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GI Keiji Inafune/Dead Rising interview

PhatSaqs

Banned
Some goodies in here. Gives MS kudos for making the 360 easy to dev for.

http://www.gameinformer.com/News/Story/200506/N05.0602.1732.24925.htm

GI: Compared to what we see now, what key areas will be improved when you get the final kits?

Inafune: I can guarantee this: right now one of the main problems we’re facing with the alpha kits is that we want to pour out tons and tons of zombies. So, that’s what we started off with and that feature will be the first thing we get down. But what’s suffered due to only using an alpha kit as opposed to a final dev kit is that we can only get so many polygons into a zombie. So now, the graphical quality of the zombies is a lot less than what we want since we want to get as many zombies on-screen as we can. But I guarantee that in the end the game will have a lot better graphics with all of those on-screen zombies.
GI: One scene of the game that you’ve heavily promoted had a man standing on a truck shooting down at a sea of zombies that have surrounded him. What sort of numbers for on-screen characters are you aiming for?

Inafune: You saw about 1000 zombies in that video clip, although there was some slow-down because of the alpha kits. But, for the final version of the game, we’re shooting for having 1000 zombies on-screen at any given time. On the alpha kits, we have a playable version where we were able to get 300 zombies on-screen with no slow-down. So if the alpha kits are going to be a third or a quarter of the power of the final dev kits, we should be able to clear that 1000 zombie goal rather easily.
GI: What’s your favorite thing so far about the Xbox 360 hardware?

Inafune: If I had to pick one thing, it would be how easy it is to make a game for the console. They’ve given us a lot of support and feedback, and it’s always felt like we’ve been part of a team. That, more than anything, really makes the design process more enjoyable. Whenever a new piece of hardware comes out, you end up seeing a lot of numbers and figures thrown around. The system itself has tremendous number crunching ability, but if you don’t have the tools to utilize that, it just ends up being empty space. You then realize the full potential of the hardware and Microsoft has made the entire process very, very easy. I can say that when you compare to what we dealt with on the first Xbox, it’s a 180 degree difference. Microsoft really has put all of their energy and force into doing things right and they’re a force to be reckoned with.
 
sounds like everything i wanted Outbreak to be.

although i wanted outbreak to be PSO: Dawn of The Dead.

anyways, it's about time someone made an action zombie game that takes place in a mall.
 
Great tidbits on the 360, I'm always interested in what Japanese developers, especially known ones like Inafune, have to say about the hardware and its pros and cons, etc. im glad he mentioned the system's easy to work with
 
There's a problem with Inafune's Maths
Dead Rising currently shows 300 zombies with no slowdown, so, being the alpha kits 30% of the final hardware, x360 should be able to display 900/1000 zombies, but that would be without increasing their graphical detail:
"But I guarantee that in the end the game will have a lot better graphics with all of those on-screen zombies. "
It's a pity the overall graphical quality is so bad, because the concept rocks; i've always dreamed of a videogame based on the original "dawn of the dead" movie, but i was expecting much more from an aesthetical point of view. Hopefully it gets better, and hopefully it's lots of fun anyway, with tons of replayability.
 
Well, if that's the case, I suppose I'll be able to live with only five hundred high quality zombies on screen at once in my Dead Rising mall.
 
I'm more concerned with shirt variety than with how many of them there are, I prefer to be able to pick out the clown zombies from the fireman zombies from the fisherman zombies
 
Game I think has a sure-fire premise.

If they don't overly muck up anything this game should be pretty damn fun due to the basic nature of the game.
 
Studio 2 is easily Capcom's strongest internal team these days... this game sounds great. Hopefully it's just the start of a ton of 360 games for Capcom.
 
I saw the GS video interview earlier. The game is showing lots of promise, and even if they got 500 zombies on screen at once wth no slowdown I would be impressed. I can't wait to befriend someone and throw them into a pile of zombies while I take pics of their suffering (no Oli I won't sell them).
 
jarrod said:
Er... but Inafune heads Studio 2. I think IGN got it wrong. :/
Inafune is in charge of all Capcom's Japanese R&D efforts barring Clover Studio, rumour has it he isn't happy about this. He's been head for about a year, since Capcom culled Production Studio 6 and concentrated all Japanese development to Osaka.
 
Yeah, they promoted Inafune.

And obviously being that he's the creator of Megaman and has remained in the game industry for this long, he loves game creation, not studio management.
 
"There's a problem with Inafune's Maths
Dead Rising currently shows 300 zombies with no slowdown, so, being the alpha kits 30% of the final hardware, x360 should be able to display 900/1000 zombies, but that would be without increasing their graphical detail:
"But I guarantee that in the end the game will have a lot better graphics with all of those on-screen zombies. "
It's a pity the overall graphical quality is so bad, because the concept rocks; i've always dreamed of a videogame based on the original "dawn of the dead" movie, but i was expecting much more from an aesthetical point of view. Hopefully it gets better, and hopefully it's lots of fun anyway, with tons of replayability."


Dude first of all you're math is a little off not his. 30% = 300 zombies. 100% = 1000 zombies not 900...that would be 90%. You just did times 3 but 30 times 3 which equals 90% and WRONG! Oh and he also said a third or a quarter which could mean it's anywhere from 25%-33%.

Second, he already said they had 1000 zombies in that scene on the alpha kit...the ones that didn't look soo good. So I think what he's saying is the alpha kis can only do about 300 high poly zombies, but since they clearly stated they wanted to get the numbers in there they have right now 1000 bad looking zombies running on the alpha kit or 300 good looking ones. They chose to show the 1000.


Peace.
 
man, you guys and your bickering about EVERY DAMN THING!! god.
can you honestly tell the difference between 815 onscreen zombies as opposed to a 1000??
he is just stating some numbers, thats it!!
and shit, the math isnt as linear as all that man, come on.
 
"and shit, the math isnt as linear as all that man, come on."

Oh I know that....and I wouldn't have even said anything had he not used it so linearly and then bad...I mean if you're going to use it like that...at least do the math RIGHT.
 
eso76 said:
There's a problem with Inafune's Maths
Dead Rising currently shows 300 zombies with no slowdown, so, being the alpha kits 30% of the final hardware, x360 should be able to display 900/1000 zombies, but that would be without increasing their graphical detail:

Calling the alpha kits 30% of the final performance is just a very rough approximation.

Without knowing where his bottlenecks are, you can't just multiply the numbers and come to a conclusion like that.
 
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