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[GI] The Good And The Ugly Of DS/PSP

DS

Dual-screens, wireless gameplay, instant messaging…what’s not to love? Here’s what we’re all looking forward to from the DS.


1. Two words: two screens. Never before has a portable system, or non-portable system, ever utilized the use of two screens for gaming. It’s a truly innovative idea and one Nintendo is really banking on to draw gamers in with.

2. Wireless capability is the name of the game for the future of portable gaming, and Nintendo is hoping to cash in on the idea with their own proprietary Bluetooth-like wireless technology as well as an as yet unnamed wider area wireless system.

3. No system can live without good games, and Nintendo seems to have a nice cache of games lined up for the DS. While not much has been outright confirmed, WarioWare and Mario 64x4 definitely got everyone at E3 excited.

4. Chat functionality. Being able to walk down to your local park and start chatting away with a friend via your DS sounds like a cool idea. Awhile ago, Nintendo announced a special deal with AOL, stating that if the company did go online with their games, they would do so with that internet giant. Perhaps we’ll see an AOL-branded instant messaging feature for the DS?

5. Graphics processing is more and more important in games nowadays, and the DS is shaping up not to disappoint. The unit will be able to handle some pretty complex 3D graphics, taking the world of portable gaming out of the restrictions of the 2D world.

6. The touch screen. No other system has tried to use a touch screen for portable gaming (at least no mainstream portable system) and Nintendo is hoping to create some truly innovative game titles using the technology.

7. Potential innovation. The opportunity to really use the DS’s two screens lies in the hands of the game developers, and if they can create some truly innovative titles that take full advantage of using two screens, the DS could go down as the most revolutionary portable ever (much to the happiness of Reggie).

8. GBA backwards compatibility. Being able to play your old Game Boy and Game Boy Advance titles is a very smart move on Nintendo’s part, at once giving themselves a huge market of gamers who have brought their previous products, as well as those looking for something new.

9. The headphone jack. It’s sad that we have so say that this is a positive, but the glaring omission of a headphone jack on the GBA SP enraged many a gamer. Thankfully, Nintendo has decided to include a jack in the DS, and will hopefully also include a pair of headphones bundled with the unit.

10. Expansion possibilities. While the DS can handle Game Boy and GBA carts, it’s also been mentioned that the cartridge slots could also accommodate other things, like a camera. Could the idea of gamers running around, snapping pics and then wirelessly messaging them to friends soon be a reality?


Like Newton said, “every action has an equal and opposite reaction,” meaning that for every good quality of the DS there are potentially drawbacks and negatives. Here’s what has us worried.

1. The stylus. Many a gamer at E3 walked away from the DS with a sour taste in their mouth thanks to the unit’s stylus, which proved to be innovative, but sometimes annoying. The biggest culprit was Metroid Prime: Hunters, which featured a control scheme that used the stylus for both strafing and shooting, a combination that ended up being far less than intuitive. Also, currently there’s no place on the unit itself to store the stylus, which could lead to many a lost styli (if that’s a word).

2. Size, no matter what other people may tell you, is always an issue. While the GBA SP was a nice palm-sized portable system, the DS is looking to be a behemoth when compared to that pint-sized offering. Either you’re going to have to buy pants with gigantic pockets or Nintendo will need to shrink the DS a bit.

3. Age demographic. Take a look at the publicity shots of the PSP and you’ll see hip, young teens and early twenty-somethings running about town and generally acting cool with their sexy little device. Check out publicity shots for the DS and you’ll likely spot four young girls sitting on a picnic table, having all sorts of girly fun. Nintendo has always gotten struck in the rut of being deemed a “kiddy” system, and desperately need to break out of that image. Unfortunately, girls on picnic tables don’t help them out too much.

4. Wireless support. We all know how Nintendo’s approach to online gaming turned out (or didn’t) with the GameCube, which leads us to worry about their dedication when it comes to the DS. True, instant messaging is cool, but we were hoping to see a much more direct online approach from Nintendo when it come to the DS, as well as games that really make use of the feature.

