Some goodies in here. Gives MS kudos for making the 360 easy to dev for.
http://www.gameinformer.com/News/Story/200506/N05.0602.1732.24925.htm
http://www.gameinformer.com/News/Story/200506/N05.0602.1732.24925.htm
GI: Compared to what we see now, what key areas will be improved when you get the final kits?
Inafune: I can guarantee this: right now one of the main problems were facing with the alpha kits is that we want to pour out tons and tons of zombies. So, thats what we started off with and that feature will be the first thing we get down. But whats suffered due to only using an alpha kit as opposed to a final dev kit is that we can only get so many polygons into a zombie. So now, the graphical quality of the zombies is a lot less than what we want since we want to get as many zombies on-screen as we can. But I guarantee that in the end the game will have a lot better graphics with all of those on-screen zombies.
GI: One scene of the game that youve heavily promoted had a man standing on a truck shooting down at a sea of zombies that have surrounded him. What sort of numbers for on-screen characters are you aiming for?
Inafune: You saw about 1000 zombies in that video clip, although there was some slow-down because of the alpha kits. But, for the final version of the game, were shooting for having 1000 zombies on-screen at any given time. On the alpha kits, we have a playable version where we were able to get 300 zombies on-screen with no slow-down. So if the alpha kits are going to be a third or a quarter of the power of the final dev kits, we should be able to clear that 1000 zombie goal rather easily.
GI: Whats your favorite thing so far about the Xbox 360 hardware?
Inafune: If I had to pick one thing, it would be how easy it is to make a game for the console. Theyve given us a lot of support and feedback, and its always felt like weve been part of a team. That, more than anything, really makes the design process more enjoyable. Whenever a new piece of hardware comes out, you end up seeing a lot of numbers and figures thrown around. The system itself has tremendous number crunching ability, but if you dont have the tools to utilize that, it just ends up being empty space. You then realize the full potential of the hardware and Microsoft has made the entire process very, very easy. I can say that when you compare to what we dealt with on the first Xbox, its a 180 degree difference. Microsoft really has put all of their energy and force into doing things right and theyre a force to be reckoned with.