SantaC
Member
>>1) Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?
GB: 9800 Pro's, some 6800GT's and some 6800 Ultra's.
>>2) Have you completed at least 70% of the models?
GB:This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.
A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.
>>3) Are a majority of your models textured?
GB:We complete them as they go in, so the ones that are done, are in.
>>4) Have all the weapons been programed in and are usable in-game right now?
GB:Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.
>>5) Aproximetly how many types of enemies are there?
GB:15 or so, and working on more.
>>6) Is the game divided up into Episodes or just levels?
GB:Levels.
>>7) Is there more then one boss battle?
GB:Yes.
>>8) Is there a Battlelord in this game?
GB:He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
>>9) Are there any Cameo's?
GB:Not sure what you mean by cameo.
>>10) Who does Joe play the voice of?
GB:Nobody.
>>11) Anyone else on the 3DR team doing voice acting for DNF?
GB:I doubt for final voice work, no. Maybe a couple here or there.
>>12) What do you put on your pizza?
GB:We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.
>>13) Can you give an example of how interactive DNF can be or is?
GB:Very. You can play with everything.
Source
GB: 9800 Pro's, some 6800GT's and some 6800 Ultra's.
>>2) Have you completed at least 70% of the models?
GB:This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.
A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.
>>3) Are a majority of your models textured?
GB:We complete them as they go in, so the ones that are done, are in.
>>4) Have all the weapons been programed in and are usable in-game right now?
GB:Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.
>>5) Aproximetly how many types of enemies are there?
GB:15 or so, and working on more.
>>6) Is the game divided up into Episodes or just levels?
GB:Levels.
>>7) Is there more then one boss battle?
GB:Yes.
>>8) Is there a Battlelord in this game?
GB:He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
>>9) Are there any Cameo's?
GB:Not sure what you mean by cameo.
>>10) Who does Joe play the voice of?
GB:Nobody.
>>11) Anyone else on the 3DR team doing voice acting for DNF?
GB:I doubt for final voice work, no. Maybe a couple here or there.
>>12) What do you put on your pizza?
GB:We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.
>>13) Can you give an example of how interactive DNF can be or is?
GB:Very. You can play with everything.
Source