Simo
Member
Collider, IGN etc are in the middle of posting their set reports from when they visited the filming of the live action Ghost In The Shell move in New Zealand earlier this year. Collider has a great write up with a ton of info so I definitely recommend giving it a full read:
http://collider.com/ghost-in-the-sh...utm_campaign=collidersocial&utm_medium=social
On what stories, if any, from the anime or manga they're adapting:
Dealing with Nudity and the Major's Thermoptic suit and camouflage:
WETA on the suit and shelling sequence:
Other tidbits:
IGN's report:
http://www.ign.com/articles/2016/11...me-and-manga-influenced-the-live-action-movie
http://collider.com/ghost-in-the-sh...utm_campaign=collidersocial&utm_medium=social
On what stories, if any, from the anime or manga they're adapting:
“We’re not doing Puppetmaster. It’s not Laughing Man. It involves Kuze. The Kuze story. The big thing we are doing here is that we’re not necessarily doing an origins backstory, but we are addressing her sense of self and resolving how she defines herself in terms of memories. That’s one of the main thrusts in the story. Inspired by that episode of Affection in Second Gig. It’s bits and pieces of those mixed together.”
“There are outside villains but they are never the most interesting parts of a movie, especially your first movie. I find that part of the reason we didn’t do Puppetmaster in this movie was we didn’t really feel like we had time to tell that story, and in your first movie the way the characters feel about themselves and the relationship with those people that they care about is usually more than enough story for a movie to handle. So there are villains and they do drive a lot of the story, but they are really there to antagonize her spiritually.
The villains in the story are people that are abusing this brave new world. The movie certainly addresses this whole idea of in the future, if you think about everybody’s biggest fear around technology is about getting your identity stolen (which is really just your credit record) as apposed someone hacking your brain could happen here. The more technology gets inside of you and the more it’s woven into your life the more that people can abuse it. So there are characters, both at a criminal level and a governmental level, who are abusing technology and doing scary things.
Ghost hacking is a big storyline in the movie and in some ways we take it even further. This idea of if someone could change your memories, what would that do to your sense of self? After you meet that garbageman and you see him in the interrogation room. You’re like ‘that guy’s gone’. You could have a really interesting movie about that guy trying to put his life back together. Being told you don’t have a wife and kids that you thought you did is a big hole.
Dealing with Nudity and the Major's Thermoptic suit and camouflage:
“Rupert wanted to keep it sexy. That’s one of the tricky things about doing futuristic material is the future can get cold really fast. What’s interesting about Ghost in the Shell that all started with the manga was that it’s actually got more relevant in 20 years. The sexuality was something we wanted keep forward. While this (pointing at The Major) is skin tone colour, she’s not actually naked. This is a whole suit she’s wearing. The thermoptic. We’re not actually trying to pretend she’s naked. Some of the stuff she wears in the anime and the manga, when you make a movie things become much more literal. If you’re in a world with someone walking around in a thong, we’re not in a world where that was going to feel natural. So we didn’t do it. But in cases when you’re being born… that’s why they call it the birthday suit.
We wanted to be honest to our movie. We’re trying to stick and keep honest to our world. So if someone is going to be naked in the dance club, they’re going to be naked. I don’t know if we’re going to have that kind of nudity in the dancers because, does it make sense for the movie? Scarlett is a brave partner in that regard. We’re not going to see her naked, but we’re also not fleeing from that element. The suit emulates some of the ideas of the panel lines. When you see it the movie you’re not meant to think that that she’s naked. In the anime, when she’s naked, she looks like a person so when you see her bare skin in the movie, with the exception of a few moments when she’s damaged, she looks like a person. If you put her in a body that looks really inhuman that only emotionally isolates her further and that doesn’t feel like the design rules for Ghost in the Shell or for this movie.
We weren’t going to have Scarlett or The Major character running around naked in the action scene for a million reasons. It would be strange. It was also cool as there is a vulnerability wearing something like [the thermoptic suit]. You’re still going to feel relatively vulnerable.”
WETA on the suit and shelling sequence:
“So we’ve done a huge amount of the shelling sequence practically. Things like Scarlett’s thermoptic suit, which may be in another filmmaker’s film category would have immediately fallen under a digital effect, tracking Scarlett’s face on using a digital character or using digital doubles, has been an extraordinary physical effects suit, very challenging effects suit. Probably the first time a full-silicon suit has been built for an actress. Requiring us to take digital scans of Scarlett, manufacture cores of greatly reduced circumferences to her so we can cinch her into this body-hugging skin that almost looks like she’s in the nude, an almost nude cyborg because she goes thermoptic and turns invisible in the movie. So she had to go through this transitional period where she’s dropped her clothes away revealing this android-like suit, so that’s been great fun building. And lots and lots of other stuff. So that’s a nutshell of what we’ve been doing.”
“We definitely couldn’t have made the movie a year ago in some parts of it. Well, we couldn’t have made the movie a year ago in the way we made it today. And it would have been a lesser visual at a physical effects workshop level than if we had made it a year ago. And I would even argue that maybe the window was as tight as six months. A good example is that the material that we made the shelling sequence skeleton out of, which is a product called VeraClear that you put through a specific type of 3D printer that we just happened to own, wasn’t invented last year. So the ability to actually utilize the material to the degree that we have, and hack the machines so we can use it in the way we want to use it, would have limited our ability to do what we’ve done.”
Other tidbits:
- The film's cinematographer watched both anime movies and picked out 28 key colors. Those 28 colors were then programmed in to the LED lighting board for lighting the sets so they could mimic the palette of the anime.
- Film could be R or PG-13. They never set out to make either cut and will deal with the MPAA when it comes to it.
- There's a major sequence with the Major fighting the spider tank while wearing the Thermoptic suit just like the first anime film.
- The production partnered with Adidas to make Section 9's combat boots. The idea is that they might make a limited production run of them for retail.
- Nothing has been decided or concrete details for the score yet.
IGN's report:
http://www.ign.com/articles/2016/11...me-and-manga-influenced-the-live-action-movie