Giant Bombcast - | 03-05-2013 |

That's right. I see Drake as a man who takes advantage of the self defense angle. He paints all guards with the same brush once it is established that they are the bad guys. We've never seen him kill a guard or anyone who wasn't associated with an "evil side".

I treat Drake like Mario.

"Ah! You've kidnapped Princess Peach. You and your ilk are all evil now. No Goomba or Turtle is safe now."

Honestly, I felt like this was basically what Uncharted 1 was like. They just made the unintentionally unfortunately choice of having all the mindless enemies be... well, ethnic, which made it just a bit harder to dismiss than usual.
 
Oh man Vinny's pasta sauce shower made me lose it. I'm sure my fellow cubicle neighbors are pretty used to it now...maybe...
 
Actually, thinking about it more, they actually use tranquilizers. Either way, I remember Drake insisting that they don't kill anyone while his evil-and-will-obviously-betray-him-partner wishes he could just kill everyone on sight.

Those were just hired security at the museum. Presumably good guys just doing their jobs. Drake didn't want to severely hurt them. Yes it's silly that he trusts a huge fall into the water won't kill the guards but it's also why Naughty Dog took the time to put in an animation of that same guard swimming to shore. It's the equivalent of Cobra always jumping out of tanks or parachuting out of planes before they blow up on GI Joe.

In the rest of the game Drake is going up against Mercenaries working for a war criminal so, presumably, he doesn't see many moral quandries in killing them.
 
Lara's brutal kill animations are much more graphic and sadistic than anything in previous TR games.

http://www.abload.de/img/rambolararvuht.gif[IMG][/QUOTE]
That's because the game looks far better than any of the previous games, and it cost a lot more, so they can afford to include far richer animation sets. The result is more graphic, but you can't really speak to if the intent is anymore graphic. Tomb Raider was known for being the most graphic and violent game around at the time. Yeah, since the popularization of torture porn, and games like Manhunt, they seem incredibly tame by comparison, but Tomb Raider was as cutthroat as it got.
 
There's an obvious change in tone from Underworld that is not just a result of a bigger budget and better graphics.

Contrary to what they said on the podcast, I don't think Crystal Dynamics took over until after Angel of Darkness came out and flopped.
 
Those were just hired security at the museum. Presumably good guys just doing their jobs. Drake didn't want to severely hurt them. Yes it's silly that he trusts a huge fall into the water won't kill the guards but it's also why Naughty Dog took the time to put in an animation of that same guard swimming to shore. It's the equivalent of Cobra always jumping out of tanks or parachuting out of planes before they blow up on GI Joe.

In the rest of the game Drake is going up against Mercenaries working for a war criminal so, presumably, he doesn't see many moral quandries in killing them.

Sure, but if the guards catch him, they start shooting at him and it basically becomes "game over". Even under threat, Drake isn't allowed to kill those guys because it goes against his character. We just assume that all the Russian guys must be evil because they're there... but hey, maybe those museum guards have done some shady things themselves?

I guess my point is - why try to humanize Drake at all? Just embrace the fact that he's a psychopath and let him murder anyone he wants.
 
Just following orders, eh.



Lara's brutal kill animations are much more graphic and sadistic than anything in previous TR games.

rambolararvuht.gif

you don't understand she's a naturally skilled adventurer!
 
There's an obvious change in tone from Underworld that is not just a result of a bigger budget and better graphics.
Yes, there is, firstly, in terms of pure graphic violence, I'd say it's about equal in violence shown, with the exception of the visual difference inherent in much better graphics, but the tonal difference is despite Lara being historically butchered in awful ways, in this game, she's butchering people in awful ways. That is a very notable difference to her, but I don't think it is to the game.

Games are designed in iteration. Until now, CD have just been trying to stay true to the original game design focuses, and polish the experience, make the move set organic, have the game look better, have the progression across the game more logical, etc. They'd never got around to actually designing a wholly new game and addressing the decade long issues with the series. It was a chance to build the series from scratch, and when doing that, they designed a combat system that is a lot more visceral. Lara never had a chance to be really violent, because it was always her, auto-aiming, jumping around like an idiot. It's not that her character believed leaping around while firing dual pistols with arms outstretched was a good idea, her character wasn't aware of that action at all, because it was purely the game design, and wasn't ever an aspect of the storytelling. You were just meant to ignore the fact at one minute she looks completely moronic, and the next she's trading one liners with some minigun welding Italian sociopath.
Contrary to what they said on the podcast, I don't think Crystal Dynamics took over until after Angel of Darkness came out and flopped.
That's true yeah, they're probably confusing that Core had two teams at the time, TR:TLR was in development at the time time as AoD, and there was a staff switch up once TLR finished.
 
They pull a lot of their MGS/Kojima stuff out of their ass and it's making me uncomfortable. They're just misinformed and spreading it. I try to not take it seriously but I just can't.

:(

Just got to the Metal Gear thing, such bollocks.

