Gamexplain Explains the Joy-Con Desyncing Problem

This is very true, yes.

This is all very exciting to say the least, I'm holding off on Switch, but it's turning into one thrilling launch imo.

The secret is, all console launches are fucked in some way. I'm hard pressed to think of a piece of hardware that launched drama free.
 
Do you have a source? I havnt seen anyone TRY to replicate the issue and not get it. I was under the impressions every joy con was suffering these issues under certain conditions.

Well there's this post:

Reports are only from the USA, right?

Meristation (a Spanish website) reported on this and said that they could not replicate the problem. Perhaps it's a bad batch? Who knows.

And then MHWilliams was in here talking about how he can only replicate certain parts of the issue, unless I misread.
 
wait in the vid i watched the dude has to put his finger and then his entire other hand in front of the joycon in order to get it to desync... in what situation would you ever do this?
 
The secret is, all console launches are fucked in some way. I'm hard pressed to think of a piece of hardware that launched drama free.

I dont remember xb1 or ps4 or pro launching with any serious hardware troubles,
there was some hdmi issue with the ps4 or the bad rubber on the s-ticks i think but not nearly widespread enough to even be deemed a serious problem.

half your controller constantly dying is a way bigger issue. whats worrisome is that so many people faced this among the already few that got to test it out
 
I dont remember xb1 or ps4 or pro launching with any serious hardware troubles,
there was some hdmi issue with the ps4 or the bad rubber on the s-ticks i think but not nearly widespread enough to even be deemed a serious problem.

half your controller constantly dying is a way bigger issue. whats worrisome is that so many people faced this among the already few that got to test it out

You forget PS4's wobblegate :P
 
wait in the vid i watched the dude has to put his finger and then his entire other hand in front of the joycon in order to get it to desync... in what situation would you ever do this?

Been asking this. If there is a sync problem with some reviewers, please don't tell me they had to wrap their hand around the controller to have 'unplayable' issues with them. If they have problems, fine, report it and let's see what is going on, but that gameXplain theory of why this is happening is ridiculous.
 
wait in the vid i watched the dude has to put his finger and then his entire other hand in front of the joycon in order to get it to desync... in what situation would you ever do this?
Think of this: You are playing, a family member walks in front of the TV, you lose input.

Your dog jumps on the couch and walks in front of the controller, you lose input

You are playing a multiplayer game with motion controls and someone gets in front of you, you lose input

You cross your legs and cover the controller you lose input

etc

I really hope I'm right in thinking this is a bad batch
 
Yikes. This should not be happening in 2017.

Reminds me of when I used to troll my friends by blocking the light gun.
 
I dont remember xb1 or ps4 or pro launching with any serious hardware troubles,
there was some hdmi issue with the ps4 or the bad rubber on the s-ticks i think but not nearly widespread enough to even be deemed a serious problem.

half your controller constantly dying is a way bigger issue. whats worrisome is that so many people faced this among the already few that got to test it out

My launch XB 1 controllers would lose sync 1-2 times a day....
 
Think of this: You are playing, a family member passes in front of the TV, you lose input.

Your dog jumps on the couch and passes in front of the controller, you lose input

You are playing a multiplayer game with motion controls and someone gets in front of you, you lose input

I really hope I'm right in thinking this is a bad batch

but when he does it, he temporarily loses input. If my wife walks past me, i would lose input for less than a second and it would be unlikely i'd even notice it. not trying to downplay something like this, but based on that video this isn't shit

now if it's randomly disconnecting or desyncing without any interference that would be a major issue
 
I dont remember xb1 or ps4 or pro launching with any serious hardware troubles,
there was some hdmi issue with the ps4 or the bad rubber on the s-ticks i think but not nearly widespread enough to even be deemed a serious problem.

half your controller constantly dying is a way bigger issue. whats worrisome is that so many people faced this among the already few that got to test it out

Xbox One launch controllers would desynch. PS4 had DOA units with HDMI problems (I got one), controller sticks that would disintegrate and bad capacitive buttons that would eject discs randomly.

All these issues caused fairly significant Gaf anger. And the bad rubber on the sticks for DS4 was widespread. Most launch DS4s are doomed to just fall apart.

I'll grant you the PS4 Pro has gone fairly smoothly, but it probably helps that that is probably close to a hardware revision a la the 360 S than a new console all together.
 
but when he does it, he temporarily loses input. If my wife walks past me, i would lose input for less than a second and it would be unlikely i'd even notice it. not trying to downplay something like this, but based on that video this isn't shit

now if it's randomly disconnecting or desyncing without any interference that would be a major issue
But why is this happening when not even the original Wii had this issue. This is not normal (and not acceptable either)

I mean I will still enjoy my switch even if this issue is real but what the fuck Nintendo if so
 
Why are people comparing this to RROD?

