the series has gone.
 
I gotta say, Burnout 3 looked better on my HDTV on PS2 than Xbox. But not by an incredible amount. I'll probably get BO:R for Xbox for custom soundtracks and faster loading.
 
Mipmapping quality which doesn't select the right mip level for the worse offending textures simply doesn't stop them from shimmering as it's supposed to. Varying quality in that case is the difference between controlling shimmering or not controlling it.
 
Lazy8s said:
Mipmapping quality which doesn't select the right mip level for the worse offending textures simply doesn't stop them from shimmering as it's supposed to. Varying quality in that case is the difference between controlling shimmering or not controlling it.
Err, OK...but what does that have to do with anything? That doesn't apply to PoP2 (any version) nor Burnout Revenge (well, there is a bit of shimmering there...).
 
Yusaku said:
I hated PoP GC because of the incredibly low quality audio. Jesus christ, it was unbearable.
Oh yeah, same for PoP2. Bad audio and heavily compressed videos.

Just a bad port all around.
 
I played both PS2 and Xbox versions of BO3 on my HDTV through component 480p. The Xbox version just looked better to me. Plus Controller S >>> DS2 for racing games.
 
The Burnout Revenge screenshot comparison shows that the textures of steep incline, like the road textures which are very visible in driving games, are exhibiting the effects of heavier aliasing in the PS2 shot than the Xbox screen which has it under control.
 
Lazy8s said:
The Burnout Revenge screenshot comparison shows that the textures of steep incline, like the road textures which are very visible in driving games, are exhibiting the effects of heavier aliasing in the PS2 shot than the Xbox screen which has it under control.
Ah yes, that's exactly the reason why some people prefer the XBOX version.

The PS2 version features many additional special effects, which is something I'm partial too. The XBOX version has better image quality, no doubt about it.

Oh, and what the hell, the Dreamcast could do neither version. :) Why are you even commenting on something you'll never actually play?
 
I skipped buying Burnout 3 after a 30% complete rental did the trick for me, but I really did enjoy the latest OXM demo version of Revenge.

May just pick this one up (Xbox version) rather than rent it this time.
 
dark10x said:
Nobody is suggesting that the XBOX isn't more powerful. However, when a version of a game does come along and looks better on PS2, it is never given credit.

The difference in effects between the versions is pretty big too.

burnoutrevengeps2vsxboxgamered.jpg

I have the Xbox demo and it looks like left and right screenshots depending on location of the light source. I think this comparison was just dumb and you are exaggarating the differences by a huge magnitude.. And Gertzman of GS has allways been partial to SONY hardware so no need to point out that Xbox version allways get the higher score by default, its just dumb to think that. However what you should take into account is that the Xbox relly doesnt have any problems replicating games that are optimized for the Playstation 2 platform this speaks more about the Xbox than anything else really and makes it looking much more impressive in this regard, dont you agree?
 
Man, both versions look fuckin' great. You can't argue what appears to be simply a matter of preference. Buy the game and enjoy it for Christ's sake.
 
Takuan said:
Man, both versions look fuckin' great. You can't argue what appears to be simply a matter of preference. Buy the game and enjoy it for Christ's sake.

Indeed, if anything I wish more multiplatform games was this close in comparision that it just comes down to a judgment call. Criterion make most multiplatform efforts a joke.
 
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