5. Tiny buttons. Unless you’re a tiny-handed freak of nature, your meaty grip will likely cover the entirety of the face buttons on the DS. Nintendo needs to either spread the button layout out a bit, or increase their size. Nothing is more annoying than accidentally pushing a wrong button, especially when it’s not your fault because of a faulty layout.

6. Too much emphasis on touch screen use, not enough on actual “dual screen” use. While the touch screen feature is indeed cool, we need to see more game titles that make use of both screens at once. And no, we’re not talking about games that use the second screen as a map or inventory hub. We want to see games that take the “dual screen” idea to a whole new level, and hopefully Nintendo can deliver.

7. No analog stick makes Game Informer Online very cranky. The PSP features a tiny, sexy little analog stick, making the unit not only even more sexy, but also more user-friendly when it comes to 3D gaming. So far, the DS doesn’t sport an analog stick, which has us worried.

8. The GameCube track record. While it shouldn’t necessarily be a determining factor, the lackluster reception of the GameCube could ultimately hinder what sort of games we see on the DS. While ardent GameCube and GBA developers will likely strongly support the DS, what about the developers who either canned GameCube development or never supported the GBA? Will there be much reason for them to jump on board or will they simply go with the big dog Sony and get behind their PSP?

9. Price could end up being a touchy subject, although Nintendo hasn’t released any official price points yet. While the original Game Boy launched in 1986 for about $150-200, today’s discerning gamers seem to be more comfortable with a $100 handheld. Ultimately, it all comes down to the price that Nintendo announces, but we’re starting to get the idea that it could be in the $150-200 range.

10. A successful launch is something that Nintendo really hasn’t seen since the days of the N64, and frankly we’re a bit worried that Nintendo can pull one off for the DS. We’re mainly worried that Nintendo may be rushing the system and its games to better compete with the launch of the PSP. Nintendo NEEDS to have a launch line-up with some notable games like Mario or Metroid. Gamers have gotten fed up with waiting months and months for new titles on the GBA and GameCube, and hopefully this trend won’t translate over to the DS.

---------------------

PSP

It’s sleek. It’s way sexy. It does a ton of stuff. Here’s ten things that really got us drooling for the PSP.


1. The 16:9 widescreen display on the PSP has got our juices flowing, as does the ability to display 16.77 million colors. Never before has a screen been so large on a portable device, and games should look nice and vibrant on the screen. Not only that, but movies will look awesome in their original widescreen format.

2. 802.11b built-in wireless will not only make online multiplayer gaming a breeze and user-friendly, we’re also excited to see the possibilities for connecting the PSP to a PS2 or PC.

3. The damn sexiness of the unit is enough to make any jaded portable gamer giddy with delight. Having actually handled the unit, we can safely say that in terms of sheer sex appeal, the PSP is unrivaled. This baby is hot.

4. The games, the games! At E3, Sony showed off a trailer consisting of a mind-boggling number of titles or franchises that are PSP bound, including Gran Turismo, Metal Gear, and Hot Shots Golf. With such strong support from third-party developers, the PSP is promising a very strong line-up of titles.

5. Movie and music playback is just icing on the cake, but very, very sweet icing indeed. While playing games is definitely the main draw of the PSP, Sony is really gunning for the ability to transform the unit into a “media player” type of device, and we’re all for that. The less crap we have to tote around on a daily basis – the better.

6. Accessories! Sony is planning to not only release things like a stand and special headphones, but also more notable things like an attachable GPS and digital camera as well as a add-on keyboard device.

7. The possibility of being able to use Sony’s Connect to download music and other content is a smart move and one that we’re hoping comes to fruition.

8. Different color schemes, while all not important, is a pretty cool feature and will allow for any gamer to get the PSP in their own unique colors. Think iPod, with much more sexy.

9. The UMD is shaping up to be a nice medium for the PSP. With the ability to hold 70 minutes of video or music, as well as the fact that the discs are relatively low in cost to make, we could be seeing some low-cost games and movies.

