Is anyone with a amd card able to do 4K resolutions or above? I tried using GeDoSaTo with Borderlands 1 setting it to 3840x2160 but it did not work, instead I set it to 2560x1440 and it worked.
Taking pictures using GeDoSato tool crashes the game on my end. Rest seems to work fine. Using MSI Afterburner work fine for taking screenshots.
My guess would be that the game blurs the sunray effect by a blur filter of an absolute width relative to the native sampling pixel grid. Since the native sample points were much more closely-spaced within the heavily-supersampled output image, the blur filter is much smaller relative to the actual scene. So the square edges of the planes don't blur very much.LOL
yeah, you're right. not sure what's causing that..
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He's not kidding. Sonic Generations can upscale to ridiculous levels and just look amazing. Here's the game downsampled from 7k to 4k with a sharpening filter in Photoshop.
Downsampled:
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Full Res Download (Huge)
Downsampled:
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Full Res Download (Huge)
Downsampled:
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Full Res Download (Huge)
Something is amiss...Tried playing around with GeDoSaTo and MechWarrior Online. It works, but the difference is pretty minimal, and is (unsurprisingly) pretty choppy.
I see.edit: Or, it turns out that I messed up the configuration, and it wasn't actually hooking into the game. D'oh.
Something is amiss...
edit:
I see.
It's probably a monitor thing I guess.I was able to go significantly higher without issue in that game.
Still, excited to release it, I've been working on it since last year and thought about it longer.
You don't have any limits and don't have to sacrifice refresh rate. So no more limits really.Can someone explain how is this better than regular downsampling from Nvidia control panel?
Nah, that's not possible. Downsampling with GeDoSaTo is completely independent from display hardware.It's probably a monitor thing I guess.
I haven't tried it, but you should be able to use GeDoSaTo to run the game at higher refresh rates in fullscreen. (Of course, you will also need to enable double Vsync).Durante, I have a request for a future update.
Can you force borderless windowed mode just like DSfix? Otherwise, lightboost users are stuck with running DS2 in a window due to the refresh rate cap.
- It supports arbitrary resolutionsCan someone explain how is this better than regular downsampling from Nvidia control panel?
I'm having a slight problem. I have the rendered resolution set to 1440p downsampled to 1080p. However when I change the in-game resolution setting to 1440p after enabling GeDoSaTo and saving/exiting the game (Dark Souls II) it launches in windowed mode. Only by selecting 1080p again does it revert to fullscreen.
Halfway there!Get to a usable state and release both GeDoSaTo and LuaDXI.
I did but it didn't work. I just copy and pasted yours and it worked with DmC, which wasn't working before. It still doesn't work with Dirt 3 tho but the spreadsheet says it works. But thanks!! your config made it work!
Viva Durante!!
I bumped it up to 7K and took some more shots.
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you know I own the flashy text warning pattern right
Durante, I have a request for a future update.
Can you force borderless windowed mode just like DSfix? Otherwise, lightboost users are stuck with running DS2 in a window due to the refresh rate cap.
renderWidth 2560
renderHeight 1440
reportedHz 60
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
#presentWidth 2560
#presentHeight 1440
presentWidth 1920
presentHeight 1080
presentHz 120
- It supports arbitrary resolutions
- It supports arbitrary refresh rates
- It uses higher quality downsampling
Is the performance cost the same or more?
According to a nice fellow over at steam gaf, it's a known bug with Nividia cards. For some reason, using an HMDI cable to run my PC to my TV causes some sort of bug that only occurs when downsampling, and that is that my screen gets MUUUUCCCCH darker when I try downsampling. I have to crank the brightness up almost to max on most games so that it looks ok. It never happens outside of downsampling, though.
I seem to crash when alt-tabbing back into Dark Souls 2 while downsampling. I can tab back in fine when I'm not. Steam overlay is disabled, I turned FRAPS off, I tried dropping down to 60hz instead of 120hz.