The Technomancer
card-carrying scientician
Currently availible on:
Steam
Spiderweb Software $20 each
What is the Geneforge Saga
A series of five games created by indie developer veteran Jeff Vogel, featuring primitive graphics, old school design philosopy, excellent writing, and a large degree of player freedom. Spiderweb Software has been making Jeff a living off of
I sure wish there was a way to try these games, see if I like them
You're in luck! Spiderweb Software is known for its massive demos, that can often give players the first fifth or so of the game to play around in. Demos for every game can be found on that game's product page
Some things you might care about:
Your core ability to make and absorb mutant "creations" means that your party is 100% under your control
Three major classes:
Shaper: master of the arts of creation, and also gifted with the powers of magic. Frail in direct combat.
Agent: The eyes, ears, and hands of the Shaper empire. Skilled in magic and good at combat, but with relatively weak shaping abilities.
Guardian: The defenders of the realm, Guardians are unmatched in combat and have decent shaping abilities as well, making creatures to aid them in their conflicts. But they are weak at casting spells, and usually rely on potions and spores to heal and bless themselves and their allies
Many situations have multiple ways to be resolved besides combat
If you put points into your leadership skill you'll be able to open up new conversation paths and even "defeat" or ally with some bosses
Train yourself in mechanics to unlock doors. You'll be able to take alternate routes to avoid hazards altogether, steal from people, and find hidden areas
Every NPC can be killed in theory (although some of them are pretty strong)
Sprawling areas to clear out and explore. Its possible to "beat" the first game while only seeing around half of the actual "game" area, and the rest is filled with everything from powerful artifacts to interesting lore.
Giant non-linear worlds (although not fully open world)
30-50 hours of gameplay per game
Morally ambiguous factions who will try to sway you to their side. The first game features three sects of Serviles, while the later games focus on the conflict between the rebels and the Shaper order.
Multiple endings based on who you side with (if anyone) and who you kill
Atmosphere through text. Much like the speech of a GM in tabletop games, the Geneforge saga makes up for its primitive graphics by providing well-written descriptions of everything from the character of NPCs to the nature of each new area you enter to the action of events that occur
Lore
The Shapers are powerful, and their word is law. Weilders of the powerful magical science of creation, they can mold flesh like clay and have done their best to remake the world in their image. Their mutant creations serve and defend them, their artificial "servent minds" form biological computers, everything from their doors to their weapons is composed of stone, metal, and flesh.
The labor of their empire is largely placed on the backs of the Serviles, sentient yet dim humanoids who the Shapers create and keep in eternal slavery. But everything is not perfect. Rebels exist, driven by every motivation from righteous desire for freedom to lust for power.
Every game starts with a new character, focusing on a different point in the timeline of the history of the rebellion.
Geneforge 1 finds you as a lowly apprentice washed up on the shore of a mysterious island after a vicious attack on your vessel. Your map has the island marked as uninhabited and barred from travel, but as you explore the ruins of what your people left behind it becomes apparent that someone else is seeking their secrets as well...
Geneforge 2 takes place in the colony of Drypeak, a grand terraforming project with decidedly lackluster results. The Shaper council have sent you and your mentor Shanti to investigate why the colony is failing so badly, but as you investigate it becomes clear that there is more then negligence at work. Rogue monsters abound, the people live in fear, and one of the two Shapers assigned to oversee things has mysteroiusly "died"
Geneforge 3 opens with an attack on your school, what you soon learn is part of a larger movement of rebellion that is starting to ignite. Your journey will take you among the Ashen Isles as you work to either exterminate the rebels or spread chaos and "freedom"
Geneforge 4 starts you as a young member of the rebellion, on his way to the front to help secure Ilya Province. The Shapers are finally reacting to the rebellion and sending their formidable forces to deal with the issue, but it appears that both sides may have a common foe who needs to be defeated...and his defeat could swing the balance of power in either direction.
Geneforge 5 features the world torn by war, as the Rebels and Shapers alike have begun to split among their ideologies. Some want to destory the power of Shaping forever, some want to wipe out all life except for a chosen few, to remake the world anew, some want to wipe out the rebellion and restore the status quo, and some just want peace. And one just wants kill everyone else. Who you chose to help and fight will determine the fate of the world.
Screenshots
Some galleries:
http://www.spiderwebsoftware.com/geneforge/shots.html
http://www.spiderwebsoftware.com/geneforge2/shots.html
http://www.spiderwebsoftware.com/geneforge3/shots.html
http://www.spiderwebsoftware.com/geneforge4/shots.html
http://www.spiderwebsoftware.com/geneforge5/shots.html
Five massive RPGs for