However I believe Nintendo should fix this before launch, customers need to be certain that its been corrected before they put down money for the console. I hope Nintendo will acknowledge the issue and be transparent about the problem and solution. (Quite strange that I don't see that as a given, but it's how they've handled information about the Switch until now)
 
I dont remember xb1 or ps4 or pro launching with any serious hardware troubles,
there was some hdmi issue with the ps4 or the bad rubber on the s-ticks i think but not nearly widespread enough to even be deemed a serious problem.

half your controller constantly dying is a way bigger issue. whats worrisome is that so many people faced this among the already few that got to test it out

i had to buy a whole knew xb1 controller cause the one that came with the system would constantly disconnect it was such a pain in the ass.
 
Xbox One launch controllers would desynch. PS4 had DOA units with HDMI problems (I got one), controller sticks that would disintegrate and bad capacitive buttons that would eject discs randomly.

All these issues caused fairly significant Gaf anger. And the bad rubber on the sticks for DS4 was widespread. Most launch DS4s are doomed to just fall apart.

Im not saying these consoles didnt have a lot of problems, my point is more about the scale of them.
rrod was bad, ylod lightly less so but bad. nothing of this magnitude ever plagued the current consoles.
my problem is that nintendo sent very select few exclusive units to very select few people and so many of them are encountering this issue.
god knows how this problem with present itself when the system is out in the wild and production qa cant even keep the standards of preview units
 
In my findings, the tabletop mode still reproduces the effect that's showing in the gamexplain video meaning if you cover the controller it becomes wonky. Aside from that though the actual signal seems to be much much stronger when in tabletop. Not sure why

The Dock isn't in the way
 
Think of this: You are playing, a family member walks in front of the TV, you lose input.

Your dog jumps on the couch and walks in front of the controller, you lose input

You are playing a multiplayer game with motion controls and someone gets in front of you, you lose input

You cross your legs and cover the controller you lose input

etc

I really hope I'm right in thinking this is a bad batch

That's not how this works.

Having played with quite a few wireless transmitters, homemade even, for electrical engineering, the hands are basically creating a faraday cage, with the hand absorbing nearly all the waves, leaving nothing out.

If there's enough surface for the wave to find a way out, it'll likely find it's way to the switch unit (given non crazy distances).

A person walking in front of you is not going to cover the joycon, the wireless signal will not stop, there's so many of them it'll find the unit. Imagine a wireless world with your proposition for a moment, it'd be completely useless.

I'll repeat, if there is a problem, don't show me someone covering the whole thing, ask that guy that first reported so many problems. It can happen, there can be problems with hardware. That gamexplain video is something else, i mean cmon, it's the equivalent of what happens if i put a dualshock4 or a wiimote up my ass? Will it work? Let's find out!
 
What I don't understand is that I played ARMS at PAX South and you are basically holding the entire controller in your hand (almost entirely covered) the whole time. I didn't have any sync issues. It's strange.
 
Im not saying these consoles didnt have a lot of problems, my point is more about the scale of them.
rrod was bad, ylod lightly less so but bad. nothing of this magnitude ever plagued the current consoles.
my problem is that nintendo sent very select few exclusive units to very select few people and so many of them are encountering this issue.
god knows how this problem with present itself when the system is out in the wild and production qa cant even keep the standards of preview units

It's impossible to know the scale and degree of the problem until the units are out there and or nintendo comments. Speculation is just speculation right now.

As for none of these being widespread issues, DS4 rubber was certainly wide enough that they extended warranty coverage on launch DS4s by a year to compensate.
 
What I don't understand is that I played ARMS at PAX South and you are basically holding the entire controller in your hand (almost entirely covered) the whole time. I didn't have any sync issues. It's strange.

It could've been something they were still tinkering with in terms of range v. battery.
 
What I don't understand is that I played ARMS at PAX South and you are basically holding the entire controller in your hand (almost entirely covered) the whole time. I didn't have any sync issues. It's strange.

The most precise way to test this is by using the Analog stick and seeing exactly how long it desyncs. I'm under assumption that ARMS doesn't use the analog stick, and with an added layer of "lol motion controls" I guess people wouldn't notice it happening and chalk it up to, well, motion controls?
 
Seems like it could be a non-issue in most use cases from my perspective.

Will see how much or if it's an issue when I get mine next week.
 
Im not saying these consoles didnt have a lot of problems, my point is more about the scale of them.
rrod was bad, ylod lightly less so but bad. nothing of this magnitude ever plagued the current consoles.
my problem is that nintendo sent very select few exclusive units to very select few people and so many of them are encountering this issue.
god knows how this problem with present itself when the system is out in the wild and production qa cant even keep the standards of preview units

...Did you just downplay the RROD and the YLOD in order to upgrade this issue with a console that isn't readily available yet?
 
