Did you try turning in game Anti-aliasing off? I think I had that problem as well until I turned that setting off. Hope that works.
That didn't help either. Hm. :/
Just tried Dark Souls II and that worked fine for some reason. Odd.
Did you try turning in game Anti-aliasing off? I think I had that problem as well until I turned that setting off. Hope that works.
Betrayer works with Beta8. Default injection. (Edit: Forgot to mention, mouse movement at start/menu screen, and when bringing up the menu while ingame, is minimized to a small square at upper left hand corner, have to use keyboard to navigate. It works fine otherwise.)
The game also comes with a basic but functional built-in contrast and color calibration tool.
Default contrast, 100% saturation (harsh)
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Quick adjustment (dull)
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Black and White comparison:
Default: https://farm6.staticflickr.com/5555/14448488888_3bf0ed588b_o.jpg
Eyeball calibration: https://farm3.staticflickr.com/2932/14634657612_4a8f0aa839_o.jpg
NumPad4 I believeIs there a hotkey to toggle the post processing on and off?
NumPad4 I believe
Yes !Anyone have any luck getting it to work with "Sir You are being Hunted"?
renderWidth 3360
renderHeight 2100
forceAlwaysDownsamplingRes true
modifyGetCursorPos true
modifySetCursorPos true
interceptWindowProc true
adjustMessagePt true
<m_ResX>3360</m_ResX>
<m_ResY>2100</m_ResY>
Quick question for the Anti-Aliasing Experts that frequent this thread.
I noticed in the latest WoW beta build that Blizzard changed up the AA settings in the interface menu. They now have FXAA Low/High and most interestingly, a option for CMAA. Just curious since I never seen CMAA anywhere I can remember, but is that something I should be excited about?
13-07-2014 -- beta 9 - "Underground Network"
============================================
General:
- Added nearest neighbour scaling option
- Added "interceptOnlySystemDlls" option to potentially increase compatibility with 3rd party injectors
- Fixed enum ordering in the scaler (should *really* fix Mafia 2)
- Fixed overlays/console not rendering in some games
- Fixed normal resolution screenshot regression introduced in beta 8
- Fixed initialization for games which use automatic depth/stencil generation (e.g. Witcher 1)
- Fixed initial render state settings
Generic Plugin:
- Extended postprocessing/screenshot targeting functionality
(can now delay to first draw after marked pixel shader is set)
GeDoSaToTool:
- Added option to launch at windows startup
- Added command line option for launching minimized
- Check for and resolve leftover registry entries on startup
Thanks, I was thinking the game could really profit from some GeDoSaTo magic, hope I get it working.I created a separate config file, was able to run the game at 5120x2880, and everything worked fine but I had to use a 360 controller. I tried multiple settings in the mouse settings at the bottom of the INI file but none seemed to work. You may try some more settings if you don't have a controller to use but that was the only way I could get it to work. Good luck and hope you get it work.
New release! Not too exciting really, but it fixes quite a few bugs.
New release! Not too exciting really, but it fixes quite a few bugs.
Code:13-07-2014 -- beta 9 - "Underground Network" ============================================ General: - Added nearest neighbour scaling option - Added "interceptOnlySystemDlls" option to potentially increase compatibility with 3rd party injectors - Fixed enum ordering in the scaler (should *really* fix Mafia 2) - Fixed overlays/console not rendering in some games - Fixed normal resolution screenshot regression introduced in beta 8 - Fixed initialization for games which use automatic depth/stencil generation (e.g. Witcher 1) - Fixed initial render state settings Generic Plugin: - Extended postprocessing/screenshot targeting functionality (can now delay to first draw after marked pixel shader is set) GeDoSaToTool: - Added option to launch at windows startup - Added command line option for launching minimized - Check for and resolve leftover registry entries on startup
I wouldn't call it support (and that's why I didn't do so in the release notes) - I don't ever want to get into a situation where people expect multiple injectors to work at the same time. But yes, it could make it work. Or not.
