Giant Bomb Thread The Third: #TeamBrad

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I'm watching this QFT thing and the Gamespot guys are making me want to go to sleep. Giant Bomb has spoiled me.

edit: Ryan bringing the heat now, lol. This other guy looks like he might start crying any second now.

I couldn't finish it. Ryan was breathing fire, but these two GS guys are just shitty at everything they were doing.
 
Because most of them went to Giantbomb and the others are elsewhere?


Haven't seriously looked at Gamespot since Gerstmanngate and it still holds true even now

Makes me realize I'm completely unaware of any Gamespot personalities.


I like their new podcast. Gameplay, its a fun gameshow and they tend to have industry guests and the host (kevin van'ord I thing) tries to put developers to task or mention a low review score and the guest has to respond.
 
I like their new podcast. Gameplay, its a fun gameshow and they tend to have industry guests and the host (kevin van'ord I thing) tries to put developers to task or mention a low review score and the guest has to respond.

Yeah Gameplay is a fun listen. The only reason I go to Gamespot honestly
 
So I'm on the last leg of the Breaking Brad Doom 2 segment, and I really have never understood the enjoyment of playing games on really hard difficulties (But I love the Breaking Brad segment, so never change!!). Do people (Brad, if he responds... maybe I should say BRAD IS THE WORST PERSON IN THE WORLD to get him to respond :P ) enjoy playing games at these difficulties, or is it just the satisfaction at the end that seemingly overrides the hours of frustration? Do you enjoy the mechanics of the game playing it at such a high difficulty, or is it just the psychological "I beat this game on the hardest difficulty" pathos?
 
Personally I like to find the difficulty level that corresponds to my challenge level, where I can see the possibility of victory but I have to fight like a motherfucker to get to it. Bayonetta on Hard mode it is. (Though Infinite Climax is doable, but anything where I have to save-reload just pisses e off most of the time)
 
Is there an easier way to download all of the P4 Endurance Run without going to each video's page and clicking download?

I recall someone doing something fancy with subscribing to some secret thing on iTunes.
 
So I'm on the last leg of the Breaking Brad Doom 2 segment, and I really have never understood the enjoyment of playing games on really hard difficulties (But I love the Breaking Brad segment, so never change!!). Do people (Brad, if he responds... maybe I should say BRAD IS THE WORST PERSON IN THE WORLD to get him to respond :P ) enjoy playing games at these difficulties, or is it just the satisfaction at the end that seemingly overrides the hours of frustration? Do you enjoy the mechanics of the game playing it at such a high difficulty, or is it just the psychological "I beat this game on the hardest difficulty" pathos?

It's different for every person, maybe Brad just really wants those achievements (or he wants to create some content for subscribers, get in here Brad and elucidate) but for me I just really like the challenge. If I can breeze through it I tend to doze off and I want to keep my skills and reflexes sharp as I get older. If an action game isn't kicking my ass it's not doing it's job *fist shake*. My actual method for getting better is to bash my head against the wall until I inevitable break through, because it's motivating to see yourself getting further and further every try until you're so good you can dick over a boss without even trying.

Personally I like to find the difficulty level that corresponds to my challenge level, where I can see the possibility of victory but I have to fight like a motherfucker to get to it. Bayonetta on Hard mode it is. (Though Infinite Climax is doable, but anything where I have to save-reload just pisses e off most of the time)

The only way to get better is to keep tossing yourself at challenges. I never thought I'd finish DMC4 on Dante must Die mode, but I did and I pretty much breezed through Infinite Climax with the skills I accrued.
 
I like their new podcast. Gameplay, its a fun gameshow and they tend to have industry guests and the host (kevin van'ord I thing) tries to put developers to task or mention a low review score and the guest has to respond.
I like the podcast too. I just wish Kevin would stop having guests by phone. I can't hear much of what's said while I'm driving.
 
You can subscribe to the Endurance Run RSS here http://www.giantbomb.com/feeds/

You'll have to stop it from downloading the other 3 ERs though, but I think that's the only way to do it really.

I clicked SD Endurance Run and I get a bunch of text?

http://www.giantbomb.comvideos/feed/ en-us 2007 - Present CBS Interactive This is a subscriber only feed for videos on Giant Bomb. Giant Bomb This is a subscriber only feed for videos on Giant Bomb. This is a subscriber only feed for videos on Giant Bomb. Giant Bomb bombcast@giantbomb.com no http://media.giantbomb.com/uploads/0/27/933918-bombcast.jpg [...
 
