outunderthestars
Banned
So what do you recommend in order to change this?
Have Gamestop share used game revenue with the publishers.
So what do you recommend in order to change this?
Seems clear that without used games Gamestop would probably be in the red.
One can (and should) criticize their business practices, but if developers and publishers want to stop retailers like Gamestop from pushing used games they need to be incentivized better to selling new items instead of used.
Not that I think that there's an easy way to do that.
Have Gamestop share used game revenue with the publishers.
Spot on.It's the snake eating it's self.
On the tail you have all the used games that GameStop buys and sells. At the head you have new games that are being sold at GameStop.
People trade in their new game to buy a newer game. Gamestop sells a higher volume of games because gamers are not paying as much for the new game when they trade in an old one. Why does Gamestop get the best stuff? Because first week sales are generally the biggest sales week for a game's life. Front loading that week by using pre-orders is another incentive to get people to buy in the first week.
Like i said, people don't care who takes their games for cash or trade so long as they think it's a fair deal. If they want some of the sales of used games then they need to get in the used games business. Regardless of the reasons, everything else they try to do is just gonna piss people off.I know better than to ask... but what you talkin bout willis?
The vast majority of pubs & devs understand it's a legitimate business but that it is inherently unfair. I haven't seen many comments saying consumers don't have the right to participate in the used market. However, the idea that there is all this revenue out there that could mean the difference between losing and making money for a dev and that they see not one cent from these used sales would make you worry too if your livelihood depended on it.
When you take all the emotional nonsense and hyperbole out of it the result is an opportunity cost (not unlike piracy). There is some percentage, however small, of people who buy used and who pirate that would have purchased the games new were those alternatives not available. This statement is not saying used is not legitimate or legal or unethical. It's just math. However, an opportunity cost does impact a business. Economics 101.
The sides who say "F GameStop" or "F the Pubs/Devs" really fail to see that each group needs the other to survive.
So, back to it, what do you mean by "they need to step up"?
Have Gamestop share used game revenue with the publishers.
Spot on.
Everyone is guilty of trying to maximize profits. If publishers wanted to put the squeeze on GS they could very easily do so. But they're in bed with one another, so they take turns pointing the finger. Meanwhile, each are fueled solely on greed and it's the consumer who suffers.
Like i said, people don't care who takes their games for cash or trade so long as they think it's a fair deal. If they want some of the sales of used games then they need to get in the used games business. Regardless of the reasons, everything else they try to do is just gonna piss people off.
It's painfully obvious that there's a huge used market so why sit back and complain while someone else cashes in?
No, not really.
Good point, but it's sticky, isn't it? A publisher going into direct competition with its #1 customer is a tough proposition. GameStop could just choose not to carry that publishers products, which would be disastrous. And any publisher simply doesn't have the breadth and depth of selection GameStop has, nevermind the power up rewards relationships GameStop has developed. And the consumer backlash... wow that would be something to see. No easy solutions, unfortunately.
So Gamestop wouldn't go out of business if they just sold new products or am I reading this wrong?
Good point, but it's sticky, isn't it? A publisher going into direct competition with its #1 customer is a tough proposition. GameStop could just choose not to carry that publishers products, which would be disastrous. And any publisher simply doesn't have the breadth and depth of selection GameStop has, nevermind the power up rewards relationships GameStop has developed. And the consumer backlash... wow that would be something to see. No easy solutions, unfortunately.
What really grinds my gears about GameStop is when I go to the store and request a NEW copy of a game and they RECOMMEND I buy a used copy for $5 less. I tell them I want a new copy and they actually argue with me. Its guaranteed to work sir. Why wouldn't you want to save 5$? Are you a moron, sir?
Fact is their practices are accelerating change in the industry. DD. Online passes. They're ultimately going to put themselves out of business.
10 dollars off with the card. Starts to look better.
Gamestop is making a 47% margin on their products while pubs/devs get a whooping 0%. What is your point exactly?