Ghost of Tsushima has one of the highest completion rates among open-world games on PlayStation

Maxwell Jacob Friedman

leads to fear. Fear leads to xbox.
https://www.ungeek.ph/2021/03/ghost...-rates-among-open-world-games-on-playstation/

TAKE THAT TLOUP2, go woke, completion rate broke

to anyone wanting to try this, tloup2 isnt an open world game you dumb neckbeard virgins
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Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
 
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Only game I have ever platinumed, had a lot of fun with it.
I get the criticism of it being like other open world games (towers, collectathon, etc.)

I haven't played any open world game to completion since Infamous Second Son so I don't have any sort of burnout. (Which I am guessing a lot of players have)
Looking forward to GoT 2 and its multiplayer.
 
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.

I guess there a lot of "embarrassed" open world developers out there.
  • Marvel's Spider-Man – 50.8%
  • Assassin's Creed Origins – 38.2%
  • Far Cry 5 – 36.7%
  • Days Gone – 34.7%
  • Horizon Zero Dawn – 34.1%
  • Assassin's Creed Odyssey – 30%
  • The Witcher 3 – 29.8%
  • Death Stranding – 28.6%
  • Red Dead Redemption II – 28.2%
  • Watch Dogs 2 – 24.9%
  • Assassin's Creed Valhalla – 19.8%
Community Reaction GIF
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Platinumed the game in early February and it was okay. Visually excellent, superb setting, but the combat gameplay - stealth at first, AC-like brawling when things go tits up - didn't grab me. I did like the 1v1 duels, but they existed more for visual flair than player challenge.

Oddly, I played the entire game with Japanese audio and English subs. Felt I owed it to the development team to play it that way. Maybe that has something to do with my experience. Still a bigger fan of inFamous: SS, personally.
 
I love/d it but I haven't actually completed it yet, I went back twice and I just keep getting sidetracked with other games. I hope that helps your narrative.
 
Did you read the spoiler?
Yeah but I'm not so convinced that comparing the 2 directly is very useful.
If anything, it would be interesting to check completion rates for something like God of War, and see how it compares to both, to have some kind of reference for linear games too.
 
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Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
Less boring than these
  • Marvel's Spider-Man – 50.8%
  • Assassin's Creed Origins – 38.2%
  • Far Cry 5 – 36.7%
  • Days Gone – 34.7%
  • Horizon Zero Dawn – 34.1%
  • Assassin's Creed Odyssey – 30%
  • The Witcher 3 – 29.8%
  • Death Stranding – 28.6%
  • Red Dead Redemption II – 28.2%
  • Watch Dogs 2 – 24.9%
  • Assassin's Creed Valhalla – 19.8%
 
I couldn't put the game down until I finished it. I completed most, if not all, of the activities. Everything is so well put together and the combat is really what stuck with me. It is easy to pick up but challenging at the same time. You can't just expect to win a combat encounter simply by mashing the attack button. You have to be thoughtful about the encounter. I loved it.
 
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Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
This is an awful take. Most people never finish the games they start, and within that range, even fewer typically finish open-world games.
 
One thing is for sure, even though I haven't played it myself, I expect it to be dam MORE immersive than Metal Gear 5 ever was..
 
Less boring than these
  • Marvel's Spider-Man – 50.8%
  • Assassin's Creed Origins – 38.2%
  • Far Cry 5 – 36.7%
  • Days Gone – 34.7%
  • Horizon Zero Dawn – 34.1%
  • Assassin's Creed Odyssey – 30%
  • The Witcher 3 – 29.8%
  • Death Stranding – 28.6%
  • Red Dead Redemption II – 28.2%
  • Watch Dogs 2 – 24.9%
  • Assassin's Creed Valhalla – 19.8%
I'm kinda surprised how many people completed Assassin Creed Origins. Unsurprisingly, the percentage goes down as the bloat goes up.

I'm also surprised that only 50% of gamers completed GOW, according to that same site : https://www.ungeek.ph/2020/09/the-l...the-highest-completion-rates-of-any-ps4-game/


TloU2 is apparently the most completed of them all, actually.
 
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Just looked up Cyberpunk.

alAYQn7.jpg


To be honest, I thought less players have the perseverance according to the drama you read everywhere about the game.

Edit:
I'm not proud of it, but I'm glad that more people have played through even a broken game which isn't even purchasable in PsStore than the Ubisoft all so samey Valhalla.
 
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I don't understand. Its weird TLoU2 gets review bombed while this didn't.

Could it be... Nah TLoU2 is a mater piece.
 
i told you. one of the best open worlds ever made
Just curious why you feel this way? It was very pretty, but I don't remember feeling that it was particularly lived in.

For the record I really enjoyed the game and it was great to close out my ps4 era with it.
 
You do realize most games can barely muster up a 25% completion rate?
I think Gears 5: Hive buster was at like less than ~5%

The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.
 
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I dont understand why open world games have to fill the worlds with so much useless shit.

It would be totally fine if large part of the world is just a backdrop. You dont need useless trinkets and bollocks.
 
For being a narrative driven game... I count that as a failure.
That's an interesting conversation to have.
Still, the percentages seems to be the following:
  • The Last of Us 2 – 58%
  • Final Fantasy VII Remake – 53.3%
  • God of War – 51.8%
  • Uncharted: The Lost Legacy – 50.3%
  • Detroit: Become Human – 49%
If anything, the failure is on the players not completing even linear, single player, story-driven games. But saying TLoU2 is a failure is kinda the opposite of what these number indicate, really.

And with this knowledge, the 50% of Ghost of Tsushima becomes even more impressive.
 
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For being a narrative driven game... I count that as a failure.
The Last of Us Ps3 = 39.6%
The Last of Us Remastered = 40.4%
The Last of Us Part II = 58% is a damn good value. But feel free to let your personal opinion speak against facts.


[EDIT]
The Last of Us Part II is at 60.6% right now.
 
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I'm playing it now and go back and forth on it. It's gorgeous and I love the combat, but the missions feel pretty reductive and standard open world fare. I'm definitely not losing interest, though. I'm enjoying my time with it.
 
The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.

Just stick to playing Fortnite and save the drivel.
 
The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspects of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.
Oh yeah because the "wacky" MP GaaS games filled to the brim with microtransactions are amazing?
 
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Great game one of the best last gen, great story and i almost dropped a tear after that last mission but i'm a man i don't cry
 
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
50% is actually really good. Its not the easiest thing to 100% an open world game that has content all over the map.

EDIT. I thought it meant 100% completion, not just finish the story. Anyway some people get bored of open world games, or just dont have the time to finish 50+ hour games.
On Steam there are some amazing games where only a small percentage of users have the 'finished game' achievement.
 
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The single player industry, meaning AAA, has been struggling creatively for years, decades really. That whole side of gaming is one big grift.

Getting your money takes precedence over everything else so they push all their chips towards the most cancerous aspect of gaming (graphics, marketing, FOMO, story, overeliance on IP).

Single player developers should have been asking themselves why players grow bored of their games. Instead, it's "How do we get their money".

I'm hopeful that things are changing though.
Half the players grew too bored to finish it.

Congratulations?

A 50% finish rate should be an embarrassment for Sucker Punch. But they got your $60.00 which is how they measure success.
I guess a lot of multiplayer games are failures because the vast majority of players don't stick around for very long.
 
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