Swen Vincke: If you want to be the ultimate evil character, I would recommend playing The Dark Urge and following his instincts. Every time you have the choice to follow his dark thoughts, you do just that. Then you become really evil.
MeinMMO: What do I have to consider when making decisions? What does it involve following a dark path?
Swen Vincke: You get great power when you follow the dark instinct. I don't want to give too much away, but your drive is connected to something very bad. You are often asked to do things that are very evil and if you do so your power will grow very quickly. But you get very lonely and end up alone.
MeinMMO: One of your colleagues told me that if you follow the dark path you will end up alone. Where did this idea come from?
Swen Vincke: When you deal with people who are evil and have a lot of power, everyone wants that power. At some point you have to get rid of them all.
MeinMMO: Aren't there any companions that are more on the evil side that you can take with you?
Swen Vincke: You can definitely take evil companions with you. But you have to give them something. So if you really want to play evil, you just have to get rid of any competition.
If you take a companion with you, you have to trust them up to a point. So I would kill them all. Then I would become an evil god, which is possible. I would kill anyone at the first opportunity so I don't have to deal with them.
MeinMMO: Wait, you can become an evil god?
Swen Vincke: Without giving too much away, yes, you get divine powers.
MeinMMO: Why do you think there are so few games that let you be truly evil?
Swen Vincke: That's a lot of work. We have that in the game because it was important to us that you really got a choice. Every decision has to lead somewhere
Statistically, most people don't play evil anyway. If 95% of your target audience plays well and only 5% plays evil, then it's hardly worth the work. But even if it's few, I believe it's important to have a choice, because otherwise your choices mean nothing.
MeinMMO: Why do you think there are so few games that let you be truly evil?
Swen Vincke: That's a lot of work. We have that in the game because it was important to us that you really got a choice. Every decision has to lead somewhere
Statistically, most people don't play evil anyway. If 95% of your target audience plays well and only 5% plays evil, then it's hardly worth the work. But even if it's few, I believe it's important to have a choice, because otherwise your choices mean nothing.