HotPocket69
Banned
Okay. How do you pet a fox?!
R2 after you complete their shrine
Okay. How do you pet a fox?!
I mean, some of these sidequest are pretty short and not really story heavy tbh.
Got the plat yesterday. I liked the naked Jin outfit at the end (barring loincloth obviously) was fun, especially with the sake quote. Really good and enjoyable. I only missed one sidequest that I had to look up which speaks to the quality of them in general and my desire to seek them out and complete. Tomoe and Noiro tales were the best for me personally (despite a slow start to noiro's).
Really good. I give this a gold star, thumbs up and a well done.
You only duel a single Samurai in the whole game.Tomoe was Def my favorite. There were several others I also enjoyed. The finding and dueling the other samurais was also fun. Oh I smiled when I went to help the foxes too
You only duel a single Samurai in the whole game.
The guys you mean are mostly Ronin.
Quick question... Does the game have different endings depending on if I follow the way of the samurai or the way of the ghost? Sometimes when I assassinate an enemy Jin's uncle shows up and gives me his "look them in the eye" talk. I don't know if that's meaningful or not. Thanks in advance.
There's no difference. These are just events that highlight the moral dilemma in Jin's heart about "no honor" kills.
Awesome, thanks man! I don't like when games tie the ending directly to gameplay. I hated that in Dishonored, your reward for using the best and coolest powers was a bad ending.
I am doing my best to follow the honorable way and fight enemies straight up, at least for now. Freaking uncle is getting to me by giving me his corny speeches.
An interesting Article on Yuriko's story over at CulturedVulture. I adored her 2 part quest - I honestly think the level of subtlety in it's side quests are handled better than the main quests. There's an unspoken level of depth in so many of the characters that many will just miss.
Take on Yuriko's story
A Samurai serves the Shongunate, as you correctly said. Non of the enemies you duel with have been Samurai, they are just Ronin and were never anything else than that.Yes. A Ronin is still a samurai just masterless hence my samurai remark. In the end Jin is Ronin if you look at it but everyone keeps calling him lord and Samurai even though the Shogunate and uncle .......
I don’t believe you can be defined as a Ronin unless you’ve been a Samurai. I cannot find a definition of Ronin not dependent on being a Samurai first.A Samurai serves the Shongunate, as you correctly said. Non of the enemies you duel with have been Samurai, they are just Ronin and were never anything else than that.
You are very correct about Jin however. But this can be explained by the common people simply not knowing.
The Strawhat Ronin and Ryozu were never Samurai. So either its an inconsistency with the history, or its something else.I don’t believe you can be defined as a Ronin unless you’ve been a Samurai. I cannot find a definition of Ronin not dependent on being a Samurai first.
Were they ever referred to specifically as Ronin in game? I can’t remember.The Strawhat Ronin and Ryozu were never Samurai. So either its an inconsistency with the history, or its something else.
Yes, several times. “Straw-hat Ronin”Were they ever referred to specifically as Ronin in game? I can’t remember.
Pretty neat detail: if you let Jin idle sometimes a bird comes singing and rests in his hand.
Then when you move the controller he lets the bird go.
Clocked in a good 10 hours of playtime and the game does a really great job diversifying the things you do from pillars to shrines to haikus to mythic tales. Speaking of mythic tales, I loved how Sucker Punch carried over the comicbook cutscene style from the inFamous games and adapted it to the Japanese artstyle. That was a really nice touch and callback. The combat is deep, but not convoluted and it's fun fighting both "honorably" and "dishonorably".
My main gripes are obviously, the camera. I wish that if there's something in the way between the camera and Jin, the game shows an outline of him so you know where he is. It's a bit surprising that Sucker Punch didn't do that considering that actually implemented this feature in inFamous. My other gripe is more of a personal one, but I wish there was a gyro aiming option. The Dualshock 4 has very good gyro tracking and it's a huge shame that such a feature is left unused when aiming with the bow.
Only just now realized that we have 7 heroes in the story just like in Akira Kurosawa's Seven Samurai.
In the original film we have:
1) Kambei - the leader
2) Gorobei - the second in command
3) Shichiroji - the loyal sidekick to the leader
4) Heiachi - the joker
5) Kyuzo - the swordmaster
6) Katsushiro - the young one eager to prove himself
7) Kikuchiyo - the comic relief
In Ghost of Tsushima we have:
1) Jin - The titular Ghost, leader and undoubtedly the swordmaster
2) Yuna - The thief and second in command
3) Sensei Ishikawa - The archery master with a chip on his shoulder.
4) Masako - The warrior matriarch with nothing to lose
5) Norio - The warrior monk and big guy
6) Taka - The blacksmith who makes useful stuff for the heroes
7) Kenji - The sake merchant and slimy conman who tries to help the group with his schemes
gorobei was my favorite character, I primarily use the tayadori armor with an archer build due to him
also i would argue kikuchiyo was the brute, arguably the best fighter outside of kyuzo or kambei and definitely the best brawler
It's mostly fun with the tayadori armor, each headshot, adds a few seconds to your slowdown mechanic, and you can easily pick off 5-6 characters in a row routinely if you're good with the bowArchery was handled pretty well in the game, but I only ever really used it to pick off lookouts in enemy bases or to blow up a group of Mongols with explosive arrows.
