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Giant Bomb Thread 2: A thread on a popular internet message board

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All the CBSi video gear and set is currently in a truck on its way to E3....

Yeah, should probably be mentioned they said this at the very start of the TNT. People probably missed it.

Though, they did say on the bombcast they were missing a few supplies altogether. So I'm curious to see how E3 turns out.
 
All the CBSi video gear and set is currently in a truck on its way to E3....

Right, I understand that. But it’s still odd that GB has had such a long ramp up time with their big backing now. You’d think there’d be something left in house for GB with 2 weeks of studio content to make.
 
ks7rmy.jpg

TNT!
 
They did a Sorcery quick look today, so you will probably get that tomorrow.

It'll probably just be gameplay like usual.

and nothing of value was lost.

I dunno, always enjoyed them doing insane things on screen to be honest.


I just started watching TNT, did they say what Rorie is up to these days?

He's going into chicken farming.
we have no idea, kept it a secret but hinted at it
 
Prior to crazytown, the story is utterly banal. None of the quests have captivating stories behind them, and add zero color to the world at large. Characters are introduced but never given any substance. Bizarre plot twists are wedged in and then completely forgotten, as if they never happened. At one point, you’re jailed for witnessing something very bad, but moments after escaping, the world forgets you were ever jailed. Even when you talk to the character that put you in jail--no response. The utter lack of consequence is littered throughout, and applies directly to the game world, too. Nothing has permanence. The same set of goblins and bandits just outside the main capital are there every time you leave. Every. Single. Time. There is no variation. No matter how often you kill them, they all come right back.

oh so it's identical to skyrim

Building a world that feels as alive and random as Bethesda Game Studios did with Skyrim certainly isn’t easy, and while it’s easy to respect Capcom’s ambition in what it tried to create with Dragon’s Dogma, the bar has been set so high, and Dragon’s Dogma isn’t close.

...oh
 
oh so it's identical to skyrim

Oh god, lol. I just read the review and had the same response. He picked the absolute WORST example he could have since escaping jail in Skyrim leads to the exact same thing.
and the part where the story is boring, but whatever the prison escape thing specifically made me actually laugh irl

It didn't bother me at first but his obsession comparing this game to Skyrim is really starting to grate on the nerves.
 
Oh god, lol. I just read the review and had the same response. He picked the absolute WORST example he could have since escaping jail in Skyrim leads to the exact same thing.
and the part where the story is boring, but whatever the prison escape thing specifically made me actually laugh irl

It didn't bother me at first but his obsession comparing this game to Skyrim is really starting to grate on the nerves.
Vinny was clearly trying to steer him away from the comparison in the QL, but I guess it didn't hold.
 
Oh god, lol. I just read the review and had the same response. He picked the absolute WORST example he could have since escaping jail in Skyrim leads to the exact same thing.
and the part where the story is boring, but whatever the prison escape thing specifically made me actually laugh irl

It didn't bother me at first but his obsession comparing this game to Skyrim is really starting to grate on the nerves.

I said this in the DD OT but... I think this game was incorrectly marketed and hyped up as a Skyrim killer / Japanese Game Maker Tries to Be Bethesda.

When it's really more of a Dark Souls-ish game in a bigger world, that takes some quest structure and sandbox cues from western RPGs. It's not nearly as "western" as it looks.

A lot of reviewers are just saying "oh, great gameplay, but otherwise it's no Skyrim" which if you think about it, is kind of hilarious. It seems to imply that Skyrim's weak point is... its gameplay. Meanwhile much like a Souls game, the actual play and act of exploring/surviving is the main point in Dragon's Dogma.

It doesn't help with the stereotype that professional reviewers are run by hype and pre-loaded expectations, instead of being capable of independent critical analysis.
 
with those big header images on article views, it seems like they’re borrowing part of the style of articles on The Verge (but without the other huge interstitial images)
 
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