Brad on RE6

Don't buy it. It's garbage.

lQK0e.gif


The next bombcast is gonna be goood.
 
So I'm on the last leg of the Breaking Brad Doom 2 segment, and I really have never understood the enjoyment of playing games on really hard difficulties (But I love the Breaking Brad segment, so never change!!). Do people (Brad, if he responds... maybe I should say BRAD IS THE WORST PERSON IN THE WORLD to get him to respond :P ) enjoy playing games at these difficulties, or is it just the satisfaction at the end that seemingly overrides the hours of frustration? Do you enjoy the mechanics of the game playing it at such a high difficulty, or is it just the psychological "I beat this game on the hardest difficulty" pathos?

It's a bit of both. I don't play the hardest difficulty of a game i don't enjoy. Utilizing mechanics to their fullest (or finding "cheap" strats around a very difficult section) is satisfying.

Winning without effort doesn't do anything for me. I want to have to struggle at least a little bit.

also: High difficulties expose if the mechanics are well designed or not.
 
is it just me or is the video player 'progressive' now regardless of what you set it to? trying to go back to where I last watched up to in breaking brad, but even if i set it to 'streaming' it won't let me jump to a specific spot and theres that grey buffering bar :S
 
1/5, I can't imagine how he'd justify 2/5 considering just boring is the highlight of the game. That sounds like a hate crime you pay $60 for.
Brad has reviewed over hundred games for Giantbomb. Only two (2!) have gotten 1/5. He didn't even give Star Wars Fucking Kinect a 1/5. I can't even imagine how big of a clusterfuck RE6 must be to deserve a 1/5 in Brad's forgiving eyes. I think it'll be a 2/5.


But not that it matters, really. The message is "don't buy", and that's enough.
 
Brad has reviewed over a 100 games for Giantbomb. Only two have gotten 1/5. Not even Star Wars Fucking Kinect got a 1/5. I can't even imagine how bad the game must be if Brad decides to punish Capcom with that kind of score. I think it'll be a 2/5.

Well, not that it matters, really. The message is "don't buy", and that's enough.
That's strange to me. If something is utterly joyless for more than twenty hours, 2/5 seems seriously generous. But you're right, if he scores so soft, I guess 2/5 is much more likely.
 
So I'm on the last leg of the Breaking Brad Doom 2 segment, and I really have never understood the enjoyment of playing games on really hard difficulties (But I love the Breaking Brad segment, so never change!!). Do people (Brad, if he responds... maybe I should say BRAD IS THE WORST PERSON IN THE WORLD to get him to respond :P ) enjoy playing games at these difficulties, or is it just the satisfaction at the end that seemingly overrides the hours of frustration? Do you enjoy the mechanics of the game playing it at such a high difficulty, or is it just the psychological "I beat this game on the hardest difficulty" pathos?
My enjoyment in games tend to center on the actual gameplay. So if the mechanics are good, I'll want to challenge myself to the full extent it has to offer.

Dying/failing doesn't really bother me all that much in games. I know if I try some more, I'll eventually get it down and win. That progress and the feeling of getting better and improving and mastering the mechanics is what I enjoy.

I don't mean this as a slight (just an observation), but I get the feeling gamers tend to get frustrated really quickly these days if they're not immediately good at the game. Nothing wrong with seeing the "Game Over" screen and having to retry, imo. Just part of the game.
 
My enjoyment in games tend to center on the actual gameplay. So if the mechanics are good, I'll want to challenge myself to the full extent it has to offer.

Dying/failing doesn't really bother me all that much in games. I know if I try some more, I'll eventually get it down and win. That progress and the feeling of getting better and improving and mastering the mechanics is what I enjoy.

I don't mean this as a slight (just an observation), but I get the feeling gamers tend to get frustrated really quickly these days if they're not immediately good at the game. Nothing wrong with seeing the "Game Over" screen and having to retry, imo. Just part of the game.

But Brad loves getting frustrated with games :p
Seriously though there is a huge difference between challenging game where you die because of your skill level and a game being horribly frustrating because of poor communication and seemingly cheap deaths like in RE6.
 
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