Ghost of Yotei sales- er, number of players update

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Not exactly. There are households with family members who share games but it certainly is'nt like a game on a subscription, so it's not as far off in comparison to sales as that.
Has to be quite the minority tho, especially one week into a massive length 18 rated game like yotei. It really narrows the demographics of people who would be doing family sharing.
 
yeah I am sorry but do you believe that the 300m they spent on Spider-Man 2 was for licensing fees?? The game is literally a collaboration between Marvel and Sony who btw owns Spider-Man movie rights do you actually believe they took a 100m licensing fee?? This makes sense to you or you are snorting copium?
Well done on hyper-fixating on a single part of my post while ignoring the relative size of the studios and differences in salaries between the two locations. Most of the budget for any AAA release is spent on staff salaries which for Sucker Punch would be close to a quarter of what Insomniac has to spend. Even the Licensing fee you dismiss out of hand is not some trivial amount either, Sony doesn't have the videogame licensing for these characters, and after the enormous success of the first game Disney is going to want their cut. Another factor for the costs ballooning over the first Spider-Man game (which were in the leaked documents), lots of bonuses (retention is important) and such due to the takeover from Sony.

So yes, the confirmation from the game director that the budget for GoY hasn't massively ballooned from the first one holds weight.
 
Thought about this. People just want to validate it.

Idk if the sales are better or worse than Tsushima. But one thing is certain, the general perception of this game is worse than Tsushima's.
The general perception there is it was worse even before the release to be fair.
 
Anyway, I imagine the trend of Sony sequels selling less is continuing as they would just have come out and made an announcement if it was selling better.
It would be interesting to know for the 'first sequels' which went on to sell less in the long run than the first game in the franchise, how their launch performance compared to the first game.

My expectation is the sequels tend to do significantly better at launch, even if they don't match the first game's performance in the long run.


I supposed he talk PS5 Active Player base wich is close to 3.500 000. (80 000 000M of PS5)

It's US only, and 'Weekly Active Users', not Monthly Active Users or PS5 owners. Weekly is presumably a significantly lower number than Monthly.

It's unclear which players he's counting (PS5 only or more than that). He has given numbers like this for PS5 players only in the past, but he said so last time.
 
The game is solid and very competent. It has fun minute to minute gameplay.

The story (and, lets call a spade a spade) and the main character could have been executed better.

With the smaller budget, I think Sony will be happy with the sales.

And that's pretty much all there is to say about that.
 
If the game didn't fail, the "boycott" did. And that's not an acceptable result for those who spent time and energy on the topic. The whole point of a boycott that goes beyond a personal decision is to prevent a certain product/idea from succeeding, in order to send a message. So until sales numbers are actually out, why give up?

Boycotts, especially politically motivated ones are utterly toothless.

Basic fact is, if a person was already interested would the comments of a single dev really put them off to the extent that they'd deny themselves of something fun?
And conversely, its awfully convenient for someone with zero interest to farm a bit of clout by jumping in on the boycott.

Its completely performative either way to take part in such a meaningless "action".
 
Or he could give us a direct comparison to Ghost of Tsushima instead of this roundabout way of saying it didn't sell as well as the previous entry. If it did, Sony and Sucker Punch would have said so, and Matt would have shouted it out from the rooftops of the eco chamber, Bluesky. Thanks for confirming the obvious that the "Chuds" won.
There were more PS4 owners when Tsushima launched than there are PS5 owners now so this comparison is a bit off.
 
Boycotts, especially politically motivated ones are utterly toothless.
By politically motivated, you mean current culture wars, right? Because the origin of boycotting was usually political and a lot of them were successful. And with culture wars, I do believe the one against Bud Light had a pretty big impact on how they would do business going forward. Target had to make changes too iirc.

