ravingloon
Member
ge-man said:Don't blame Mario, just thank the developers that didn't seem to grasp what made Mario 64 a special game--all collectibles required that you do some platforming.
Collect-a-thons can be very fun, but they won't be fun the challenges are busy work that does not require mastery of the game's system.
Amen, brother! Mario gave you stars as rewards. The game was the journey, with the star as your reward for completion. The hacks saw this and decided games where collecting shit is the focus was the same thing. They tried cloning Mario, but failed to grasp what they were cloning. Sucker Punch was the one developer who grasped this and it''s why Rocket is the second best 3D platformer of all-time (Behind Mario 64).