10. While Sony hasn’t commented on concrete tech specs, it’s pretty clear that the PSP will be able to easily handle 3D graphics, which should result in some truly impressive game titles.


But, for all the good, there’s the bad; actually not bad but more like worrisome. Here’s a list of caveats that currently have us wondering…and waiting.


1. Battery life. While SCEA president Kaz Hirai said that the device will range from 10 to 2.5 hours, that makes us a bit worried. We’d like to see a beefier battery that can take some punishment and offer up more reliable longevity, especially for gaming. Nothing is more of a buzz kill than only being able to play a game for a couple hours before you have to stop and recharge the unit’s juice. If the PSP’s battery will crap out after just watching one movie, we’re going to be extremely disappointed. Either that or we’ll have to bust out our GBA’s to play games after our PSP is dead.

2. Cost is another mystery, one that could end up either breaking the unit or making it a huge success. Sony hasn’t commented on price as of yet, but we’re guessing the unit could retail for anywhere in between $300-500, at once making it the envy of gadget freaks but also alienating it from Joe and Jane Average Gamer…with average budgets.

3. Screen scratch. Sony didn’t officially comment on whether the unit would ship with a protective cover or carrying bag. If it doesn’t, the beautiful PSP screen could end up a scratched mess. Let’s hope that Sony does the right thing and ships the PSP with some sort of protection.

4. Size matters, and the PSP is quite a bit bulky, long, and not exactly pocket friendly. True, it fits in the palms of both of your hands, but one look at the GBA SP should give anyone looking for something truly portable a good idea of what they’re after.

5. Having to buy movies and music on UMD, DVD, and CD could get really annoying. Say you buy a DVD movie to view at home, but also want to be able to take it on the road to watch on your PSP. From the looks of it, you’ll also need to buy the movie on UMD, thus doubling your copies of the movie simply for the reason of portability.

6. Memory Stick, while a handy little portable system for toting around data, has us a bit worried. Sony will undoubtedly be forcing gamers to download music and video content to their proprietary media - the Memory Stick - for future viewing and use. Keep in mind, Memory Sticks aren’t cheap. Frankly, the idea of spending another $100 on a 256 memory stick doesn’t sound too appealing, given the fact that the unit will probably be costing so much in the first place.

7. Going in too many directions at once could ultimately hurt Sony. While SCEA president Kaz Hirai has stated that the PSP is first and foremost a gaming system, the inclusion of movie and music playback could turn off those folks simply looking for a portable gaming solution.

8. The possibility that there won’t be a record-enabled PSP at launch or possibly ever limits the PSP on some of its potential abilities, such as recoding lengthy audio or storing a large number of digital pictures on a UMD. True, copyright law is a harsh mistress to deal with, but it would be nice to see the PSP be able to support recording to UMD, at least in the future.

9. Extra costs could eventually cut into the PSP’s appeal. With talk that there may be secondary costs in order to connect the unit with a PS2, as well as the almost mind-boggling array of accessories, the expensive launch price of the PSP could just end up being the tip of the iceberg when it comes to shelling out your hard earned dollars.

10. A successful launch is imperative for the PSP, not only to give gamers a good first impression, but also to differentiate the unit from the realm of interesting but expensive techno-gadgets, like the companies PSX uber-media center. Sony will need a solid line-up of titles and readily available product for consumer demand. With no playable software at this years E3, will Sony be able to launch in Japan this year? That’s the big question.
 
Katcher said:
5. Graphics processing is more and more important in games nowadays, and the DS is shaping up not to disappoint. The unit will be able to handle some pretty complex 3D graphics, taking the world of portable gaming out of the restrictions of the 2D world.

9. The headphone jack. It’s sad that we have so say that this is a positive, but the glaring omission of a headphone jack on the GBA SP enraged many a gamer. Thankfully, Nintendo has decided to include a jack in the DS, and will hopefully also include a pair of headphones bundled with the unit.

