Gamestore Employees: Any SKU for Eyetoy:Antigrav, WITHOUT the camera yet?

kaching

"GAF's biggest wanker"
I swear, someone just doesn't want to give Harmonix a break. How many people are likely to buy this game that don't already own an Eyetoy cam?
 
There is one, because I just traded in a copy of the game without the Eyetoy today. However, it doesn't look like many stores stock it -- the EB where I traded it in didn't have any, hadn't been shipped any, and took forever to find it in their database.

DFS.
 
WarPig said:
There is one, because I just traded in a copy of the game without the Eyetoy today. However, it doesn't look like many stores stock it -- the EB where I traded it in didn't have any, hadn't been shipped any, and took forever to find it in their database.

DFS.
A local Gamestop said they tried to find a game-only SKU for it in their system but couldn't find one. I guess I'll just have to look around a little more thoroughly. Thanks.
 
Kaching, by any means rent this if you can instead of buying. Believe it or not (and it pains me to say this, considering how much I love Harmonix, and how much I was hoping the game would rock) this will be the only game ever that I bought that I'd be returning back for a store credit. It all bogs down that it's just painfully unfun, more like chore to play than it can provide any satisfaction. Everything about it feels un-engaging and pedestrian, which is a major blow for this type of game.

FYI, I loved Eyetoy Groove, and thought that game was a lot of fun.
 
Thanks for the warning. Is it a problem with the Eyetoy interaction or just basic game design? I was just reading Kobun's review over at Wired.com and he was indicating the latter was the problem.
 
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