Excellent.New release! Not too exciting really, but it fixes quite a few bugs.
Code:13-07-2014 -- beta 9 - "Underground Network" ============================================ General: - Added nearest neighbour scaling option - Added "interceptOnlySystemDlls" option to potentially increase compatibility with 3rd party injectors - Fixed enum ordering in the scaler (should *really* fix Mafia 2) - Fixed overlays/console not rendering in some games - Fixed normal resolution screenshot regression introduced in beta 8 - Fixed initialization for games which use automatic depth/stencil generation (e.g. Witcher 1) - Fixed initial render state settings Generic Plugin: - Extended postprocessing/screenshot targeting functionality (can now delay to first draw after marked pixel shader is set) GeDoSaToTool: - Added option to launch at windows startup - Added command line option for launching minimized - Check for and resolve leftover registry entries on startup
See, it does work for Bolataur. And that's why I don't want to support this stuffEdit: To save others time, it appears to not work with Dark Souls II ENB. Feel free to check yourself though.
I haven't even really started working on it, but the good news is that there is a deadline on it.Assuming I can figure out how to github, I have been thinking about potentially contributing some game specific settings. Speaking of which, how's the injectPSHash write-up coming along?
Yes.0.9, Hudless screen in Divinity? *_*
See, it does work for Bolataur. And that's why I don't want to support this stuff![]()
I am really confused on using this, I have it extracted and added Castlevania to the whitelist, now what?
I haven't even really started working on it, but the good news is that there is a deadline on it.
Yes, that's a matter of 10 minutes.Excellent.
By the way, would it be possible to add a keybinding that would rotate through the 4 scaling options rather than just having separate key for each?
It's not working in Dead Space. Do I have to do anything else then writing "Dead Space" in the whitelist?
The exe-file is called "Dead Space.exe".You don't write "Dead Space" in the white list, you write whatever the executable's name is, minus ".exe".
Alternatively, try the blacklist option.
Yes, that's a matter of 10 minutes.
Much better, thank you!
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Wow am I on an older release. Great work on the updates Durante.
I've got quite a lot of stuff added to my whitelist. Do you want me to post it here or is there still a spreadsheet kicking around so not to clutter the thread? Saying that I'm not going to be back home until 8pm.
I have to admit that's the one thing I didn't actually test. (I never reboot my PC willingly because then I have to spend minutes opening up all the stuff I need to be productive againhmm Start With Windows does not seem to work :/
For simple stuff you can skip the branch actually. Fork (using github), change, commit, push, create pull request.The spreadsheet is here, but I'm not sure if it's a good place either. I have a feeling that since it's open to edit by everyone, some people can't help but be dicks.
I've been reading up on how to use github (create a branch, make changes, create a pull request?) in order to help out with some game specific settings.
Ah, I'll do that then. One more question, does it make sense to make pull request after every config commit, or should I pile a couple of them for each pull request? For example, I made two game specific configs (AoW3 and Darksiders) and added Pinnacle Profiler to the blacklist. Should I make more changes, or pull request now?For simple stuff you can skip the branch actually. Fork (using github), change, commit, push, create pull request.
I didn't remember Halo to be such an ugly looking game. But nice downsampling![]()
I have to admit that's the one thing I didn't actually test. (I never reboot my PC willingly because then I have to spend minutes opening up all the stuff I need to be productive again)
I guess I'll have to in order to test this.
For simple stuff you can skip the branch actually. Fork (using github), change, commit, push, create pull request.
I'll help test that if you need me. haha
i think the issue is with GeDoSaTo requiring admin rights... and there's something about W8/W7 that doesn't seem to like startup apps requiring admin rights
By the way, if anyone has a confirmed list of working game executable names for the whitelist, I could add those to the next release.
Much better, thank you!
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Halo starts to look a little odd at higher resolutions, and obviously the assets weren't made with that in mind; however, since the Halo CE engine didn't support anti-aliasing it's really nice to be able to downsample and get all dat crispiness.