Chittagong
Gold Member
Pretty extensive hands-on impressions in GameSpot. Sorry if old.
http://www.gamespot.com/ngage/strategy/pathwaytoglory/preview_6103827.html
Online strategy, yep.
http://www.gamespot.com/ngage/strategy/pathwaytoglory/preview_6103827.html
The latest preview build of Pathway to Glory, Nokia's huge WWII turn-based strategy game, offers only one playable single-player level and a lone multiplayer map. However, even this tiny demonstration was enough to make it clear that Pathway is evolving into what will likely be the best mobile action/strategy game ever made. Nokia has made a number of subtle changes to Pathway's gameplay mix that add depth to an already detail-laden game, even while maintaining the playability level necessary to make such a complicated experience feasible for the N-Gage. This preview build of Pathway also provides some fresh insight into how Nokia is positioning the game's inventory and character development systems to maximize strategic flexibility and replay value.
According to Nokia, soldiers' abilities will change as they gain experience, kills, and promotions. It's impossible to determine the extent of this evolution over the course of a full campaign in the abbreviated version we played, but we noticed that particularly successful soldiers did indeed receive higher ranks at the end of the single-player mission. Equipping your band of brothers also plays a large role in Pathway: Depending on the mission and your soldiers' abilities, you have your pick from a large array of accoutrement, including rifles, pistols, sub machine guns, various types of grenades, antitank missiles, medkits, and radios. You can keep burdening soldiers with equipment if you like, but every weight increase drops their available action points precipitously during combat.
If it can deliver the first interactive Arena multiplayer experience for N-Gage in the guise of Pathway's superior design, it will surely be the platform's first killer application
Online strategy, yep.