10. Expansion possibilities. While the DS can handle Game Boy and GBA carts, it’s also been mentioned that the cartridge slots could also accommodate other things, like a camera. Could the idea of gamers running around, snapping pics and then wirelessly messaging them to friends soon be a reality?


8. The GameCube track record. While it shouldn’t necessarily be a determining factor, the lackluster reception of the GameCube could ultimately hinder what sort of games we see on the DS. While ardent GameCube and GBA developers will likely strongly support the DS, what about the developers who either canned GameCube development or never supported the GBA? Will there be much reason for them to jump on board or will they simply go with the big dog Sony and get behind their PSP?

8. Different color schemes, while all not important, is a pretty cool feature and will allow for any gamer to get the PSP in their own unique colors. Think iPod, with much more sexy.

9. The UMD is shaping up to be a nice medium for the PSP. With the ability to hold 70 minutes of video or music, as well as the fact that the discs are relatively low in cost to make, we could be seeing some low-cost games and movies.

7. Going in too many directions at once could ultimately hurt Sony. While SCEA president Kaz Hirai has stated that the PSP is first and foremost a gaming system, the inclusion of movie and music playback could turn off those folks simply looking for a portable gaming solution.

Official list of crap included just to make it to 10 each starting now.
 

xsarien

daedsiluap
2. Wireless capability is the name of the game for the future of portable gaming, and Nintendo is hoping to cash in on the idea with their own proprietary Bluetooth-like wireless technology as well as an as yet unnamed wider area wireless system.

You mean...the 802.11 technology that Nintendo's stated in pretty plain, black and white language?

:: shakes head ::

I sometimes wonder what it takes to get a job at these places...
 

AniHawk

Member
Katcher said:
10. A successful launch is something that Nintendo really hasn’t seen since the days of the N64

Except maybe Game Boy Color, Game Boy Advance, and Game Boy Advance SP.
 

mj1108

Member
4. Wireless support. We all know how Nintendo’s approach to online gaming turned out (or didn’t) with the GameCube, which leads us to worry about their dedication when it comes to the DS. True, instant messaging is cool, but we were hoping to see a much more direct online approach from Nintendo when it come to the DS, as well as games that really make use of the feature.

I guess whoever wrote this didn't see the press conference?
 
Being able to walk down to your local park and start chatting away with a friend via your DS sounds like a cool idea.

As opposed to actually TALKING to your friend?

Reminds me of when I saw two teenagers, sitting on the hoods of adjacent cars in a QFC parking lot, talking to each other VIA CELL PHONE.
 

AniHawk

Member
Drinky Crow said:
As opposed to actually TALKING to your friend?

Reminds me of when I saw two teenagers, sitting on the hoods of adjacent cars in a QFC parking lot, talking to each other VIA CELL PHONE.

Did you hit them in the face?
 

Brandon F

Well congratulations! You got yourself caught!
Drinky Crow said:
As opposed to actually TALKING to your friend?

Reminds me of when I saw two teenagers, sitting on the hoods of adjacent cars in a QFC parking lot, talking to each other VIA CELL PHONE.

Wouldn't have been MAF and Shouta would it? :D

I kid because I love...
 
1. Two words: two screens. Never before has a portable system, or non-portable system, ever utilized the use of two screens for gaming. It’s a truly innovative idea and one Nintendo is really banking on to draw gamers in with.

nintendo.game+watch.mickey+donald.open.jpg
 

FriScho

Member
Katcher said:
DS

Dual-screens, wireless gameplay, instant messaging…what’s not to love? Here’s what we’re all looking forward to from the DS.


1. Two words: two screens. Never before has a portable system, or non-portable system, ever utilized the use of two screens for gaming. It’s a truly innovative idea and one Nintendo is really banking on to draw gamers in with.

Is that so?

donkey2.jpg
 

pops619

Member
Two words: two screens. Never before has a portable system, or non-portable system, ever utilized the use of two screens for gaming. It’s a truly innovative idea and one Nintendo is really banking on to draw gamers in with.