Basic fact is, if a person was already interested would the comments of a single dev really put them off to the extent that they'd deny themselves of something fun?
It did put off people here who I know for a fact were genuinely interested. Topher, for example. He did eventually give in and get a rental, but he was put off for sure. So was Gonzito, who also ended up renting it (and eventually not enjoying the game anyway). I think we can agree both are pretty genuine contributors. I don't want to psychoanalyze, but I don't believe everyone who was put off was pretending or acting in bad faith. May be you or I can't relate to their motivations, but we can't deny its existence.

And fun is subjective. What's fun for us may be culture eroding or value destructive for another. As much as I disagree with them, being in their shoes helps better understand the nature of our minds and how and why we see things so differently.

And conversely, its awfully convenient for someone with zero interest to farm a bit of clout by jumping in on the boycott.
We can agree on that.
 
It's US only, and 'Weekly Active Users', not Monthly Active Users or PS5 owners. Weekly is presumably a significantly lower number than Monthly.

It's unclear which players he's counting (PS5 only or more than that). He has given numbers like this for PS5 players only in the past, but he said so last time.

It's clear.

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It says "PlayStation US Top 15 Games Ranked."

Why wouldn't this include PlayStation 4 users from Fortnite, Marvel Rivials, WWE 2K, NBA 2K, Madden NFL, Roblox, and Grand Theft Auto V?


Weekly is presumably a significantly lower number than Monthly.

Yes, but that's not the point.

It's comparing Ghost of Yotei's launch week numbers to Ghost of Tsushima's.
 
It's the % of people who played PS4/5 in the US that week.

And ultimately people in the industry do care about this kind of data, because they are the ones paying Circana to make it.

Are we sure there's a lot of people that pay Circana for THAT information for first party single player games? Why would they care?
 
yeah I am sorry but do you believe that the 300m they spent on Spider-Man 2 was for licensing fees?? The game is literally a collaboration between Marvel and Sony who btw owns Spider-Man movie rights do you actually believe they took a 100m licensing fee?? This makes sense to you or you are snorting copium?

I actually do think Sony had to pay Marvel over $100 Million on licensing fees for Spiderman 2, alone. That stuff was in the leak.
 
Man, the amount of copium that continues to come from people that wanted this game to fail is staggering.
I just thought it was just Dench, on a one man mission, doing his usual trolling

But having looked since your message - yeh, people really do seem overly invested and doing some mental gymnastics.
 
I actually do think Sony had to pay Marvel over $100 Million on licensing fees for Spiderman 2, alone. That stuff was in the leak.
That is fucking crazy, I am not saying paying a $100m for Spider-man license is crazy mind, I am saying you are crazy for thinking that.
 
That is fucking crazy, I am not saying paying a $100m for Spider-man license is crazy mind, I am saying you are crazy for thinking that.

LOL! Dude.....Sony has to pay Marvel a 15-25% license fee per game based on how it was sold (i.e. physical, digital, bundled with a console, etc).

And I'm sorry, Sony actually paid Marvel $200 Million for Spider-Man 1, so far.

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?

Why wouldn't this include PlayStation 4 users
His "4.4% of active PS players that week" statement may well include them. I have no idea which groups he is including in that statement. The post and chart both cite a source which is not publicly available afaik.

I can't even find a definitive statement on what Sony includes in their PlayStation Monthly Active Users number. Does Sony include PC gamers (using PSN) in that number? Does Circana? I would assume Sony does and I would guess Circana does not.

Yes, but that's not the point.
It is the point for people in this thread who are taking 4.4% of PSN Monthly worldwide, 4.4% of worldwide PS5 console sales, 4.4% of US PS5 console sales, none of which will be correct.

If we want to compare to GoT's launch week numbers then we need to know the "active PS players that week" (whatever he is including in that) for the week GoT launched and for when GoY launched, neither of which we know.
 
His "4.4% of active PS players that week" statement may well include them. I have no idea which groups he is including in that statement. The post and chart both cite a source which is not publicly available afaik.

