Giant Bombcast - | 03-05-2013 |

Oh man, Portillo's is now open in Scottsdale! Thank you Bombcast for this breaking local news. Now I just need to drag my friends there with me to see what this is all about.
 
Great. I'll listen during my subway commute tomorrow. Hoping for some good disneyland stories from Ryan.
 
This may be a sad commentary on my own life, but I associate the beginning of the week with the Bombcast. Monday is now just a weird hangover from the weekend.
 
Patrick's cutting people off has started to bother me again. fortunately I don't feel like it affects the other guys ability to finish their parts.

I'm not saying every occurrence bothers me, they all do it. It's just that I want to hear the other guys opinion on these things usually more than I want to hear Patrick's. So when I feel like the others really have their own point to make, I want them to be able give it.
 
Fuck sake Brad. Why? I mean what the fuck I wanted to sleep tonight. :(

Edit: OH MY GOD THIS IS ACTUALLY GETTING WORSE WHAT THE FUCK.
 
I completely disagree with Patrick in regards to collectibles marked on the map in Tomb Raider. Vehemently disagree with him. I can at least understand having a preference, but flat out condemning the way they were handled? What a bunch of bullshit.

I collected about 75% of the collectibles without the use of the in-game maps, and then used the maps to track down the last collectibles rather than walking around in circles, poking every fucking corner fruitlessly for hours on end.

Poking around the same areas you've explored three times over isn't fun, and I know this because I then followed this up by having to hunt down the remaining challenges I hadn't been able to find (challenges aren't marked on the map). After hours of hunting down this stuff I had to resort to going outside of the game to track down the last handful. I'd much rather that stuff be in the game itself, and think it is infinitely better to surface that information in the game itself (like Tomb Raider did for all of the other collectibles). Being able to track down collectibles with waypoints was a godsend for the ones I had missed.
 
I completely disagree with Patrick in regards to collectibles marked on the map in Tomb Raider. Vehemently disagree with him. I can at least understand having a preference, but flat out condemning the way they were handled? What a bunch of bullshit.

I collected about 75% of the collectibles without the use of the in-game maps, and then used the maps to track down the last collectibles rather than walking around in circles, poking every fucking corner fruitlessly for hours on end.

Poking around the same areas you've explored three times over isn't fun, and I know this because I then followed this up by having to hunt down the remaining challenges I hadn't been able to find. After hours of hunting down this stuff I had to resort to going outside of the game to track down the last handful. I'd much rather that stuff be in the game itself, and think it is infinitely better to surface that information in the game itself (like Tomb Raider did for all of the other collectibles). Being able to track down collectibles with waypoints was a godsend for the ones I had missed.

"I dislike the maps because they show you the exact locations of each collectible, which doesn't encourage exploration."
"So don't use them then?"
"Fuck that, if they're there I'm going to use them."

Patrick's complaint about the argument, "Well if you don't like it then don't use it." with regards to the map that displays the locations of the collectibles made no sense to me. He says he dislikes the maps because they don't encourage exploration, but then when presented with the completely valid argument that the game doesn't put a gun to your head and make you use them - essentially allowing you to find them on your own - he just straight-up ignores it. Huh?
 
Patrick constantly interrupting everyone during the Tomb Raider discussion is driving me insane...
 
"Fuck that, if they're there I'm going to use it."
I've not yet played Tomb Raider or listened to the podcast, but just generally speaking, that is a super weak argument.

If you're too weak to ignore them, you're the problem, not the optional thing you complain about. That goes for quicksave/quickload or any other optional help tools discussion.

Now, if the game design is negatively impacted because it's designed around these "optional" tools (like Instinct in Hitman Absolution), that's another discussion entirely - and not applicable to his TR complaints if I understood correctly.


Will listen later.
 
Awesome podcast, as always.

P.S. every number on the Richter Scale is multiplied by 30, so a 8 is 900 times more powerful than a 6, if we'd get hit by one that hit 65 million years ago... We'd be majorly fucked, due to the fact that just dust clouds kicked up alone would block off sunlight, killing off agriculture worldwide.
 
Yeah, it's not that bad. I can see the argument for a slightly vaguer hint system (think Infamous' pings nudging you into the right direction or Red Dead Redemption's treasure maps) more than just flat out telling you where everything is and how to get there, but "removing the sense of exploration" is the wrong kind of complaint because that is not affected if you don't use these hints.

It's not a big deal, anyway.

I don't like how they are dissing the Metal Gear games. :(
Most favourite Bombcast confirmed.
 
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Patrick constantly interrupting everyone during the Tomb Raider discussion is driving me insane...

He is almost trolling at this point. It wouldn't be so bad if it was ever something interesting. He is literally just interrupting with the same point over and over again. Boy do I miss the patrickless bombcasts. We almost need a patrick X akin to the vinny check at this point.
 
He is almost trolling at this point. It wouldn't be so bad if it was ever something interesting. He is literally just interrupting with the same point over and over again. Boy do I miss the patrickless bombcasts. We almost need a patrick X akin to the vinny check at this point.
You're doing it wrong, you're supposed to invent shit to troll Brad with to get him to post, that doesn't work with Patrick.
 
"I dislike the maps because they show you the exact locations of each collectible, which doesn't encourage exploration."
"So don't use them then?"
"Fuck that, if they're there I'm going to use them."

Patrick's complaint about the argument, "Well if you don't like it then don't use it." with regards to the map that displays the locations of the collectibles made no sense to me. He says he dislikes the maps because they don't encourage exploration, but then when presented with the completely valid argument that the game doesn't put a gun to your head and make you use them - essentially allowing you to find them on your own - he just straight-up ignores it. Huh?
The problem, as I undertand it, is that either you use them, in which case exploration is destroyed, or you don't use them, in which case actually doing the thing the game is named for has no reward.

That's a bullshit choice.
 
The problem, as I undertand it, is that either you use them, in which case exploration is destroyed, or you don't use them, in which case actually doing the thing the game is named for has no reward.

That's a bullshit choice.

You typically get enough experience for a skill point upon completing a Tomb.
 
Lol at Patrick calling Argo's fictional elements "bullshit" and saying it pissed him off, only to end up calling it a great movie right after Jeff finished complimenting it.
 
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