Giant Bomb Vive stream | What a Time to Be a Vive!

If you've never seen this game before, I'd highly recommend you check out the creator's YouTube channel to see how well it can work:

Link

Yes, THIS

It is actually quite mind blowing. They are starting to get the hang of it though. That arcade mode didn't do it any favors.

Edit: And they just gave up... :( Oh well, I can't really blame them.
 
It's a bummer this isn't that intuitive, because the demo videos the creator has put out makes this look amazing. He's put some stupid crazy details and interactions into the weapons that make it hard to do at first glance (safety, charging handle, mag release, etc.). I thought in the demos things that were interactive were highlighted a bit, but I don't see it in this version, and that sounds like it could help.
 
None of the games shown seem particularly deep or engaging over time, so in that regard it's the same as the Rift launch line-up.
I don't think I agree. I've played Audiosurf for over 400 hours, and I can easily see the same happening with Audioshield. In the same way, I've put 100s of hours into construction/building puzzle games, so Fantastic Contraption could be a rather long-term thing for me.

I've also said this before, but games like Space Pirate Trainer, while really simple in their mechanics, can still be really challenging to master, since everything ultimately comes down to your skill as the player -- and in ways which simply weren't possible before.

I mean, at that point we basically need to assign a measure of "gameplay depth" to real world movement, aiming, and evasion. I don't think we can even quantify that yet.
 
What the hell is that supposed to mean? Maybe if I see something worthwhile playing and not just MOVE crap, yes. Look, I understand the difference between MOVE and this and I understand, and can fully imagine, that you actually feel you're within the world, and I fully understand how your brain can be fooled into feeling real world experiences within VR. What I'm saying is these world look terrible and no more than simple tech demos that should be given away for free. When I see something more substantial then I'll perhaps be on board with the whole 'VR is the future' thing again but with these games leading the charge ... It's DEAD on arrival. Dreadful and potentially the Wii/Kinect/MOVE all over again.

Right.. as if any launch games fully make use of every platform. Cmon dont be such a doomsthinker man it sounds stupid.
 
I don't think I agree. I've played Audiosurf for over 400 hours, and I can easily see the same happening with Audioshield. In the same way, I've put 100s of hours into construction/building puzzle games, so Fantastic Contraption could be a rather long-term thing for me.

I've also said this before, but games like Space Pirate Trainer, while really simple in their mechanics, can still be really challenging to master, since everything ultimately comes down to your skill as the player -- and in ways which simply weren't possible before.

You can actually say with games like Space Pirate Trainer that physical ability will matter way more!
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.



Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.
 
I definitely disagree with that. VIVE will always have a TON more support for motion controllers than the Touch for Oculus ever will.

OpenVR (Valve's VR API) supports the Rift so it will probably support Touch. Therefore I wouldn't be so sure about that claim.
 
And people were afraid that past games were going to make people trained killers. We can clearly see all those years of FPS's haven't made the average gamer capable of using guns in the slightest lol.
 
And people were afraid that past games were going to make people trained killers. We can clearly see all those years of FPS's haven't made the average gamer capable of using guns in the slightest lol.

"now they can learn how to kill for real with VR murder simulators"
 
As an AR 15 owner...this is embarrassing to watch.

My god, these guys are not Texans at all.

To be fair, they're trying to figure out the controls as well, he tried to manipulate the safety with the motion controller, but it was a function of the thumb pad :/ So even if you know guns (which to be fair is uncommon) you have to know the intention of the game designer's interpretation of how guns should be manipulated with motion controllers.
 
As a veteran, watching him try to use that M16 is just painful.



Yeah, your just wrong, but fortunately you being on board doesn't keep my headset from working.

To be fair it seemed like he know most of what he needed to do to get going, but just wasn't sure how to get it all working due to the controls taking some time to get used to. But yeah spamming the forward assist. Good times.
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.



Blows my damn mind that peeps don't know how fire arms function when they are put on display with every FPS reload animation and movie out there.

Lol, get off your high horse.
 
I'm an engineer for an imaging company and thought the same thing. That could change CT and MR in some exciting ways. For some reason the first thing that popped into my mind was a virtual colonoscopy. Strange, I know.
I missed this earlier, but man, if that's the first thing that pops into your mind no one can say that you aren't dedicated to your job ;)
 
To be fair, they're trying to figure out the controls as well, he tried to manipulate the safety with the motion controller, but it was a function of the thumb pad :/ So even if you know guns (which to be fair is uncommon) you have to know the intention of the game designer's interpretation of how guns should be manipulated with motion controllers.

Great point. It's still a metaphor for manipulating a gun.
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.


Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.

rusrs

You press a button to reload in any other game. Zero thought involved.
 
To be fair, they're trying to figure out the controls as well, he tried to manipulate the safety with the motion controller, but it was a function of the thumb pad :/ So even if you know guns (which to be fair is uncommon) you have to know the intention of the game designer's interpretation of how guns should be manipulated with motion controllers.

You manipulate a safety on an AR15 with your thumb. It makes complete since for it to be done with your right thumb on the pad.
 
Yeah, vive is looking so so much better, games-wise. Wonder if oculus will catch up once the touch is out. Either way, if I had to buy one right now, I'd choose vive for sure.
 
Top Bottom