Brad said, and I quote "Fuck no." to if MGS4 was Kojima being throttled at all, and that's not at all true, Kojima didn't even get to do the ending he wanted.

Yeah, came here to post this. They are not really informed about about the series.
 
I can't decide if Jeff would like Peace Walker HD or not. One hand it is an uprezzed PSP game with mission-based gameplay and a filler-fest post-game... on the other hand it is some of the purest crazy anime bullshit in the series by far
 
I can't decide if Jeff would like Peace Walker HD or not. One hand it is an uprezzed PSP game with mission-based gameplay and a filler-fest post-game... on the other hand it is some of the purest crazy anime bullshit in the series by far

I can't tell which side of this argument is supposed to appeal to him.
 
I've been researching hotels for E3 the past couple days, so I guess I'm all too familiar with bedbug discussions right now...

edit: yo fuck MRSA
 
45 minute commute this morning and I didn't even make it into gaming discussion. I may be done with the Bombcast. It is time for me to start checking out other gaming podcasts again.
 
Happy that Vinny finished LoS and enjoyed it. Still annoyed by Jeff's unusual disgust with the game even tho he never played it and only saw a few bits of the levels.
 
I think Patrick just has a strong tendency to speak in hyperbole. There is absolutely nothing wrong or silly about being critical of the things you like. People should look at the things they like critically.
Sure, but there was a problem with the way he presented his opinion.
 
I don't believe you guys are remembering the violence in the old Tomb Raider games correctly.

I just played Underworld a week ago, and the extent of the violence was Lara's model ragdolling after falling into a pit or being shot.
 
Portillos is a pretty decent chain restaurant. I still don't understand why people celebrate it in Chicago when there are good restaurants everywhere you look. I suppose if you are specifically looking for fast food, it's much better than McDonalds or Burger King.
 
The tomb raider talk was annoying, especially Patrick. They are letting too much of prerelease hype set up expectations. He is too adamant in what the game can be instead of what it is.
 
Not to derail too much but I have to say I reaaaaly hate patrick talking over people and cutting them off, he does it so godamn often and it's been that way ever since he joined the bombcast, it kinda ruins it for me. I enjoy what he has to say and the discussion of games that would otherwise be ignored but he really has to stop trying to get his word in constantly in every discussion. No one on the bombcast talks as much as patrick and that's because he is always interrupting.
EDIT: lol i had no idea you guys were already talking about that, I hadn't read any posts.
 
I think Ryan and Jeff are pretty comparable in how much they interrupt. Hell, at least Patrick adds something to the discussion when he interrupts. Jeff says random stupid things when he interrupts.
But that is the best Jeff. Patrick usually does the whole "summary of event" a bit too often.
 
But that is the best Jeff. Patrick usually does the whole "summary of event" a bit too often.

But it adds nothing, and is just as bad when Patrick interrupts an otherwise good discussion. If you don't like what is being said, complain about that, but people need to stop pretending like Patrick is the only one who does it.
 
But it adds nothing, and is just as bad when Patrick interrupts an otherwise good discussion. If you don't like what is being said, complain about that, but people need to stop pretending like Patrick is the only one who does it.
Humorous banter is what makes the bombcast, don't actually care too much for the discussion. At least jeff is funny when he interrupts.
 
Portillos is a pretty decent chain restaurant. I still don't understand why people celebrate it in Chicago when there are good restaurants everywhere you look. I suppose if you are specifically looking for fast food, it's much better than McDonalds or Burger King.

I am always looking for new fast food.
 
I felt the exact same way about Argo though. Fun movie, annoying movie drama writing and plot. Sometimes I feel like you guys whine about Patrick just because its a thing in these threads. Yet you turn right around and talk about how great the Bombcast is. How silly.
tee hee
'Cause I've done that? Or are you just generalizing. I was poking at a specific instance, everyone else is inferring it as a slight against his entire character.
 
I think Ryan and Jeff are pretty comparable in how much they interrupt. Hell, at least Patrick adds something to the discussion when he interrupts. Jeff says random stupid things when he interrupts.

That's the whole point of the Bombcast to me.....
 
But it adds nothing, and is just as bad when Patrick interrupts an otherwise good discussion. If you don't like what is being said, complain about that, but people need to stop pretending like Patrick is the only one who does it.
Nobody is disputing that though, but Patrick does it a little too much at certain times. Sometimes he just blends well into the discussion, but other times it's a bit annoying.
 
I am always looking for new fast food.

I understand why you would be curious, seeing as it's a Chicago chain that is mentioned over and over outside of the region. It's the same thing as In and Out or Five guys. Those are decent places for cheap food but chances are there are 10 places in Scottsdale that already exist that make better sandwiches than portillos. Sure it may not be dipped in au jus and it may not be an italian beef, but I know of 5 places all over Chicago that makes a better Italian Beef than portillos.
 
What prompted the MGS talk? I haven't listened yet but I might just to hear what they say that's so terrible lol.
 
The start of this podcast is hard swings between hilarious food shower talk and eew stop it bug talk.

Noooo stop it Brad.
 
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