Genie 3 is out the bottle. New AI development.

man thats wack...I hope they use this to pitch, structure, conceptualise and plan games, but still end up programing games. the latency must be very high.
 
It's still generating video ... The energy and computing resources needed to create a "dynamic world" for just 1 person is enormous. Now extrapolate that to thousands, tens of thousand or even millions of people ... That's just ridiculous.

What game developers want is AI that generates assets: 3D worlds, fully features 3D models, textures, etc etc etc.
Generate everything once so the whole world can play a game without needing as much energy as the sun.
 
As usual, another fake AI demo with no boundaries or explanation of user interaction. No explanation of cost, hardware requirements, etc. Bolstered by mostly fake comments generated by AI bots. They say they want it to be used for games but of course don't mention anything related to gameplay, the defining aspect of games, only the video generation aspect of it.

AI is destroying the internet, and we badly need a way to separate AI-generated content from human-generated content.
 
People moan at pre-rendered cut scenes that don't represent actual games and now you guys wanna do fake AI generated games that aren't games but videos?

Did I get this right?
 
It sounds very promising but it is all about how is used. I want to see what whack stuff will be created and be shut down by google themselves for being "harmful" or "wrong-thinking".
 
Holy shit! This is a HUGE leap in real time generation. The world consistency is so much better than models just a few months ago. This is much more than just useful for creating "games", this can be a VR killer app, infinite explorable worlds.
Like 1.5 years ago we barely started generating good quality video and now we have this. Don't look at how limited it is now, look at where all of this is going.

EDIT: Genie 2 was just 8 months ago, holy shit. How long until they generate audio inside the world, Genie 4?
 
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It's still generating video ... The energy and computing resources needed to create a "dynamic world" for just 1 person is enormous. Now extrapolate that to thousands, tens of thousand or even millions of people ... That's just ridiculous.

What game developers want is AI that generates assets: 3D worlds, fully features 3D models, textures, etc etc etc.
Generate everything once so the whole world can play a game without needing as much energy as the sun.


With how fast AI is moving I don't believe those barriers will exist long.

Just about 5 years ago everyone was saying VR wireless to PC gaming is impossible, and pretty much everyone into VR games like that now.
 
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People poo-pooing this as if it isn't a leap toward the inevitability of AI-generatrd games.

For now you can put a text prompt in to add to the world on the fly. Not a huge difference from a button press that adjusts the world.

No one is claiming that this exact release is going to redefine what games are as we know it, but people can see how it's leading there.
 
Holodeck comes one step closer
That's the best use case for this right now. Rapid prototyping and presentations.






It's still generating video ... The energy and computing resources needed to create a "dynamic world" for just 1 person is enormous. Now extrapolate that to thousands, tens of thousand or even millions of people ... That's just ridiculous.

What game developers want is AI that generates assets: 3D worlds, fully features 3D models, textures, etc etc etc.
Generate everything once so the whole world can play a game without needing as much energy as the sun.
this is the future of gaming though

We don't know exactly how the connection between pre-planned and generative pieces will exist in its final form, but there are already plenty of mechanisms out there for constraining generative image models based on depth maps etc. And the capability of smaller on-device models keeps improving through new tricks, quantization, and increasing chip capabilities in the mainstream (my laptop can run a 30GB coding agent model entirely in memory now at solid speed, so I can turn the internet off, give it a local repo and a problem to solve, and it will churn away with high intelligence rewriting code and re-running tests until it works -- things are progressing fast). It's inevitable that we'll be simulating game worlds within generative models in the future.
 
People poo-pooing this as if it isn't a leap toward the inevitability of AI-generatrd games.


As inevitable as flying cars.

Seriously, this is some bullshit. If by "games" you mean absolute soulless trash, as everything created by AI so far, yes. If you mean a genuine videogame like Elden Ring or Expedition 33, the answer is no.

If you think Ubisoft or EA produce slop, just you wait.
 
As inevitable as flying cars.

Seriously, this is some bullshit. If by "games" you mean absolute soulless trash, as everything created by AI so far, yes. If you mean a genuine videogame like Elden Ring or Expedition 33, the answer is no.

If you think Ubisoft or EA produce slop, just you wait.

Its inevitable. The problem is its difficult for us to imagine how advanced it will be in the future. There's something to be said about exponential advancement, there's a point when your brain cannot understand the leaps.
 
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As inevitable as flying cars.

Seriously, this is some bullshit. If by "games" you mean absolute soulless trash, as everything created by AI so far, yes. If you mean a genuine videogame like Elden Ring or Expedition 33, the answer is no.

If you think Ubisoft or EA produce slop, just you wait.
I don't think AI is going to wholly replace traditional products, but there will be AI games. We can debate what we think market share between them will be.

Flying cars exist. Not on a wide consumer scale.

I don't disagree that AI will result in soulless slop, btw, but that's different from the argument that AI games are coming.
 
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I don't think AI is going to wholly replace traditional products, but there will be AI games. We can debate what we think market share between them will be.

Flying cars exist. Not on a wide consumer scale.

I don't disagree that AI will result in soulless slop, btw, but that's different from the argument that AI games are coming.
Said it before, but I imagine AI in games will eventually take a basic PS2 style scene and then let a bespoke AI model trained on the characters and game environments texture it. Kinda like this video. A DLSS 6.0 feature perhaps?

 
Said it before, but I imagine AI in games will eventually take a basic PS2 style scene and then let a bespoke AI model trained on the characters and game environments texture it. Kinda like this video. A DLSS 6.0 feature perhaps?


I think so, too. I think that that and Genie 3 are two branching paths game AI can take, and we'll see both of them progress further from where they are today.
 
As inevitable as flying cars.

Seriously, this is some bullshit. If by "games" you mean absolute soulless trash, as everything created by AI so far, yes. If you mean a genuine videogame like Elden Ring or Expedition 33, the answer is no.

If you think Ubisoft or EA produce slop, just you wait.

You only have to look at fast progress drones have made to see that flying 'cars' are not far away.

Once they can factor in lots of failsafe mechanisms, certified safe by not causing death from a 100m fall for example, personal flying machines will take off. (No pun intended)


On the gaming side, jn the future it'll be slop tailored to suit every individual - there will be no criticism possible. Pure subjective fun.

There will be no single Ubi or EA product we can all point and laugh at.
 
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