Giant Bomb Vive stream | What a Time to Be a Vive!

I think people should just experience it themselves. I feel that they're very wrong about the launch games not bringing anything unique to the table.

It's just such a hard sell of "Don't worry you'll love it when you try it" when it requires so much to do so. $800 bucks and having the room space to commit to all this is a lot to ask.
 
They front-loaded the stream with some really great stuff. These shitty indie games are coloring the conversation disproportionately.

To be fair, this will be the majority of VR games for a while. Small indie titles that are probably not good games that were made for either development testing purposes or to try and get in on the early adopter money.
 
Hey we watched the Occulus stream, we watched the Vive stream, we just want to play a game like skyrim or Destiny or Dragon age or witcher in VR.

And the games are just not there at the moment, from anybody.

Your expectations were entirely too high to start with, and I don't see how "VR needs saving" is the takeaway when it's just a matter of time for larger more complete experiences to be available.

VR represents a significant shift in basically every aspect of game design and creation. To expect something on par with the best of what non-VR experiences have to offer after 30+ years of iteration is myopic and silly. Developers are going to be figuring this technology out for years to come.

The fact that both of these devices launched with as few technical hiccups as they have is a marvel in it's own right.
 
Games look fun, but assuming you have a PC that can run it, an $800 box not including the software is a tough sell for what you're getting right now. Especially when cheaper and better revisions are probably in the not too distant future.

I mean, I don't even have a PC that can run this stuff, and it's going to cost me like $800 to upgrade my PC. That's almost $2000 to get onboard.
 
Jeez, all of this stuff looks like ass. There are no reasons here to push me to upgrade my PC and jump in to one of these things anytime soon. It's only Elite Dangerous I'd use it for and even then that didn't go too smoothly on the Rift stream.
 
This is trippy.
Jeez, all of this stuff looks like ass. There are no reasons here to push me to upgrade my PC and jump in to one of these things anytime soon. It's only Elite Dangerous I'd use it for and even then that didn't go too spooky on the Rift stream.
A lot of it doesn't look great.
 
One console out of the 10s of consoles that have been out since gaming beginnings is not a good counter argument.(You could add Halo to that list of rare killer apps on launch day too) N64 also wasnt the first platform to go 3D either.
We were talking about games that nailed 3D at launch. I'd argue that Wii Sports nailed motion controls at launch too which arevin01 bought up. I completely agree there.
 
The problem when comparing the launch lineup of VR to other consoles is that when those other consoles launched we had ideas of what was to come. VR has been being shown off for years at this point and it still feels like we're getting nothing but the same type of things over and over.
The problem is more, that VR needs a different and specif set of hardware, then anything before. Everything until now was a 2D TV plus an analog button input device. There is a slow evolution going in with introduction of motion-controls and better Smart-phones. But everything is still early and still needs people to explore the possibilities.

Giant Bomb is right in the sense, that at this moment is still a tech for visionaries, dreamers and crazy people.
 
Any word when this will be hitting retail shelves? This stream has me sold on the Vive but I promised myself I would wait till I could pick it up in a store.
 
New to the internet? Because there were definitely people who said this.

The point wasnt really this gen specifically. I can apply that to pretty much every era minus PS1 and PS2 era because of SM64 and Halo respectively.(If NES came with SMB then that too) Every other generation has never had a very compelling launch lineup.
 
It's just such a hard sell of "Don't worry you'll love it when you try it" when it requires so much to do so. $800 bucks and having the room space to commit to all this is a lot to ask.

Much easier said than done.

No casual market is gonna spend $600-$800 on word of mouth alone.

Well if everyone made their decision on whether or not to get into VR based on these Giant Bomb streams, VR would be dead already.
 
I've been kinda glancing at this steam every so often but it looks like every game is "shoot these things with your vr controllers while standing still."

It's been making me feel a little iffy about my preorder.
 
If Sony keeps the shovelware out of their launch lineup, and it looks overall solid even with less than 20 titles, they could come out of this looking pretty good with their attractive price point.

But their motion tech will not work as well as this... and their games need to be specifically tailored to those limitations well. I expect movement tracking and at least some standing experiences... but if they fell like relatively "full games", they should do very well for themselves.

Even Sports Champions had unlockables and a full campaign path... I played that game as much as any other AAA game I ever owned. Plug that into VR and I'll be quite happy.
 
I've been kinda glancing at this steam every so often but it looks like every game is "shoot these things with your vr controllers while standing still."

It's been making me feel a little iffy about my preorder.

And that's maddening because it's not how it is for a lot of the games.
 
t's so weird to me that people actually have higher launch day expectations for VR than traditional consoles. 3D Monitor based games have been going strong for 20+ years and VR is on day 1. Yet no one said that the PS4/XBone era was dead when both launches were extremely lackluster.

I think there's a certain level of cost-to-value people are expecting. Right or wrong, if I dropped that kind of money, I would be expecting something pretty revelatory too. It may well all come in time, but a level of disappointment here is to be expected.
 
We were talking about games that nailed 3D at launch. I'd argue that Wii Sports nailed motion controls at launch too which arevin01 bought up. I completely agree there.

That game wasnt a killer app though. If you're limiting it to things that show off VR tech in a cool way than both the Oculus and the Vive already have titles that have done that.
 
It may be one of my favorite things so far.

I really do believe that the new form of social interactions that VR enable are going to be what actually leads to real breakout software. There's a reason Facebook got into this game, and it wasn't to harvest data from a tiny user base of hardcore gamers. They expect the larger first-world population to be involved in this technology in some form at some point in the future, and the only way I think that ever becomes true is if the average person has a compelling reason to own one. Games are not the key to that, new and compelling ways to interact with other people are.
 
Well if everyone made their decision to on whether or not to get into VR based on these Giant Bomb streams, VR would be dead already.

These streams are a lot more effective at displaying VR (even if it's not 100% accurate) than a random person telling me how unique the experience is
 
The problem is more, that VR needs a different and specif set of hardware, then anything before. Everything until now was a 2D TV plus an analog button input device. There is a slow evolution going in with introduction of motion-controls and better Smart-phones. But everything is still early and still needs people to explore the possibilities.

Giant Bomb is right in the sense, that at this moment is still a tech for visionaries, dreamers and crazy people.

The problem is that this stuff was new years ago. It's had a good long while and even today they are still checking out stuff they have been showing off for years. Even then the hardware is new but the concepts aren't new at all.
 
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