I don't get how this is considered "truly innovative." Sure, it's something different, but it's not like this is some kind of genius invention. And considering that the second screen is mostly being used for maps and menus so far, it seems like more of an extra convenience rather than something revolutionary.
 
Heh...The Game Boy launched in 1989 for $99 and came packaged with Tetris and a set of headphones. Boy, they messed that little "factoid" up big time...1986? :)
 

cvxfreak

Member
Craig Majaski said:
Heh...The Game Boy launched in 1989 for $99 and came packaged with Tetris and a set of headphones. Boy, they messed that little "factoid" up big time...1986? :)

The concept of proofreading and confirmation research is foreign to the editors at GI.

Their actual ideas though, especially for the Sony PSP bashing, aren't baseless. I completely overlooked the extra cost for a Sony memory stick, and their reminder now worries me a little bit.
 
wireless is good and ugly?

the touch screen is good, but the stylus is bad?

playing old 'gameboy' games? thought it was only gba...

sexiness and color choices are two distinct good points?

accessories are good, but extra costs are bad?

music and movies are good, but going in too many directions is bad?
 

MetatronM

Unconfirmed Member
Somebody forgot to tell them that the DS machine itself was only a prototype and that Sony says that they're currently only planning on shipping the black version of the PSP, at least at first.

Anyway, some of their negative points for each I wholeheartedly agree with (fucking stylus), but some of their points are really fucking stupid. For example:
8. The GameCube track record. While it shouldn’t necessarily be a determining factor, the lackluster reception of the GameCube could ultimately hinder what sort of games we see on the DS. While ardent GameCube and GBA developers will likely strongly support the DS, what about the developers who either canned GameCube development or never supported the GBA? Will there be much reason for them to jump on board or will they simply go with the big dog Sony and get behind their PSP?
Wouldn't simple logic dictate that the Game Boy Advance's track record would carry FAR more weight?
 

Nerevar

they call me "Man Gravy".
5. Having to buy movies and music on UMD, DVD, and CD could get really annoying. Say you buy a DVD movie to view at home, but also want to be able to take it on the road to watch on your PSP. From the looks of it, you’ll also need to buy the movie on UMD, thus doubling your copies of the movie simply for the reason of portability.

I love how this is accepted fact now. No longer do you get to stand up to the big movie and music studios so that you can use the IP that you buy in whatever way you please. Instead, you have to buy a second copy to be able to view your movies on the go. This is ridiculous, and one main reason people like me will never buy the PSP until they provide some way to transfer my DVD collection to UMDs.

(this probably includes the entire population of slashdot, too, for that matter).
 

Insertia

Member
Nerevar said:
I love how this is accepted fact now. No longer do you get to stand up to the big movie and music studios so that you can use the IP that you buy in whatever way you please. Instead, you have to buy a second copy to be able to view your movies on the go. This is ridiculous, and one main reason people like me will never buy the PSP until they provide some way to transfer my DVD collection to UMDs.

(this probably includes the entire population of slashdot, too, for that matter).

PSP isn't a portable DVD player. It's a game machine. If you want to view movies on it, you purchase them in PSP's priority format. If you don't, you stfu and buy the DVD version.

I don't understand how the dvd or umd version can cause conflict in anyone's mind.
I guess you expect your Xbox version of Madden to work in a PS2 also.

"It's the same game."
 

andthebeatgoeson

Junior Member
Well, people are happy to buy an Xbox version or PS2 version and accept it.

But now we are getting on our 2nd, 3rd and 4th version of some movies. When the screen, sound et al is inferior, you'll find people hesitant to buy a UMD version of a movie.

And it's supposedly is a portable movie player. The concept of portable movies just sucks. So it becomes a tacked on add-on that wastes your money when you probably just want to play the games.
 

jiggle

Member
skinnyrattler said:
The concept of portable movies just sucks. So it becomes a tacked on add-on that wastes your money when you probably just want to play the games.