He's also a bumbling idiot who makes some costly mistakes in an effort to impress the other samurai. Because he isn't a samurai, but a farmer's son and this ironically makes him the perfect bridge between the farmers and their protectors. He's the most memorable character in the movie given he's played by the legendary Toshiro Mifune.
Related to the ending:
Did anyone actually kill Lord Shimura? Does it change anything? I didn't, because as stated above, it just wouldn't be in character for Jin.
Personally I thought the Tomoe quest was a better ‘revenge is pointless, there are two sides to every story’ tale than LOU2.A definite stand out moment for me as well. So subtle and beautiful. I started to catch on to what was going to happen mid way through the story but it was masterfully exicuted and very bitter sweet.
I enjoyed many sidequest seriously and tht rarely happens with me.Personally I thought the Tomoe quest was a better ‘revenge is pointless, there are two sides to every story’ tale than LOU2.
Lots of simularities in the way it was handled as well.
The writing in this game is great. Simple, somewhat predictable but very solid — like the tale has already slipped into legend.
What do you guys think the PS5 upgrade will be? 4k60fps unrealistic?
Ok I will settle for 1080p60fps at this point. The frame rate drop on my base PS4 is insane lolI'd say yeah, unrealistic. Either 4k 30 fps or lower resolution and 60 fps.
Related to the ending:
Did anyone actually kill Lord Shimura? Does it change anything? I didn't, because as stated above, it just wouldn't be in character for Jin.
Personally I thought the Tomoe quest was a better ‘revenge is pointless, there are two sides to every story’ tale than LOU2.
Lots of simularities in the way it was handled as well.
The writing in this game is great. Simple, somewhat predictable but very solid — like the tale has already slipped into legend.
I'm reposting this from the other forum, but figured that some of y'all might enjoy this.
The duel with Kojiro -- holy shit! It was by far my favorite duel in the game. It obviously took multiple attempts to beat him, but my last, successful attempt was cinematic as fuck.
I walked into the duel and immediately got destroyed. Kojiro took me down within 15 seconds of starting. I considered the fight a loss at that point, but figured I could use the opportunity to practice against him; I decided to continue and used some resolve to revive myself. The bastard was waiting for me. He dashed forward to try and end me with a quick draw of his blade. I saw it at the last second and executed a perfect dodge. Not only was I extremely lucky, it looked damn cool to watch.
In the final exchange, Kojiro sprinted forward to finish me with a diagonal slash. I evade it perfectly, countered, and then attempted a piercing stab from Stone Stance. Kojiro anticipated this with a parry and followed with a piercing stab of his own. I parried it perfectly and sliced across his chest with a counter. In a moment of pure badassery, I spun around and sliced through him with Heavenly Strike, finishing the duel.
I saved a video of the fight and just got around to uploading it (skip to 2:30 for the end):
Am I the only one that did it because the old man was annoying and I wanted the white armor?Related to the ending:
Did anyone actually kill Lord Shimura? Does it change anything? I didn't, because as stated above, it just wouldn't be in character for Jin.
Thanks very much for that summation. It was only about halfway through that I started paying proper attention to the stories -- mainly because one reviewer (Eurogamer) said they weren't good. What a lie.There's actually a lot of similarities between Jin and Tomoe, which I think is the main reason why Jin chooses to spare her in the end of the Ishikawa questline.
- Jin and Tomoe are both orphans taken in by a mentor figure (Lord Shimura for Jin, Sensei Ishikawa for Tomoe) who teaches them their art of combat and plans to adopt them.
- They both turn their backs on their mentor's teaching to take a darker path for different reasons. Jin becomes the Ghost to save his uncle and drive out the Mongols, Tomoe joins the Mongols to survive.
- Both their mentors disown them in response. Where Jin is imprisoned by Shimura for his supposed crimes, Ishikawa tries to kill Tomoe outright for her betrayal.
The end where they let Tomoe go stands in contrast Jin's final confrontation with Shimura. Ishikawa at the end is able to acknowledge his fault in driving a wedge between him and Tomoe which led to her to join the Mongols. He even admits to Jin later on that being a samurai is no different than any other killer with a weapon. It's why he's more accepting of Jin's actions as the Ghost, and why he forgives Tomoe in the end.
Shimura on the other hand, is rigid and unbending to his honor code, leading to many tragedies within the story. It's why his charge on Komoda beach at the beginning of the game leads to the death of all the samurai under his command. And later on in the battle to retake his castle it almost ends the same way, which leads Jin to poison the Mongol army but horrifies his uncle at such 'dishonourable' tactics. Shimura is not willing to change his ways in order to fight an overwhelming force like the Mongols, nor is he able to forgive Jin for his actions as the Ghost, despite the fact that Jin is able to successfully defeat the Mongol invasion and kill Khotun Khan. In a way, Shimura is like a secondary antagonist in the story because his methods are counter to those of the heroes.
I was the same. I thought the whole thing was superb frankly and that's despite the lack of interaction with the world and some glitchy gameplay.I enjoyed many sidequest seriously and tht rarely happens with me.
I was the same. I thought the whole thing was superb frankly and that's despite the lack of interaction with the world and some glitchy gameplay.
It proves that interaction and realism isn't the be all and end all of open world gameplay -- as much as I love that sort of thing in Red Dead etc.