No, Sega's *marketing* was always about speed. The games themselves had speedy parts, but they also had levels with multiple paths through them and quite solid platforming.
Oh, they also had some of the best soundtracks ever on the Genesis.
Yeah. Sega marketed them about speed more than the games were actually ABOUT speed, the first one particularly. Sure, there were loops, you can zoom through the first level in Sonic 1 at full speed, etc, but the rest of the game requires actual platforming skills. The sequels are faster, but they're still solid platformers, and the Genesis games all have slower parts -- having to avoid the "Future" signposts in Sonic CD, for example.
And then there's the clearly-not-fast Sonic 3D Blast, which I also think is a pretty good game. It's not as great as 1, 2, and 3&K, but it's still a good game I liked.
(Oh, Sonic Generations and Colors are good for sure, at least for modern Sonic games. I just like the Adventure games and Secret Rings more.)
I think you're all blowing this way out of proportion. It looks like a shitty kid's game, but most of them do. I'm not saying it's good, but it's not the worst thing in the world. At least that Quick Look was nowhere near as bad as the internet would have me believe. Albeit, it could be a lot worse later on.
Eh, it looks like an okay kids' game, really. Kids' games get much worse than that... Average, maybe?
"Rings are cool" really had me bursting at the sides, though.
Yeah, and it was particularly silly given that you can't get more than 100 rings despite the game being loaded with them... and that the game keeps saying "rings are cool" and such when you collect things which AREN'T RINGS!