It's a bonus that comes with the system. You're not required to make use of it. Just like the dvd movie player that came with the PS2. It doesn't hurt the game playing part of it even if you choose not to make use of the movie playing function.

The cost for the hardware would probably be the same, it's not like being able to play movies would require any extra hardware parts, I don't think.
 

xsarien

daedsiluap
Drinky Crow said:
As opposed to actually TALKING to your friend?

Reminds me of when I saw two teenagers, sitting on the hoods of adjacent cars in a QFC parking lot, talking to each other VIA CELL PHONE.

The Place:
College, freshman dorms

What Happened:
I walked by the room of two friends, who are both sitting at their desks. Total distance between them is MAYBE 18 inches (hey, it's a freshman dorm.) I ask what they're doing.

(Ready?)

THEY ARE INSTANT MESSAGING EACH OTHER.

From that day forward, I was adament that if anyone from so much as down the hall from me wanted to talk during "normal" hours, they'd have to physically get off of their lazy ass if they weren't doing anything.
 
Nintendo’s DS, Sony’s PSP, and My Thoughts

Nintendo DS

Obviously, the first and most important new feature of the DS, is its dual screens. The dual screens seem to offer plenty of innovation and a brand new variety to gaming. The lower screen’s touch pad also has a lot of potential. I like the fact that a game doesn’t have to be new and innovative; it doesn’t even have to utilize both screens. Nintendo is focused on offering more gaming options, and this will definitely come into play when making a decision on your next handheld gaming system. The best quote I’ve heard so far about the DS comes from Nintendo’s general manager Takashi Tezuka: “Any style of gameplay possible on [Sony’s PSP] is possible on the DS, while the reverse is not true.” The DS has potential to be one of the most varied and innovative gaming systems ever released.

• Compatibility with GBA games immediately offers a large library of games.
• The DS will stick to cart-based games, which are far more suited to handhelds than the PSP’s UMDs.
• Nintendo has experience in the handheld business, and are much more geared to core group of handheld players. The majority of gamers playing handheld systems are under 18, whether Sony likes it or not. Instead of trying to change the audience, Nintendo appeals to the main consumer group.
• The DS will launch at a lower price, which will also gain favor with the core consumer group.
• The biggest problems so far are: 1) The lack of an analog stick will hurt the DS’s ability to play 3D games well, especially first-person shooters. 2) It won’t take long before the touch screen is scratched up really bad.

The Games:

Games like Animal Crossing DS and Mario Kart DS look promising, especially with ability of wireless multiplayer. Warioware DS will make good use of the dual screens, and I’m eager to see the finished product. Besides the lure of a new Mario and Zelda, there’s really not that much. Metroid Prime Hunters looks disappointing, and the lack of an analog stick will lead to major problems.
Bottom line: The DS offers some exciting titles, but there are just not enough of them. Luckily, this is Nintendo, so we know there will be plenty of solid first-party games.

Sony PSP

As for as gaming systems go, the PSP seems to be exactly what it name stands for: Playstation Portable. Sony seems to think it will be the next Walkman, but I think otherwise. Utilizing the new UMDs (Universal Media Discs), the PSP can be used to play music and movies, in addition to games. My impression so far is that Sony is more worried about creating the latest, neatest gadget than the best handheld gaming system available. One thing that nobody can complain about is the system’s look. A big screen, Playstation controls (which are more suited to 3D gaming), and an overall sleek and attractive design has the PSP looking more like an adult gadget than a game system. This was intentional, because Sony is obsessed with targeting older, more mature gamers. As I mentioned earlier, older, more mature gamers on average don’t play handheld games and no matter what Sony offers, many of them still will not play them. Instead of trying to appeal to gamers of all ages with a wide assortment of quality games, Sony’s seems more intent on changing statistics.