I can't even find a definitive statement on what Sony includes in their PlayStation Monthly Active Users number. Does Sony include PC gamers (using PSN) in that number? Does Circana? I would assume Sony does and I would guess Circana does not


Turns out, Ghost of Yotei ranked 12th during its debut, with 4.4% of active PS players that week giving it a go.

Ghost of Tsushima also ranked 12th in its launch week back in 2020 with... 4.4% of active PS players engaging

That's PS active players, not PS5 active players.
He also says it's ranked 12th during its debut, and that the list consists of PS4 and PS5 titles.


It is the point for people in this thread who are taking 4.4% of PSN Monthly worldwide, 4.4% of worldwide PS5 console sales, 4.4% of US PS5 console sales, none of which will be correct.

If we want to compare to GoT's launch week numbers then we need to know the "active PS players that week" (whatever he is including in that) for the week GoT launched and for when GoY launched, neither of which we know.

Yes, we don't know, but this is just speculation based on the data provided before we get actual sales information.
 
It would be interesting to know for the 'first sequels' which went on to sell less in the long run than the first game in the franchise, how their launch performance compared to the first game.

My expectation is the sequels tend to do significantly better at launch, even if they don't match the first game's performance in the long run.
It depends.

If the last game was Ghosts of Tsushima, absolutely I would expect the sequel to bring in bigger numbers. It was a new IP and a cult classic and grew organically into a larger IP.

If your last game was Veilguard, I would not expect Veilguard 2 to do better even if the game was much better. Bad word of mouth would likely make it do worse.

The next game pays for the last game's sins.
 
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Well done on hyper-fixating on a single part of my post while ignoring the relative size of the studios and differences in salaries between the two locations. Most of the budget for any AAA release is spent on staff salaries which for Sucker Punch would be close to a quarter of what Insomniac has to spend. Even the Licensing fee you dismiss out of hand is not some trivial amount either, Sony doesn't have the videogame licensing for these characters, and after the enormous success of the first game Disney is going to want their cut. Another factor for the costs ballooning over the first Spider-Man game (which were in the leaked documents), lots of bonuses (retention is important) and such due to the takeover from Sony.

So yes, the confirmation from the game director that the budget for GoY hasn't massively ballooned from the first one holds weight.

I work in SW development, in an industry with unthinkable fees for SW licenses, tools, support from tool vendors etc.
Salaries are by far the biggest expense for the company.
They paid 800K for a SW, + 5K per floating license key per year, + 2K for the compiler floating licenses + 1K per license for the compiler to release the license when building is finished and not hold it for 20 minutes.
10 junior developers matched these costs and the company has 80 employees in total.
 
I'm hoping it does big numbers, the game is fantastic and probably my game of the year again. Just like the first one. Sucker Punch are masters at making games that are fun to play and when you combine it with the world class art design and incredible environments / lighting -- I could just run around in the world doing nothing all day, but it's also packed with so much to do and so many interesting things you find organically.
 
Europe data is out.
Ghost of Yotei launch sales are in line with Ghost of Tsushima's


Seems like slightly above.
 
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It'll be interesting to see how much it sold compared to the original.

It's worth noting that Horizon Forbidden West's sales figures drew a lot of discussion, too, when compared to its predecessor.

However way you look at it, these sequels are not performing better than their original.
 
this is just speculation
I agree. It is 4.4% of an unknown number compared to 4.4% of a different unknown number.

If your last game was Veilguard

Sure, but the existence of a sequel to a 'first game in the franchise' with which to make the comparison tends to imply the first game was at least somewhat well received and successful. If the first game is Veilguard we probably aren't getting a Veilguard 2.

What I was getting at here was that if the 'first sequels' -even if they end up selling less overall- tend to start with higher sales than their predecessor, but then drop off more quickly than their predecessor, it would probably not be a good sign for a 'first sequel' to only start out with sales equalling the predecessor (if that's what's happening here).
 
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