Has to be quite the minority tho, especially one week into a massive length 18 rated game like yotei. It really narrows the demographics of people who would be doing family sharing.Not exactly. There are households with family members who share games but it certainly is'nt like a game on a subscription, so it's not as far off in comparison to sales as that.
They will reveal the sales numbers tomorrow, and I bet they will be good.
Ok I want to play your game. Around 26440000 console sold in USA, 4,4% is 1163800 of players in the first week, is it bad now?I did not know the US PS5 install base was 80,200,000 PS5's, link to that data please.
Well done on hyper-fixating on a single part of my post while ignoring the relative size of the studios and differences in salaries between the two locations. Most of the budget for any AAA release is spent on staff salaries which for Sucker Punch would be close to a quarter of what Insomniac has to spend. Even the Licensing fee you dismiss out of hand is not some trivial amount either, Sony doesn't have the videogame licensing for these characters, and after the enormous success of the first game Disney is going to want their cut. Another factor for the costs ballooning over the first Spider-Man game (which were in the leaked documents), lots of bonuses (retention is important) and such due to the takeover from Sony.yeah I am sorry but do you believe that the 300m they spent on Spider-Man 2 was for licensing fees?? The game is literally a collaboration between Marvel and Sony who btw owns Spider-Man movie rights do you actually believe they took a 100m licensing fee?? This makes sense to you or you are snorting copium?
The general perception there is it was worse even before the release to be fair.Thought about this. People just want to validate it.
Idk if the sales are better or worse than Tsushima. But one thing is certain, the general perception of this game is worse than Tsushima's.
It would be interesting to know for the 'first sequels' which went on to sell less in the long run than the first game in the franchise, how their launch performance compared to the first game.Anyway, I imagine the trend of Sony sequels selling less is continuing as they would just have come out and made an announcement if it was selling better.
I supposed he talk PS5 Active Player base wich is close to 3.500 000. (80 000 000M of PS5)
If the game didn't fail, the "boycott" did. And that's not an acceptable result for those who spent time and energy on the topic. The whole point of a boycott that goes beyond a personal decision is to prevent a certain product/idea from succeeding, in order to send a message. So until sales numbers are actually out, why give up?
It's unclear which players he's counting (PS5 only or more than that). He has given numbers like this for PS5 players only in the past, but he said so last time.
There were more PS4 owners when Tsushima launched than there are PS5 owners now so this comparison is a bit off.Or he could give us a direct comparison to Ghost of Tsushima instead of this roundabout way of saying it didn't sell as well as the previous entry. If it did, Sony and Sucker Punch would have said so, and Matt would have shouted it out from the rooftops of the eco chamber, Bluesky. Thanks for confirming the obvious that the "Chuds" won.
12th is practically 1st if you don't count the other 11.
& that's what makes for effective game journalism...4.4% of an unknown number being compared to 4.4% of a different unknown number...
Circana*. Sony hasn't talked about sales yet.Sony using MS metrics for games as well now.
So you just ran to post that in here and didn't realize the data didn't come from Sony?Sony using MS metrics for games as well now.
It should be factored in the GoT players numbers too, no?Account sharing should be factored into it aswell. Almost everyone I know account shares.
Players is a bullshit metric.