Buggy Loop
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The closest we've ever come to a full simulation of D&D
There was a private press presentation, previews are droppingBaldur's Gate 3 preview: the closest we've ever come to a full simulation of D&D
You'll never see everything that Baldur's Gate 3 has to offer – just as it should be
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I want to highlight a few things :
This heist has gone very wrong, very quickly, much to the embarrassment of Baldur's Gate 3 game director Sven Vincke. Two guards have remained stalwart at their posts, so the plan to create a distraction with one character and stroll through the bank's open doors with another has resolutely failed. Now, a chaotic battle is unfolding on multiple fronts. In the end, it's a combination of a poisonous cloud, a resilient panther, and a couple of sly teleportation spells that get the party into the vault.
The initial plan was genius, albeit heavily rehearsed. Splitting his Wizard from the party, Vincke multi-classed to take advantage of a Sorcerer ability; Metamagic lets you augment the range of spells, and now his Wizard can fly three times as far as he could before – far enough to reach the roof of the bank he's targeting. From there, a Scroll of Gaseous Form lets him travel through the building's pipes and into the bank's offices.
After that, the aim was to lead every guard in the building on a merry dance, leaving the vaults undefended. If it had been a success, it would have been a perfect realization of the strengths that D&D systems have brought to Baldur's Gate 3. As it is, it's still a pitch-perfect encapsulation of the chaos that unfurls when even a single dice roll doesn't go your way.
I am, already, in awe of Baldur's Gate 3. Even at the very most surface level, it's impossibly dense. The titular city teems with life, but so does every other settlement you come across, each town an entire soundscape of babbling voices weaving through streets packed with NPCs, every one of whom has a potential part to play in your story. At one moment, I picked a stranger out of the crowd at random, only to find that they had the information to help me on a major quest, but if I hadn't had a specific character in my party, they might never have given it up.
The density of the world is very impressive, but what most struck me is the density of the game's structure, and the freedom that comes with that. In his demonstrations, Vincke was keen to show off the extent to which actions can spiral and solutions can vary wildly, depending on not only how you tackle the problem at hand, but also how you've conducted yourself in the past. I lost count of the number of times I was told that a certain action might lead you to miss an entire NPC who might be pivotal to a certain quest.
The number of branching paths is so great that lead writer Adam Smith describes it as a spiderweb: "It's not that you start at point A, and then you keep branching and branching and branching. You're always heading towards the same point, but what happens when you get there is very different." Smith points to one major character who was accidentally killed in an early playtest: "The game reacts, the game can let that happen. You can always pull yourself out of it and get back onto the plotline."
Baldur's Gate 3 might seem like a game destined to be broken apart every which way, but Larian appears to have thought of everything. Smith recounts the time the team first made it to the rooftops of Baldur's Gate itself: "What we realized very quickly is that people will get everywhere. And then we need to put invisible walls up and we need to take away Flight. But we weren't going to do that." It was at that point, he says, that he felt he was no longer making an RPG. Instead, Baldur's Gate 3 had become an immersive sim in the vein of Thief, Deus Ex, or Dishonored.
It was at that point, he says, that he felt he was no longer making an RPG. Instead, Baldur's Gate 3 had become an immersive sim in the vein of Thief, Deus Ex, or Dishonored.
Baldur's Gate 3 had become an immersive sim in the vein of Thief, Deus Ex, or Dishonored.
Are you kidding me?
Why so many good games coming up so soon