The most precise way to test this is by using the Analog stick and seeing exactly how long it desyncs. I'm under assumption that ARMS doesn't use the analog stick, and with an added layer of "lol motion controls" I guess people wouldn't notice it happening and chalk it up to, well, motion controls?

Well if it happens with both controllers, then it should have been noticed with ARMS, as that game requires pretty precise button inputs to jump and dash.
 
wait in the vid i watched the dude has to put his finger and then his entire other hand in front of the joycon in order to get it to desync... in what situation would you ever do this?

Screenshot_104.jpg
 
The most precise way to test this is by using the Analog stick and seeing exactly how long it desyncs. I'm under assumption that ARMS doesn't use the analog stick, and with an added layer of "lol motion controls" I guess people wouldn't notice it happening and chalk it up to, well, motion controls?

Hmm. Good point on the analog stick, but the motion controls actually felt surprisingly accurate when I tried it. Maybe the issue is actually only with the analog stick?
 
I don't get why people are wanting to jump the gun and cancel. At this point just get it and if it doesn't work for you and you don't want to wait for a fix, return it for a refund. At the very least, try it. Is there any reason to cancel your preorder with this in mind?
 
Hmm. Good point on the analog stick, but the motion controls actually felt surprisingly accurate when I tried it. Maybe the issue is actually only with the analog stick?

You were probably close to the console for the demo. People aren't having an issue closer than 8 feet away
 
I don't get why people are wanting to jump the gun and cancel. At this point just get it and if it doesn't work for you and you don't want to wait for a fix, return it for a refund. At the very least, try it. Is there any reason to cancel your preorder with this in mind?

Or just resell. You'll probably get all your money back.
 
I don't get why people are wanting to jump the gun and cancel. At this point just get it and if it doesn't work for you and you don't want to wait for a fix, return it for a refund. At the very least, try it. Is there any reason to cancel your preorder with this in mind?

The issue is a lot of the people claiming to cancel are trolls.
 
curious since it seemed on the treehouse live segment for zelda after the presentation in january it looked like they were using final retail versions of the hardware and game and it didnt seem like the guy playing was having problems. Hopefully this isnt effecting a bunch and its only a small amount of units but we wont know till launch.
 
That's not how this works.

Having played with quite a few wireless transmitters, homemade even, for electrical engineering, the hands are basically creating a faraday cage, with the hand absorbing nearly all the waves, leaving nothing out.

If there's enough surface for the wave to find a way out, it'll likely find it's way to the switch unit (given non crazy distances).

A person walking in front of you is not going to cover the joycon, the wireless signal will not stop, there's so many of them it'll find the unit. Imagine a wireless world with your proposition for a moment, it'd be completely useless.

I'll repeat, if there is a problem, don't show me someone covering the whole thing, ask that guy that first reported so many problems. It can happen, there can be problems with hardware. That gamexplain video is something else, i mean cmon, it's the equivalent of what happens if i put a dualshock4 or a wiimote up my ass? Will it work? Let's find out!

You are right, I'm not worried if it's a case of completely blocking the signal and wondering why it's not communicating. Who knows what other interference is in the general area as well.
 
What I don't understand is that I played ARMS at PAX South and you are basically holding the entire controller in your hand (almost entirely covered) the whole time. I didn't have any sync issues. It's strange.
Holding the controller in the air, your fingers are only covering a fraction of the surface area. You'll cover more of the controller if it's resting against the side of your leg, for example. edit: I have no idea if that's enough to cause interference.
 
I dont remember xb1 or ps4 or pro launching with any serious hardware troubles,
there was some hdmi issue with the ps4 or the bad rubber on the s-ticks i think but not nearly widespread enough to even be deemed a serious problem.

half your controller constantly dying is a way bigger issue. whats worrisome is that so many people faced this among the already few that got to test it out

Xbox One controllers were constantly desyncing and the PS4 rubber problem was universal. Sony used ultra crappy rubber on the sticks that deteriorated, but since the rubber took awhile to come off, Sony didn't bother with a recall. Never had an issue with any controller I have owned over the years like the PS4 rubber issue and it happened to both of my controllers I got around launch. I barely even played my PS4 until Destiny came out (and I played Destiny a ton for ~ 6 months), yet both controllers had the rubber come off.
 
I guess people with large hands are the ones covering the joy cons completely. Good thing i have small hands and i usualy play close to my tv.
 
Holding the controller in the air, your fingers are only covering a fraction of the surface area. You'll cover more of the controller if it's resting against the side of your leg, for example.

You play arms by completely gripping the joycon in your hands. Depending on the size of your hands, they'll be like 95-100% covered.
 
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