• Sony lacks the experience of Nintendo. In addition, while Sony has backing of many third-party developers, most of them are also inexperienced when it comes to handheld games.
• The UMD’s are not well-suited to portable gaming. Also, Sony’s legacy of shoddy hardware could be a major problem.
• The cost will be a major drawback. Most estimates range from $300-$500, which is really, really bad. Once again, Sony seems to be isolating the core handheld gaming demographic. Not many people are willing to spend that much on a home-console, much less a handheld.
• The PSP looks like it will offer a more console-like experience, which is a big plus.
• The PSP’s many features may be neat, but its not the average gamer’s priority when looking for a new system.

The Games:

So far, like the DS, there isn’t much to offer. I’m anticipating Darkstalkers Chronicles, and I’m eager to see what the PSP can do with sports games. The PSP also seems to be better-suited for 3D games. The allure of a portable Grand Theft Auto or Devil May Cry is exciting. As far now, nothing out there has me jumping for joy and I have a feeling that it may be several months after the release before we start seeing some quality titles.

The Overall Verdict

There’s one thing that I see in both systems: potential. Both have the ability to be incredible systems. The Nintendo DS looks to be more innovative, and I think it will offer some brand new gaming experiences. The Sony PSP has plenty of cool features, and it offers an “all in one package” sort of deal. But the two most important things in new systems are its price, and most importantly, its games. The DS wins big in the price column, and it has a more promising game library. I think Sony is just trying to do too much, when all they really need is great games. Overall, the Nintendo DS looks to be the best gaming system.

Level of Excitement:

Sony PSP: 3/5

Nintendo DS: 4/5
 
Society said:
Good, I thought I was the only one who thought PSP had a bad launch.

LOL. We see what we want to see. By launch, I assume you're talking about the offical annoucement. Both machines have been lauded and the truth is they will not be competing with each other. The target demographics are completely different. Sony's going after a market that doesn't exist yet. For that reason, the DS has a huge leg up. However, from a purely technical standpoint (design, graphics, function, screen) the PSP has universally been hailed as the victor whereas the DS has won major points for originality (2 screens, stylus), an assumed lower price, backwards compatibility, & finally a stable of franchises appropriate to the system.
 

belgurdo

Banned
My thoughts?

DS: Getting serious "gameboy 64" vibes, and most devs will probably ignore the touch screen stuff six months after release anyway. Won't be buying unless there's some really killer apps (and a reduction of straight ports) on it.

PSP: Same concerns about the ports, but it'll interesting to see 3D portable games in high quantities.
 
belgurdo said:
DS: Getting serious "gameboy 64" vibes, and most devs will probably ignore the touch screen stuff six months after release anyway. Won't be buying unless there's some really killer apps (and a reduction of straight ports) on it.
A reduction from what? Zero?

And I highly doubt developers will ignore the touch screen.
 

TTP

Have a fun! Enjoy!
Is it just me or the Nintendo DS built in microphone for voice recognition based functionalities is the most ignored feature of the system?
 

GDGF

Soothsayer
It is, but that's only because the touch screen seems the more innovative, and it's a headline grabber. Someone in my music game for the DS thread mentioned the possibility of using the microphone for those karaoke style music games. I hadn't even thought of that. There are alot of things you could do with a mike (in combination with the touch screen, you could have one cool beatmania game)
 

aoi tsuki

Member
jiggle said:
It's a bonus that comes with the system. You're not required to make use of it. Just like the dvd movie player that came with the PS2. It doesn't hurt the game playing part of it even if you choose not to make use of the movie playing function.

The cost for the hardware would probably be the same, it's not like being able to play movies would require any extra hardware parts, I don't think.
i'd guess that the UMD format is where the majority of non-game specific resources went. Sony developed UMD as a secure standard to please movie studios (including their own).

i just don't see how UMD movies can take off unless unless they're cheap and/or add some incentive to buy related games/movies/music, be it a trailer on the disc or content to be added to a game... whatever. At least with music you've got a one-time purchase of a Memory Stick Duo, but then what about those poor souls who don't have PCs? Could you rip CDs from your PS2 to PSP?
 
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