Does this work properly with Skyrim? I crashes on start-up.
If you're using ENB mods you'll probably need to enable "InterceptOnlySystemDLLs" but even that isn't guaranteed. I haven't personally tried Skyrim so idk if it works.
Is there a way to use this with diablo 3?
got it to work if i added it to the whitelist, but cursor does not work.
anyone know of any other way to force some downsampling? game is fucking ugly sometimes
########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games
# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos true
# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos true
# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc true
# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt true
# Adjust the reported client rect when downsampling
modifyGetClientRect true
# Adjust the reported window rect when downsampling
modifyGetWindowRect true
injectPSHash c20cad74
injectDelayAfterDraw true
Did you guys try messing around with the mouse settings? That's basically always the correct solution.
I just went and checked and these settings work.
Code:######################################################################################## # Mouse settings # you may have to play around with these a bit to get mouse input working correctly # while downsampling in some games # Modify the mouse position reported by "GetCursorPos" when downsampling modifyGetCursorPos true # Modify the mouse position set by "SetCursorPos" when downsampling modifySetCursorPos true # Intercept the WindowProc callback of the game and adjust mouse messages when downsampling interceptWindowProc true # Adjust the mouse position reported in peeked Windows messages when downsampling adjustMessagePt true # Adjust the reported client rect when downsampling modifyGetClientRect true # Adjust the reported window rect when downsampling modifyGetWindowRect true
Also I found a PSHash for the game as well.
Code:injectPSHash c20cad74 injectDelayAfterDraw true
I haven't checked through all the chapters or anything, but it works with the pause screen, doesn't seem to remove any visual effects like other PShash's I saw, and at the very least works in multiple locations (I'm not far enough to check other chapters).
For me that does not work. I tried messing around with all mouse settings previously. I either get the mouse cursor to show up properly when downsampling without actually being able to click on the screen regions that are extending the native resolution, or I am able to click in aforementioned regions without visual feedback (depending on the mouse cursor config).
Are you using the latest version of GeDo? I'm downsampling from a really high res with no problems.
By the way, I'm helping bring the power of the BONE to GeDoSaTo by porting over SweetFx's Levels shader to give our PC games some more of DAT POP.
It's a good way to make examples if you wanna show off what black crush actually looks like
Sorry if this question seems obvious to answer, but I'm playing on a HDTV with a max resolution of 1080P. Will down sampling still work for me using the tool since it initially bumps up the res much higher?
Thanks, dloading now... (Valkyrie Chronicles will be my test case).
EDIT: Does the program always work in the background or do I manually need to start it each game session?
I've been giving this a try with Valkyria Chronicles, to great success!
My only question has something to do with anisotropic filtering: Should I bother with forcing the game to do AF? It looks pretty good even without it, but I feel using texture filtering might "ruin the effect" they were going for with the watercolor filters.
This should already work.Hi all
I had asked a while back if was possible to downsample to a resolution smaller than the monitor's native and run windowed. I get a lot of utility out of running windowed both when modding and playing games.
Durante implied that feature should be easy to implement. Just wondering if it's in the works or if there might be a solution using something like SRWE in conjunction with GeDoSaTo.
So I have this installed and selected profile for game..I just start game and hit windows+g?
There isn't anything else I need to setup..like resolution?
Maybe Durante can clariffy this a bit? I've been using GeDoSaTo's AF since it seems to be working nicely with no hicckups.Durante suggested in the OT to only use gedosato for down sampling and to use drivers for AF (force them in inspector or equivalent) in VC. The gedosato implementation of AF is for XIII specifically, I believe. I don't know the details of why XIII needed to have gedosato handle AF, though.
Maybe Durante can clariffy this a bit? I've been using GeDoSaTo's AF since it seems to be working nicely with no hicckups.
Basically, it's more effective to just universally force Ansiotropic Filtering through your drivers for everything than it is to use GeDoSaTo's method.
Anybody use this and plays Valkyria Chronicles? My game doesn't start when using this but I assume its more of a resolution choice...I have many by default and tried a few..just throwing it out there.
Another thing that might seem like a stupid question:
I've been trying to rebind takeScreenshot to my Print Screen key. Would the proper value be VK_PRINTSCREEN or something else entirely? I wanted to know if there's a particular list of keybinding values that GeDoSaToKeys uses.
Valkyria Chronicles wont launch for me when I have GeDoSaTo enabled. The process shows up in the task manager, but it won't open unless I disable the tool.
Anybody use this and plays Valkyria Chronicles? My game doesn't start when using this but I assume its more of a resolution choice...I have many by default and tried a few..just throwing it out there.
Valkyria Chronicles wont launch for me when I have GeDoSaTo enabled. The process shows up in the task manager, but it won't open unless I disable the tool.
I had to launch the configurator (VC's) and the game once each without gedosato first. When I tried first off with Gedosato, I had the same problem.
I dunno if that will help but I hope it does :/
Edit: ALSO make sure Valkyria is in your whitelist.
I've been trying to run this with valkyria chronicles, but for some reason when I look at the status the plugin loaded says Generic, and not the valk profile
Maybe I'm just dumb, but I can't seem to make this work with Dota 2. I read the documentation, followed the instructions.
The only thing I can think of is that I'm running Dota 2 in borderless Window mode, but no matter what I don't see the higher resolutions than 1080p.
Maybe I'm just dumb, but I can't seem to make this work with Dota 2. I read the documentation, followed the instructions.
The only thing I can think of is that I'm running Dota 2 in borderless Window mode, but no matter what I don't see the higher resolutions than 1080p.
The only thing I can think of is that I'm running Dota 2 in borderless Window mode, but no matter what I don't see the higher resolutions than 1080p.
You probably don't want to do that, though. VAC might flag it at some point if it hasn't already. I'd stay waaaaay clear off that stuff when it comes to competitive Steam games.
Yup been having the same for a while and finally decided to have a closer look. In my case delayDetouring causes the game to not recognize GeDoSaTo so :I seem to be having some trouble getting Alan Wake to work with GeDoSaTo. With the delayDetouring true value it is not crashing but I can't select any resolutions in-game and postFX and screenshot keys do not work. Is there something else other than what is in the game specific config that needs to be setup?
Yup been having the same for a while and finally decided to have a closer look. In my case delayDetouring causes the game to not recognize GeDoSaTo so :
- Open Alan Wake user config in [GeDoSaTo directory]\config\AlanWake\
- Set delayDetouring to false
Now it works and you can select any resolution in-game
hey durante, just got a 4k gysnc monitor, been wondering if it's possible to use gedosato not to downsample just to make the resolutions show up in some games and also for the mouse fixes, this possible at all?
hey durante, just got a 4k gysnc monitor, been wondering if it's possible to use gedosato not to downsample just to make the resolutions show up in some games and also for the mouse fixes, this possible at all?