DragonSworne
Banned
One advantage is you won't constantly be notified when your friends sign on or off of Xbox live, since they'll always be connected!
That's huge
That's huge
I can only see one. With a always online system, maybe developers can start moving some game logic from the client to the server and single player games can be influenced from what other players do in the world, actually making SP campaings a kind of SP/MP campaing. I don't know, just throwing some ideas...
You can already turn off notifications on the 360.One advantage is you won't constantly be notified when your friends sign on or off of Xbox live, since they'll always be connected!
That's huge
More and more sensitive content.
Your home screen can be fully themed with the game your about to play, fullscreen background candy images,list of user/friend created posts/videos/screenshots, official game announcements/news, list of friends playing it now and what mode, friends recommendations and so on.
I can relate several Operational System level of improvements that being online can improve your experience, but none that would make it required, you would lose almost everything about interactiveness but gaming.
Yep, and he's talking about something an always (or optionally, DS) online game could do just as easily if the system wasn't.Doesn't Demon Souls do that already?
Yeah, turning notifications off is a pretty standard feature in any context. Is there a system that doesn't let you do this?You can already turn off notifications on the 360.
Holy shit. This is fucked up.There's a lot of people out there playing campaign centric games (Skyrim, GTA, Assassins) and local multiplayer games (Madden, FIFA, Dance Central) that see no point to bother putting their Xbox online. Microsoft at some point needs to explain to these type of gamers why connecting online is to their benefit and eventually take a hard stance on inducing them to change their behavior.
Well, he's right...and they will. Question is just how many people they can spin it to. Probably fewer now.Holy shit. This is fucked up.
The key for them is to throw around a bunch of buzz words around to make it sound like it is great, "innovative new experience", "living breathing online community", "revolutionary way to play games with your friends" etc etc.
None of this of course means anything, its just marketing buzz words, but that is how they will attack it
This and ads. It's the revenue potential that draws this desire for always online.
It's great to have no piracy on your console. Developer's will get much more money.
Well you can....ummmm y-youWhat can be done that cannot currently be done with the online/offline solution?
There are none.
It's great to have no piracy on your console. Developer's will get much more money.
Also makes your PS3 loud as fuck. Thanks Folding@Home!Help cure cancer more efficiently.
What can be done that cannot currently be done with the online/offline solution?
There are none.
I dunno, seems to me selling 10 copies and seeing 0 copies pirated on a platform that nobody really wants to buy due to its inherently anti-consumer stance is worse than selling 1000 copies on a platform where piracy is rife and 9000 copies were pirated.
The mention of offline single-player games sort of disappears if they're also activated on Steam. Offline mode does have a limit - 15 days last I tried it. It also can't be initiated if you happen to lose your connection suddenly. If you don't have an internet connection for a long stretch of time and most of your games are on Steam, you're not going to have access to them.Look at the PC as a great example of what I mean by the above. The PC is a great example of what a flexible system can offer; it can be online, but doesn't have to be. It has always online games, and always offline games, and games which can be online but don't have to be. There are lots of games on PC that are always-online and require an internet connection to work: World of Warcraft, League of Legends, and Farmville are all huge, gigantic hits on the PC, and all are completely non-functional without an internet connection. But then there are also games like the Sims and Skyrim, which do not require an internet connection because they are primarily single player games. Both of these games are also big hits. Finally there are games which can be online but don't have to be, like Starcraft II.
A system that is by default always online does not have this flexibility. Instead of the full range of games, it will only have always online games, by definition.
The problem with this train of thought though, is that people who buy and trade in used games aren't magically going to have more money available to buy games new once second hand sales are prohibited. Most people who trade in games use that money to buy new games, so what might happen is that new game sales will fall over all.Used games buyers, on the other hand, are already spending money, and in measurable amounts. It's just that it's going to Gamestop and other eeeeevil middlemen. Cut out that avenue (and appease Gamestop by letting them sell online pass type stuff) and you could probably get a lot of used game buyers to switch to buying new.
The mention of offline single-player games sort of disappears if they're also activated on Steam. Offline mode does have a limit - 15 days last I tried it. It also can't be initiated if you happen to lose your connection suddenly. If you don't have an internet connection for a long stretch of time and most of your games are on Steam, you're not going to have access to them.
Steam is part DRM plain and simple. But it's mostly in the background and offers so many other features that nobody cares. It's integrated. I'm sure this business model will be copied to the tee.
Also, Steam offline mode works indefinitely.Steam games can be cracked to work offline. BOOM.
Also, Steam offline mode works indefinitely.
No idea why he thought it was a time limit. Only other reason I can think of is that all steam games need to be launched at least once while online.
Edit: There was a bug a while back that caused Steam to need to reconnect, but that was fixed about a year ago.
The mention of offline single-player games sort of disappears if they're also activated on Steam. Offline mode does have a limit - 15 days last I tried it. It also can't be initiated if you happen to lose your connection suddenly. If you don't have an internet connection for a long stretch of time and most of your games are on Steam, you're not going to have access to them.
Steam is part DRM plain and simple. But it's mostly in the background and offers so many other features that nobody cares. It's integrated. I'm sure this business model will be copied to the tee.
One advantage is you won't constantly be notified when your friends sign on or off of Xbox live, since they'll always be connected!
That's huge
The problem with this train of thought though, is that people who buy and trade in used games aren't magically going to have more money available to buy games new once second hand sales are prohibited. Most people who trade in games use that money to buy new games, so what might happen is that new game sales will fall over all.
That's not even bringing up that people might see new games as having less value since they can't be resold. Games might end up having to be sold at a cheaper price point.
One of the advantages of a closed platform is that you can quietly secure it damn tightly while being completely transparent to the average consumer. So if piracy is why then fuck them and fuck their console business, because it's the worst kind of anti-piracy overkill that doesn't involve physically destroying the game.Pirates are the primary reason we're all in this damn mess to begin with. Piracy chokes sales and is potentially a cause for major studios shutting down. At the same time some of the deserve it with their anti consumer tactics.